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  1. #61
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aurelius2625 View Post
    DRK needs nothing. Dark mind is amazing in raids as a lot of aoes and tank busters are magic in general, Ramuh specifically shines in this regard, E7s, and E8s to mitigate damage during prog.

    TBN is busted. It's literally the best personal CD, as Raw intuition is complete GARBAGE compared to Nascent flash. It's just shake it off fodder.

    DRK's damage is not packed into 10s windows where you are heavily punished for messing them up or not having complete and total uptime.... drks' damage is spread evenly, with Shadow, BW windows every 60s, Delirium every 90s, Edge that can be moved for raid buff windows whenever you want.... and so forth.

    Warrior is stuck on a 90s cycle. that's it. 90s cycles SUCK in savage and ultimate. Don't believe me? Play a job with a 90s skill and TELL ME it's feeling good when those are coming up.
    1) DRK needs something done with Living Dead. DRK could do with a 4th GCD combo so it isn't 123 the entire fight.
    2) RI is SiO fodder yes, and Nascent is good, sure. But TBN being the strongest single target shield means bupkis if you use it and it doesn't break. (had this argument before that it's uSeR eRrOr so many times, idc.)
    3) You literally contradicted yourself here. DRK's damage IS baked into a 10s window, it's just not as good as IR. As well, BW is still awkward to time to get all 5 hits for the full 50 blood, whereas Infuriate is instant 50 gauge, so there's no chance of missing out and only getting 40 resource.
    4) What do you think DRK does? 123 123 123 oh it's delirium time BS BS BS BS BS 123 123 123. Does DRK have oGCDs to weave inbetween? Sure! But other than that, it's almost the same loop as WAR.

    EDIT::
    Quote Originally Posted by cactuarzzzz View Post
    THERE IS UNIFIED CONSENSUS on fixing LD. DRK and HEALER AGREED that it used too much healing resources. Upon realising this, SE can take action and work to reduce the resource required. Please don't make it sound like DEV say it when you and the other are the one who pretend it's their word and not your.
    Okay. I'll solve this miscommunication for you.

    SE: How do we fix LD, players?
    1: ADD CONVA EFFECT
    2: DONT MAKE IT AUTO KILL YOU
    3: CHANGE % OF HEALING REQUIRED
    4: CHANGE WHAT THE EFFECT DOES

    Look up my post history about all the things I've said about DRK since 4.0 if you so want. But my point still stands that there's too many ideas for how to fix LD. The ONLY CONSENSUS IS THAT IT SUCKS and even THAT is still lambasted by some people from within the tank community, vocal minority that they may be.
    (3)
    Last edited by WhyAmIHere; 08-13-2020 at 02:57 AM. Reason: formatted better.

  2. #62
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by WhyAmIHere View Post
    Okay. I'll solve this miscommunication for you.

    SE: How do we fix LD, players?
    1: ADD CONVA EFFECT
    2: DONT MAKE IT AUTO KILL YOU
    3: CHANGE % OF HEALING REQUIRED
    4: CHANGE WHAT THE EFFECT DOES

    Look up my post history about all the things I've said about DRK since 4.0 if you so want. But my point still stands that there's too many ideas for how to fix LD. The ONLY CONSENSUS IS THAT IT SUCKS and even THAT is still lambasted by some people from within the tank community, vocal minority that they may be.
    AND WHY ARE YOU TRY TO SAY THAT IT IS IMPOSSIBLE TO CHOOSE ONE OF THOSE?
    (0)
    Last edited by cactuarzzzz; 08-13-2020 at 03:33 AM.

  3. #63
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    I just really want a Living Dead rework.
    The move was always bad, but it's a flat out unacceptable state in SHB.

    TBN being my favorite CD in the game doesn't make up for how utterly awful Living Dead is.

