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  1. #1
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Canada_bangs View Post
    [snip]
    I honestly do not want to go too much into this, as I have explained my points in my posts.

    Here is the thing: it is a trap for new players if new players are only looking for the AOE markers and ignoring all of the other cues. This fight was to break muscle memory so that when you did harder content, you would be looking out for other cues besides the AOE marker.

    If people did that, Steps of Faith would not be the wipe-fest as it was released and still after the initial nerfs, complaining about Shinryu, and the raid-ender known as TGCid.

    As for the mentioning of action games, Goji opened the door for that one and allowed that one in when he mentioned DS. Goji is the one who owns the frame of the conversation. He could've brought up another MMO (Blade an Soul for example). Of course, I mentioned the shortcomings from that comparison in another post to him.

    FFXI, is an MMO, just so you can separate that out from the two more-action oriented games I have referenced.
    (1)

  2. #2
    Player

    Join Date
    Jan 2020
    Posts
    211
    Quote Originally Posted by Xtrasweettea View Post
    I honestly do not want to go too much into this, as I have explained my points in my posts.

    Here is the thing: it is a trap for new players if new players are only looking for the AOE markers and ignoring all of the other cues. This fight was to break muscle memory so that when you did harder content, you would be looking out for other cues besides the AOE marker.

    If people did that, Steps of Faith would not be the wipe-fest as it was released and still after the initial nerfs, complaining about Shinryu, and the raid-ender known as TGCid.

    As for the mentioning of action games, Goji opened the door for that one and allowed that one in when he mentioned DS. Goji is the one who owns the frame of the conversation. He could've brought up another MMO (Blade an Soul for example). Of course, I mentioned the shortcomings from that comparison in another post to him.

    FFXI, is an MMO, just so you can separate that out from the two more-action oriented games I have referenced.
    I mean I get your point. The biggest thing I agree with G on is the fact that most new players won't know to run from his start up because up to that point I think all the bosses have aoes to a point. Coin is the start of introducing new mechs if my memory is correct. I know someone mentioned a fate that does it but I dunno any new players who seriously does fates. I didn't and noone I know did them while leveling up the first time. I agree with him that is' abit bad but at the same time I also agree that the change wasn't needed. Though the reason why I think it's bad is different. Mostly because the AOEs in this game are lying to you anyway. My only point is most people aren't looking for other clues before they get to coincounter. Now if you want to say that's a player issue then that's a different story, and I'll partly agree with you.
    (1)

  3. #3
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Re: Coincounter (The Rage continues!)

    I mean, there needed to be a lesson somewhere that some mobs don't use telegraphs. Did it need to be a boss? Sure, fine, whatever. BUT there could have been lesser versions in an earlier dungeon that were just "harder" trash mobs (think Marlboro level difficulty in Aurum Veil). Or, alternatively, keep the mechanics as is, but only have them deal a very survivable but shocking amount of damage (say 80% max hp to a healer at iLVL).
    (1)

  4. #4
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by kaynide View Post
    Re: Coincounter (The Rage continues!)

    I mean, there needed to be a lesson somewhere that some mobs don't use telegraphs. Did it need to be a boss? Sure, fine, whatever. BUT there could have been lesser versions in an earlier dungeon that were just "harder" trash mobs (think Marlboro level difficulty in Aurum Veil). Or, alternatively, keep the mechanics as is, but only have them deal a very survivable but shocking amount of damage (say 80% max hp to a healer at iLVL).
    Enemies that "don't use telegraphs" should never 1 hit kill. The lack of a telegraph is only acceptable if you're given the opportunity to learn and adjust throughout the course of the fight.
    (0)

  5. #5
    Player

    Join Date
    Jan 2020
    Posts
    211
    Quote Originally Posted by Goji1639 View Post
    Enemies that "don't use telegraphs" should never 1 hit kill. The lack of a telegraph is only acceptable if you're given the opportunity to learn and adjust throughout the course of the fight.
    Now this I'm two sided one.. on one hand I do agree with that. On the other hand I think it depends on how it's done. If I'm correct you are trying to say it should've been programed better correct? They had the right idea, but the animation he does before the move doesn't match. You don't NEED the aoe to get the point accross, at the same time he needed better more to the point animations if they didn't want to put an AOE marker there. They have done this in the 24 mans and various other bosses. They just goofed on coin I think.
    (1)

