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Ergebnis 131 bis 140 von 156
  1. #131
    Player
    Avatar von Krokov
    Registriert seit
    Aug 2013
    Beiträge
    1.343
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Zitat Zitat von tdb Beitrag anzeigen
    While they were not useless, they can be obtained much more efficiently from the grand company.
    I suppose in a way. It was nice just be enabled to go through dungeons and just getting them from drops without having to spend company seals.
    (0)

  2. #132
    Player
    Avatar von tdb
    Registriert seit
    Jun 2017
    Beiträge
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    Weißmagier Lv 80
    Zitat Zitat von Krokov Beitrag anzeigen
    I suppose in a way. It was nice just be enabled to go through dungeons and just getting them from drops without having to spend company seals.
    They were a nice bonus when you were put in those dungeons by the roulette, but if you actually need the materials for a crafting project it's way faster to farm company seals and buy them. Or, if you're like me, you buy the materials first and then get the seals back soon after from turning in all the junk gear you greed from dungeons. I get more seals than I know what to do with so I'm just happy if I actually have something useful to spend them on.
    (0)

  3. #133
    Player Avatar von Ammokkx
    Registriert seit
    Jan 2020
    Beiträge
    339
    Character
    Khenda Chelae
    World
    Exodus
    Main Class
    Dunkelritter Lv 90
    Zitat Zitat von Jirah Beitrag anzeigen
    Hooray for linear progression! FF13 would be proud of our pretty hallways...besides Aurum Vale and Longstep
    You complain about it, but how many parties branch off in Sastasha?

    None, because there's no point in it. The only time people do full clears is when someone asks for the achievement. The entire reasons dungeons got made more and more linear is because people didn't like it when they weren't hallways.

    FF13, while I like it, has the issue in a completely different place. Since that's single-player and you only go to each area once, making them more open would reward players for their own unique playstyle. 14 is an MMO where you see the same dungeons over and over, so making them not linear just wastes everyone's time and effort.

    Don't get me wrong, I like non-linear progression, but only if I'm not playing with 3 other guys who want to hustle.
    (3)
    Geändert von Ammokkx (11.08.20 um 17:38 Uhr)

  4. #134
    Player
    Avatar von MsQi
    Registriert seit
    Mar 2018
    Ort
    Gridania
    Beiträge
    2.240
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Barde Lv 100
    Zitat Zitat von Jirah Beitrag anzeigen
    Hooray for linear progression! FF13 would be proud of our pretty hallways...besides Aurum Vale and Longstep
    most people who play this would be lost in a real RPG.
    (2)
    Geändert von MsQi (11.08.20 um 21:37 Uhr)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  5. #135
    Player
    Avatar von kwsapphire
    Registriert seit
    Jan 2020
    Ort
    Gridania
    Beiträge
    78
    Character
    Kya Sapphire
    World
    Behemoth
    Main Class
    Astrologe Lv 80
    Since collectable synthesis is being removed, please can someone explain to me how we will synthesize collectables moving forward? Are they just going to be in the special recipes section, instead of the leveling recipes section?
    (0)

  6. #136
    Player
    Avatar von tdb
    Registriert seit
    Jun 2017
    Beiträge
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    Weißmagier Lv 80
    Zitat Zitat von kwsapphire Beitrag anzeigen
    Since collectable synthesis is being removed, please can someone explain to me how we will synthesize collectables moving forward? Are they just going to be in the special recipes section, instead of the leveling recipes section?
    That's correct (to my understanding). Collectable recipes will be entirely separate from normal ones, so no more accidentally making a normal item when you wanted a collectable, or vice versa.
    (1)

  7. #137
    Player
    Avatar von Provoke
    Registriert seit
    Mar 2014
    Beiträge
    133
    Character
    Narcissus Arcanum
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    I just wanna Succor daddy.
    (0)

  8. #138
    Player
    Avatar von Vahlnir
    Registriert seit
    Dec 2013
    Ort
    Tent In the Middle of Nowhere
    Beiträge
    9.647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Revolverklinge Lv 100
    I'm rather confused. Last time they added a new crafted primal weapon they added them for the new jobs (GNB and DNC) and now they are back to not making them for these jobs? I'm...actually rather irritated by this, ESPECIALLY since they are Suzaku weapons. Seriously SE, what the heck gives? That's a really sore spot for me in what would otherwise be a decent patch. Takes some of the wind out of my sails, that's for sure.

    Edit: Apparently they added just about all of the crafted Stormblood weapons for all the other jobs. VERY salty about this now.
    (1)
    Geändert von Vahlnir (11.08.20 um 21:11 Uhr)

  9. #139
    Player
    Avatar von Roda
    Registriert seit
    Aug 2013
    Ort
    Ul'dah
    Beiträge
    2.261
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Piktomant Lv 100
    Zitat Zitat von MsQi Beitrag anzeigen
    most people who play this would be lost in a real RPG.
    I mean ur right, but why quote me? ._.
    (0)

  10. #140
    Player
    Avatar von MsQi
    Registriert seit
    Mar 2018
    Ort
    Gridania
    Beiträge
    2.240
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Barde Lv 100
    Zitat Zitat von Roda Beitrag anzeigen
    I mean ur right, but why quote me? ._.
    oops, wrong quote
    (0)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

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