    Everything else I could wait on, but 2 charges for Abyssal Drain and 12 second blood weapon would be nice.
    (0)

  4. #64
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by cactuarzzzz View Post
    AND WHY ARE YOU TRY TO SAY THAT IT IS IMPOSSIBLE TO CHOOSE ONE OF THOSE?
    cactuarzzz a small tip, don't let others opinions affect you the way it's doing it, it make you look worse that you really are, i know it's hard and frustrating, trust me i feel the same way some times, DRK behavior is nothing new we have to dealt with it, but using mayus and "yelling" wont help you to make you opinion more valid, better keep the composture and still be able to post your opinion here to get the desirable changes than get banned for a heat moment and regret it forever.

    note thats not about your opinion or theirs more than a tip to keep being calm.
    (2)

  5. #65
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by shao32 View Post
    cactuarzzz a small tip, don't let others opinions affect you the way it's doing it, it make you look worse that you really are, i know it's hard and frustrating, trust me i feel the same way some times, DRK behavior is nothing new we have to dealt with it, but using mayus and "yelling" wont help you to make you opinion more valid, better keep the composture and still be able to post your opinion here to get the desirable changes than get banned for a heat moment and regret it forever.

    note thats not about your opinion or theirs more than a tip to keep being calm.
    Umm thank you for dropping by, shao. I wasn't angry or anything tho. Just wondering did he have trouble seeing the words? so I type it all in cap.
    (1)

  6. #66
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by cactuarzzzz View Post
    Umm thank you for dropping by, shao. I wasn't angry or anything tho. Just wondering did he have trouble seeing the words? so I type it all in cap.
    oh yeah no problem, i just mean it's a forum and it's hard to tell sometimes in what tone ppl say stuff and can be missinterpreted, and for me at least sound like it was like what i said, anyway have a nice day ^^
    (0)

  7. #67
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Hierro View Post
    Remember back in 3.x when DRK kept getting kicked out of every savage party that had the AST/SCH meta healer comp? Me neither.

    Also, TBN is incredibly OP. It was super OP back in SB, it was great as a free 20% HP bubble shield. The fact it was buffed even further was not at all warranted (though entirely welcome). I'm a WAR main, but trust me when I say TBN is super OP!
    LD has always been a pain since forever and asked to be fixed since forever. The DRK kit changes, HP values increasing, and this expansion the math for healing seeming to have changed (req a focus on more healing at less per heal (not a healer main but most guides I read/watched confer that to me)) have all exacerbated the problem with LD. LD is a flawed designed, at best, when compared to the functionality of the other 3 tank ultimates and the rest of DRK’s kit is a poor patch job - TBN included.
    (3)

  8. #68
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Just a quick note, while I am using your quotes, I am not arguing against or at you. I am simply commenting on the topic you are addressing or using what you said as a springboard for my own thoughts.

    Quote Originally Posted by WhyAmIHere View Post
    1) DRK could do with a 4th GCD combo so it isn't 123 the entire fight.
    I agree that DRK needs something to break up the 1-2-3 combo rotation more, but I disagree about the solution being adding another combo-ender weaponskill. I just don't see what another combo could bring that is meaningful that isn't something that another job already does with one of their combos. Debuffs were removed entirely, so that is a no-go. A buff like say moving Darkside upkeep to said combo just mimicks Storm's Eye on WAR. A DoT is just like PLD's other combo. Trying to rejigger resource gain by splitting it between different combos would likely really mess with the job in a bad way. So really what does that leave us with? Pretty much nothing asides from just trying to shoe-horn another combo-ender in just because.

    Instead I think a potentially good direction that DRK could go in to break up the combo rotation monotony is to look at and take some inspiration for how GNB breaks up their standard combo rotation, by providing enough resources frequently so that basically every combo rotation is accompanied by a cartridge spender.
    Now I'm not necessarily saying that DRK should get 50 Blood every combo rotation, although that could possibly work if done in tandem with other changes, but I believe that increasing the frequency of Bloodspiller usage would likely be more effective at breaking up the Soul Eater rotation and making the job feel "faster" than having another combo-ender weaponskill.

