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  1. #11
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sqwall View Post
    The key take away that I got for the extra Fell Cleave was infuriate cooldown reductions. At least that's the way I saw it. The extra cleave is nice, but helps with more inner chaos or chaotic cyclones with infuriate cooldown reductions. Will have to check the logs and compare with optimal rotations vice versa.
    1 extra Fellcleave are 5 more seconds off of your Infuriate after 8 minutes, that's basically nothing.


    Quote Originally Posted by Seku View Post
    That's good for you. Though I wouldn't play a job based around one skill only, but rather the entire kit or the atheistic. As for thoughts on warrior? They didn't need the buff to N. Flash. They should now get rid of the cure requirement for Divine Veil for Paladin's so that a OGC or GC doesn't have to be wasted and make it to where it also puts the shield up on the PLD as well.
    I could get behind the Divine Veil change because as far as I know it still needs to be a GCD heal to proc it and you can't even use the SCH fairy for it anymore but NF didn't really get buffed outside of solo content so it's a completely irrelevant change when it comes to content that actually matters.
    (2)
    Last edited by Absurdity; 08-15-2020 at 03:09 AM.

  2. #12
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    The fact that you do not need a person makes it a buff. Ever so slighty but a buff none the less. Imagin you are in a 4 man party and all your team mates are out of range to use this skill. It would be useless. Now its a promised cool down. Not sure on the higher level raids. But in any situation that would force the tank away from the group and them eating a tank buster they just gained another CD that gives them self recovery.
    (5)
    Last edited by Seku; 08-15-2020 at 03:43 AM.

  3. #13
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Absurdity View Post
    1 extra Fellcleave are 5 more seconds off of your Infuriate after 8 minutes, that's basically nothing.



    I could get behind the Divine Veil change because as far as I know it still needs to be a GCD heal to proc it and you can't even use the SCH fairy for it anymore but NF didn't really get buffed outside of solo content so it's a completely irrelevant change when it comes to content that actually matters.
    What content might matter to you might not be the content that matters to others.
    (2)

  4. #14
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    The extra 15 seconds on eye from IR and the fact you can stack eye to a minute is HUGE. Gameplay is as smooth as butter. No more awkward timings of upheaval and eye falling off just as you do another reapplication. Gameplay is more or less the same, you really don't change much, but what is changed is enough that I warrant this buff makes WAR play like even more like a breeze than ever before.

    Now is the apex of its gameplay history.
    (2)

  5. #15
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Brandedblade View Post
    What content might matter to you might not be the content that matters to others.
    Then let me rephrase that, it does not matter outside of doing old content solo and the incredibly rare occasion where you are in a current 4man dungeon and the only one left standing while also having a reasonable chance to actually kill the boss.


    Quote Originally Posted by Seku View Post
    The fact that you do not need a person makes it a buff. Ever so slighty but a buff none the less. Imagin you are in a 4 man party and all your team mates are out of range to use this skill. It would be useless. Now its a promised cool down. Not sure on the higher level raids. But in any situation that would force the tank away from the group and them eating a tank buster they just gained another CD that gives them self recovery.
    If you manage to be out of range of any of your party members in a 4man dungeon you simply messed up. No boss arena in 4man dungeons is so huge and so littered with aoes that you can't manage to have atleast a single party member in range. But okay, let's count it as a buff if you manage to actually achieve that.
    (0)
    Last edited by Absurdity; 08-15-2020 at 04:33 AM.

  6. #16
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Absurdity View Post
    Then let me rephrase that, it does not matter outside of doing old content solo and the incredibly rare occasion where you are in a current 4man dungeon and the only one left standing while also having a reasonable chance to actually kill the boss.



    If you manage to be out of range of any of your party members in a 4man dungeon you simply messed up. No boss arena in 4man dungeons is so huge and so littered with aoes that you can't manage to have atleast a single party member in range. But okay, let's count it as a buff if you manage to actually achieve that.
    the point of the warrior update is the fact its two main sources of clunkyness, Nascant requiring a target to cast on, and storm's eye lasting only 30 seconds. Have been addressed.

    Irregardless of how impactful the changes are to the actual output of the job or how it fares in savage raiding, the QoL improvements are very welcome in other parts of the game where the changes do matter. Just because you might have been able to handle these mechanics pre-adjustment did not change the fact enough players found it annoying that SE actually bothered to address.
    (2)

  7. #17
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hierro View Post
    The extra 15 seconds on eye from IR and the fact you can stack eye to a minute is HUGE. Gameplay is as smooth as butter. No more awkward timings of upheaval and eye falling off just as you do another reapplication. Gameplay is more or less the same, you really don't change much, but what is changed is enough that I warrant this buff makes WAR play like even more like a breeze than ever before.

    Now is the apex of its gameplay history.
    I would agree, it is very smooth to play. I don't think everyone understands how much of a big deal 1min of Storms Eye is. It's a very big deal to spam your path for supplemental heals over and over even more so then before 5.3, weaving Upheaval for effect. Fell Cleave to dump beast gauge and back to Path Combo, and seeing 24 seconds still left on the eye timer, and you think. "I can get another 2 paths in with another fell cleave before I have to start eye combo!". As I take huge hit for 40-50k, Pop infuriate and nascent, Inner chaos, Infuriate, Inner Chaos. Save equilibrium for next hit, pop IR for DPS dump while refreshing my eye buff. Having that much breathing room is very generous and I hope SE doesn't think they gave us to much.

    You are correct in saying this the apex of the job imo. Put a damn bow on it and put it under the tree. I will continue to enjoy these gifts as long as I can.
    (1)

  8. #18
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    My fav time for war was around 3.1 with the whole str materia and it's tool kit then.

    My 2nd fav time for war was the days of SB.

    5.3 war I'm still testing but I am liking it so far, ARR/5.0 to 5.2 war was the worst imo.
    (0)

  9. #19
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Brandedblade View Post
    the point of the warrior update is the fact its two main sources of clunkyness, Nascant requiring a target to cast on, and storm's eye lasting only 30 seconds. Have been addressed.

    Irregardless of how impactful the changes are to the actual output of the job or how it fares in savage raiding, the QoL improvements are very welcome in other parts of the game where the changes do matter. Just because you might have been able to handle these mechanics pre-adjustment did not change the fact enough players found it annoying that SE actually bothered to address.
    I'm certainly not complaining about the changes but they're just that, simple QoL changes. People seem to be overhyping it as if warrior got 500 dps added to it and Nascent suddenly allows you to outheal everything yourself.
    (3)
    Last edited by Absurdity; 08-15-2020 at 09:12 AM.

  10. #20
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Absurdity View Post
    I'm certainly not complaining about the changes but they're just that, simple QoL changes. People seem to be overhyping it as if warrior got 500 dps added to it and Nascent suddenly allows you to outheal everything yourself.
    The dps gain from the changes exist, sort of, but are trivial to the point that they can almost be ignored. Overall the changes in this patch to WAR alter things very little and don't change balance whatsoever outside of solo content and one-off situations. That should be obvious to everyone.

    As for the complaints, including mine, on Nascent Flash; those are not regarding the changes to it this patch but regarding NF as a whole and have existed and been expressed before this patch as well. The only have resurfaced since NF has now been made easier to use and any aspect of NF meaning to be WAR's support ability and not just another personal defensive has been stripped away.
    (2)

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