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Results 131 to 140 of 156
  1. #131
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,330
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by tdb View Post
    While they were not useless, they can be obtained much more efficiently from the grand company.
    I suppose in a way. It was nice just be enabled to go through dungeons and just getting them from drops without having to spend company seals.
    (0)

  2. #132
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Krokov View Post
    I suppose in a way. It was nice just be enabled to go through dungeons and just getting them from drops without having to spend company seals.
    They were a nice bonus when you were put in those dungeons by the roulette, but if you actually need the materials for a crafting project it's way faster to farm company seals and buy them. Or, if you're like me, you buy the materials first and then get the seals back soon after from turning in all the junk gear you greed from dungeons. I get more seals than I know what to do with so I'm just happy if I actually have something useful to spend them on.
    (0)

  3. #133
    Player Ammokkx's Avatar
    Join Date
    Jan 2020
    Posts
    339
    Character
    Khenda Chelae
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jirah View Post
    Hooray for linear progression! FF13 would be proud of our pretty hallways...besides Aurum Vale and Longstep
    You complain about it, but how many parties branch off in Sastasha?

    None, because there's no point in it. The only time people do full clears is when someone asks for the achievement. The entire reasons dungeons got made more and more linear is because people didn't like it when they weren't hallways.

    FF13, while I like it, has the issue in a completely different place. Since that's single-player and you only go to each area once, making them more open would reward players for their own unique playstyle. 14 is an MMO where you see the same dungeons over and over, so making them not linear just wastes everyone's time and effort.

    Don't get me wrong, I like non-linear progression, but only if I'm not playing with 3 other guys who want to hustle.
    (3)
    Last edited by Ammokkx; 08-11-2020 at 05:38 PM.

  4. #134
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,160
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Jirah View Post
    Hooray for linear progression! FF13 would be proud of our pretty hallways...besides Aurum Vale and Longstep
    most people who play this would be lost in a real RPG.
    (2)
    Last edited by MsQi; 08-11-2020 at 09:37 PM.
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  5. #135
    Player
    kwsapphire's Avatar
    Join Date
    Jan 2020
    Location
    Gridania
    Posts
    78
    Character
    Kya Sapphire
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    Since collectable synthesis is being removed, please can someone explain to me how we will synthesize collectables moving forward? Are they just going to be in the special recipes section, instead of the leveling recipes section?
    (0)

  6. #136
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by kwsapphire View Post
    Since collectable synthesis is being removed, please can someone explain to me how we will synthesize collectables moving forward? Are they just going to be in the special recipes section, instead of the leveling recipes section?
    That's correct (to my understanding). Collectable recipes will be entirely separate from normal ones, so no more accidentally making a normal item when you wanted a collectable, or vice versa.
    (1)

  7. #137
    Player
    Provoke's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Narcissus Arcanum
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    I just wanna Succor daddy.
    (0)

  8. #138
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I'm rather confused. Last time they added a new crafted primal weapon they added them for the new jobs (GNB and DNC) and now they are back to not making them for these jobs? I'm...actually rather irritated by this, ESPECIALLY since they are Suzaku weapons. Seriously SE, what the heck gives? That's a really sore spot for me in what would otherwise be a decent patch. Takes some of the wind out of my sails, that's for sure.

    Edit: Apparently they added just about all of the crafted Stormblood weapons for all the other jobs. VERY salty about this now.
    (1)
    Last edited by Vahlnir; 08-11-2020 at 09:11 PM.

  9. #139
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by MsQi View Post
    most people who play this would be lost in a real RPG.
    I mean ur right, but why quote me? ._.
    (0)

  10. #140
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,160
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Roda View Post
    I mean ur right, but why quote me? ._.
    oops, wrong quote
    (0)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

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