    Quote Originally Posted by WhyAmIHere View Post
    1)
    2) RI is SiO fodder yes, and Nascent is good, sure. But TBN being the strongest single target shield means bupkis if you use it and it doesn't break. (had this argument before that it's uSeR eRrOr so many times, idc.)
    Oh boy, I've got some thoughts on this topic.

    TBN is a great skill and very powerful, but there are discernible caveats that make the argument that it is "hands down the best defensive in the game" questionable. I mean it can be argued as such, but there are counterpoints that too often get ignored. The main being of course the one that you mentioned which is that TBN needs to break or it is a heavy dps loss, which means that it should only be used when it is sure that it will break. This means that there are situations where you will avoid using it entirely where other tank's can still use their short recast defensive abilities for some defensive benefit and no potential drawback. As I have said before there are situations where it can save the tank more HP than the other tank equivalents, there are situations where it will save approximately the same amount and there are situations where it will save less even to the point of saving none since it can't be used.

    I also find the argument that gets thrown out "well if you aren't taking enough to pop TBN then you didn't need it" asinine. Sure you may not have "needed" it but by that logic then neither would the other tanks have needed their short recast defensives that they can still use and benefit from. It's quite the double standard.
    Then when you think of that argument and combine it with another argument that I see come up, "TBN is so powerful it can sometimes stop you from taking any damage so it is like a Hollowed Ground you can use frequently". For starters if you are using TBN in situations where it is negating all or around all damage, you are either having it not pop and taking a dps loss or you are dancing on a razor's edge and may have gotten lucky but that won't always be the case. That and if you are taking so little damage that TBN negates basically all of it, then according to the first argument I referenced, aren't you taking so little damage that you didn't need it anyways, therefore negating the second argument.
    There is no doubt that TBN is a very powerful defensive ability and in harder content where it will break consistently most of or all of the time it's probably the best of the short recast defensives, if you ignore the incredible self-heal potential from NF which will likely be a bit worse in some instances and way better in others. However, some of the arguments leveled against it make no sense when actually scrutinized.

    As for the statement they made about Raw Intuition being trash because of how powerful Nascent Flash is, that logic is incredibly flawed. Yes if you look at WAR and only WAR, then RI looks like a waste of an ability since the majority of the time NF will be more beneficial but that is only because of how powerful NF is. Then if you look at the other tank short recast defensives RI is pretty on par with the rest, which would point to NF being the outlier, meaning that RI isn't actually "trash" but that NF is just insanely good.
    Honestly in regards to having a weak short recast defensive, GNB probably has the most room to complain, what with HoS's 15% damage reduction (5% less than RI) and 7s duration (only 1s more than RI).

    Quote Originally Posted by WhyAmIHere View Post
    3) You literally contradicted yourself here. DRK's damage IS baked into a 10s window, it's just not as good as IR. As well, BW is still awkward to time to get all 5 hits for the full 50 blood, whereas Infuriate is instant 50 gauge, so there's no chance of missing out and only getting 40 resource.
    Yeah, I have no idea what they were talking about there either.
    DRK's primary burst is 10s long on a 90s recast and is comprised of spamming their hard-hitting resource GCD attack 5 times, virtually exactly the same as WAR. In fact that is one of the most common complaints against Delirium.
    Also, like you alluded to, Blood Weapon is very similar in terms of output to Infuriate in that it gives you enough resources for an extra Blood attack and an extra Edge/Flood, while Infuriate instantly gives you enough resources to then use on an upgraded version of your Beast attack. Essentially Blood Weapon is just a buggier (since that 5th attack doesn't always register in the window) version of Infuriate stretched out over 10s instead of being instant. It's also not like it really changes up what you do during those 10s, you are still doing the same rotation, you just get more resources from doing it.

    Yes, Living Shadow is somewhat different since it is on a 120s recast, but it is a single button press every two minutes. I mean I like the ability and all, but it isn't some huge divergence in game-play that makes DRK vastly different than WAR. A little different, yes. A lot different, no.

