Do you run away and see what happens every time you see a castbar? Honestly that name sounds like a tankbuster to me.
It's bad design because there's no way to infer what's coming and avoid it. There's nothing in Super Mario that works like that.
Do you run away and see what happens every time you see a castbar? Honestly that name sounds like a tankbuster to me.
It's bad design because there's no way to infer what's coming and avoid it. There's nothing in Super Mario that works like that.He bends down and holds the club in front of his body. In addition, his archtype has "Swing" attacks prior to meeting him. Sure, players may die the first time seeing Swing. Specifically Physical Melee since this is the first instance of Chariot in the game. Once they see it once, they'll know what to do the second time. They've learned. Not bad design. Basic design. One employed by Super Mario.
Last edited by Goji1639; 08-14-2020 at 04:41 AM.
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