  6. #6
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Canada_bangs View Post
    Now this I'm two sided one.. on one hand I do agree with that. On the other hand I think it depends on how it's done. If I'm correct you are trying to say it should've been programed better correct? They had the right idea, but the animation he does before the move doesn't match. You don't NEED the aoe to get the point accross, at the same time he needed better more to the point animations if they didn't want to put an AOE marker there. They have done this in the 24 mans and various other bosses. They just goofed on coin I think.
    For simplicity, I'll just say it boils down to always making sure there's a way to successfully to deal with any mechanic during the fight.

    Using Coincounter as an example, there's 2 things they could do with him to "fix" his mechanic. The first is obviously to add a tell that informs the player of where the attack is going to land. The second is to allow the player to survive the attack at least once, to provide them the opportunity to recognize the attack and adjust.

    Either thing provides a way to succeed at the mechanic during the fight, which is something that any good mechanic needs. I mean, they could make the reaction needed to avoid it so air tight that most people fail it anyways and it would still be a good mechanic; it only needs to offer players the information they need to succeed.
    (0)
    Last edited by Goji1639; 08-13-2020 at 11:03 PM.

  7. 08-14-2020 04:26 AM

  8. #8
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Darsien View Post
    So let me get this straight. A boss that can only 1 shot with a clearly named attack, with a very clear tell and a long cast bar, is causing all this "debate" and grandstanding? How silly.
    Thanks for verifying that it's indeed a 1 hit kill; that is the crux of this discussion so it's nice to get that out of the way.

    As for the rest, please describe what the "very clear tell" is. The name and long cast bar literally tell you nothing about the attack, and thus don't provide any means to know how to avoid it. So, you see the name "100-Tonze Swing" and you see a long cast bar. Based on that information what is the correct reaction to avoid dying?
    (0)

  9. 08-14-2020 04:36 AM

  10. #10
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Darsien View Post
    The crux of the arguement has been that Coincounter one-shots players. I decided to test this by finding the absolute maximum values its attacks can do by removing all armor, making the normal resistances 0.

    10-tonze Swipe: 1.2k damage.
    100-tonze Swipe: 2.1k damage
    Glower: 1.4k damage
    100-Tonze Swing: 5k
    Eye of the beholder: 1.2k + 174 tick dot

    I then found out the armor levels and mitigation granted by them at level 47, the minimum level to queue. For a caster, the worst case since the dangerous things are physical, this is 247 Phisical defense. This offers roughly 10% mitigation. This is enough to allow casters to survive everything except 100-Tonze Swing.

    I also checked tank stats. Along with their natural 20% mitigation, they get 622 defense, which is roughly 27% mitigation. This is easily enough to survive a 100-Tonze Swing.

    Finally, I checked Melee DPS. They get 342 Defense. This is 15% mitigation, which, like casters, means they only die to 100-Tonze Swing.

    So let me get this straight. A boss that can only 1 shot with a clearly named attack, with a very clear tell and a long cast bar, is causing all this "debate" and grandstanding? How silly.

    It's ok to die in this game. That's where the learning happens. There was nothing innately unfair about Coincounter's previous design.
    Finally some good freaking facts. ♥


    Quote Originally Posted by Goji1639 View Post
    Thanks for verifying that it's indeed a 1 hit kill; that is the crux of this discussion so it's nice to get that out of the way.

    As for the rest, please describe what the "very clear tell" is. The name and long cast bar literally tell you nothing about the attack, and thus don't provide any means to know how to avoid it. So, you see the name "100-Tonze Swing" and you see a long cast bar. Based on that information what is the correct reaction to avoid dying?
    "Oh hecc he's charging up a big swing for a long time, better back off to see what happens since the game seems to be giving me the time to do so" -Me, person who has played a videogame before, circa 2013
    (2)
    Last edited by Roda; 08-14-2020 at 04:36 AM.

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