    Lastly, Edge does allow DRK to spread out their dps a bit more that WAR, that is true; but you better believe that any remotely competent DRK is trying to squeeze every Edge they can into those 10 seconds under Delirium.

    So yeah, DRK most definitely follows the same general 90s cadence that WAR does.

    Quote Originally Posted by WhyAmIHere View Post
    SE: How do we fix LD, players?
    1: ADD CONVA EFFECT
    2: DONT MAKE IT AUTO KILL YOU
    3: CHANGE % OF HEALING REQUIRED
    4: CHANGE WHAT THE EFFECT DOES
    While there is variance and a level of disagreement on how to address the problem with Living Dead, I believe that there is fairly unanimous consensus on the foundation of the problem, that a defensive ability shouldn't be able to actively kill you.

    As for the suggestions referenced, 1 and 3 are effectively the same and basically just reduce the healing requirement. These suggestions however have a couple of problems with them that to me at least are a deal breaker.
    First is that it still leaves in the death penalty which I feel is an unnecessary complication. You are already only reducing damage taken once you hit 1hp and you can still take damage during that time if healed. The healer not having your hp high enough when the ability wears off should be what kills you, not the ability itself and that shouldn't require ridiculous last minute burst healing equal to your entire hp pool.
    Second is that reducing the required healing makes cleansing the death effect easier but that is not the only thing that gets cleansed, the invulnerability goes with it. That means that it is also easier for a healer to accidentally cleanse the DRK too early which at best means they get less out of the ability and at worse leads to the DRK's death.

    As for 4, the only real different effect that I can recall seeing coming up is replacing death with a weakness state, and that also is not acceptable to me. Why should we accept some arbitrary negative attached to the ability when none of the other do? Are we all suffering from some sort of weird Stockholm syndrome-like affect where we feel like we have to punished by the ability?

    To me 2 is really the only option that makes sense. Just simply get rid of the death penalty but keep the aspect of healing to a certain % of total hp dispelling the invuln effect. That way you get the benefit of a ease-of-use cushion at the beginning to hit 1hp, but then the healer has to be somewhat careful about their healing so that they don't accidentally cleanse it. A little wiggle room upfront and a little caution towards the end to balance it out. Best of all, the ability itself won't kill you.
    (4)

  9. #69
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by cactuarzzzz View Post
    5.3 complete patch note. No DRK adjustment ONLY WAR and a little of GNB.

    https://na.finalfantasyxiv.com/lodes...5c2da260eae21a



    You're doing nothing but buff WAR since shadowbringers release. You might as well take The Blackest Night and give it to other job and delete my job from the game Mr.Yoshida!
    The biggest change above was the nascent flash party restriction removal - which isn't even a buff. As for the Storm's Eye buff, is doesn't even break balance. These are just MOSTLY qol changes that doesn't hurt your precious Dark in anyway. These threads complaining about qol changes that some players have waited over a year for because they didn't get the changes you want come off pretty bad to say the least. If you want something, just make a thread for it. Why start beef with other players?

    I already reported the thread and I hope it gets locked.

    I think there is another thread for proposed Dark changes. Go post something constructive there.
    (0)

  10. #70
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NyneSwordz View Post
    I already reported the thread and I hope it gets locked.

    I think there is another thread for proposed Dark changes. Go post something constructive there.
    I hope you're not serious.
    Unlike JP forums which do keep topics to singular-ish threads of the same topic, NA would rather have more and more posts addressing the issue, hoping that "more threads is more people wanting more," or something idk.

    but actively hoping a dialogue gets silenced because you dont like it? Yes OPs combative tone aint helping their case but that aint to say meaningful things weren't said here.

    Instead of trying to silence posts like these either add something meaningful or ignore them. Because while you've waited "over a year" for QoL changes for WAR, GNB's have been waiting as long for the SFX to be reverted from 5.01. DRK's have been waiting since god knows when for the dev team to listen to complaints from the players. 5.0 hasn't stopped those, and as time goes on it just further demonstrates a seeming bias against DRK feedback.
    (3)

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