I assume those are all alliance raids, which I'm not super familiar with. If they're 1 hit kills that offer absolutely no indication of what you're supposed to do to avoid dying, then I feel the same way about them.
You'll need to get familiar with them if you want to continue the ShB story - they're required as of 6am est tomorrow.
They offer about as much indication as the councounter tbh. The boss clearly winds up a big attack that you won't live through without proper movement.


They never have, though. People learn by doing.
Behemoth: Get behind comets for Meteor. Can be stumbled on or just follow the group.
Plegthomawhateverhisnameis: Everyone on the platforms. Anyone not on dies, not enough people on, Alliance Wipe. Only warning is the boss moving and the cast bar.
Amon: See Behemoth.
The eyeball thing whose name I have forgotten: This would be the second potential run-in with Doom, where if you get Doom'd, you have to get on the glowy marker to cleanse it, or you die. This is the same as the first boss of Sunken Temple of Qarn has this same mechanic, but hypothetically it's not going to be required anymore? We'll see.
There's nothing wrong with learning from deaths. It'll keep coming up, and as long as people are willing to talk, it's all good.
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