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  1. #211
    Player
    Alleluia's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,161
    Character
    Regana Redwyne
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ilenya View Post
    Guildhests start with giving bad advice ("Have your non-tank pull!").

    Also, out of curiosity, with all the comments on Coincounter's one-hit kill, what are people opinions on, say... Behemoth and Ancient Flare in LotA? You know, those one hit kill no marker things you have to watch the cast bars on?
    Well, deaths to Phlegethon are entertaining, though.

    And Behemoth has a giant rock falling down as an indicator... (Though it'd be nice if we could actually crane the camera up enough to see it. :P)
    (0)

  2. #212
    Player Ammokkx's Avatar
    Join Date
    Jan 2020
    Posts
    339
    Character
    Khenda Chelae
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Alleluia View Post
    Well, deaths to Phlegethon are entertaining, though.
    I swear my pugs wipe every third Phleg fight and the chat always explodes whenever it happens.

    Then again I had a wipe to five-headed dragon not too long ago, and that was equally hilarious. You could just feel everyone's shame.
    (2)

  3. #213
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    There are some minotaur trash mobs that use similar attacks.
    Quote Originally Posted by Veis_Alveare View Post
    Mollusk was right, it's a minotaur.

    Second trash pack I believe?
    I've only played the Lv80 dungeons as WHM/RDM so perhaps I've just never had to dodge it, but it's never stood out to me as a particular threat and it's clearly not going to be doing the same degree of damage as a featured boss.

    Smaller enemies in dungeon pulls just feel like hitting a pack of HP bars with vague shapes attached to them half the time, to be honest... Too much going on to get a good look at a lot of them and the chances of targeting any particular one to watch its attacks are slim. I certainly wouldn't like to be dodging a boss cyclops in the middle of a pack of enemies hiding its tells.
    (0)

  4. #214
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Goji1639 View Post
    Most people aren't going to sit there analyzing a fight they're not participating in. It's a game; you play when it allows you to play. Even if you did spend that time attempting to analyze why you died, you won't get to put your analysis into practice. The group will kill the boss, move on, and who knows when you'll see another Cyclops boss with the same mechanics.

    If an attack nearly kills me but I'm still on my feet then there's an opportunity and a reason to assess/adjust. If you just die immediately and don't even get to retry the fight there's virtually no point.
    Again, if that's what you do I feel sorry for your party but most of the people when reciving negative feedback try to stop it from happening, if you keep living you can't think about what happened especially if you're a newbie while when dead there is higher chance for them to observe or even write the typical "What killed me" message in the party chat which will lead them to learning.

    Some people really underestimate the value of failure and in part is something that leads the community to be the way it is skill wise, a death teaches more than 10 wins and 20 vuln ups.
    (4)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  5. #215
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by WaxSw View Post
    Again, if that's what you do I feel sorry for your party but most of the people when reciving negative feedback try to stop it from happening, if you keep living you can't think about what happened especially if you're a newbie while when dead there is higher chance for them to observe or even write the typical "What killed me" message in the party chat which will lead them to learning.

    Some people really underestimate the value of failure and in part is something that leads the community to be the way it is skill wise, a death teaches more than 10 wins and 20 vuln ups.
    The most important part of learning is the ability to adjust; take away the ability to put new knowledge into practice and new knowledge is far less likely to be retained. If we're REALLY running with the idea that Coincounter was some kind of crucial learning experience for new players, then it's a very poorly realized one.

    Reality is that it's just a crap mechanic. Maybe when FATES were more popular it made a bit more sense, but as it stands right now it's just a cheesy bit of inept combat design that SE would rather not be displaying to the world. Let it disappear.
    (0)

  6. #216
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Iscah View Post
    I've only played the Lv80 dungeons as WHM/RDM so perhaps I've just never had to dodge it, but it's never stood out to me as a particular threat and it's clearly not going to be doing the same degree of damage as a featured boss.

    Smaller enemies in dungeon pulls just feel like hitting a pack of HP bars with vague shapes attached to them half the time, to be honest... Too much going on to get a good look at a lot of them and the chances of targeting any particular one to watch its attacks are slim. I certainly wouldn't like to be dodging a boss cyclops in the middle of a pack of enemies hiding its tells.
    As a WHM it's particularly lethal, since you're in range for Holy.

    It killed me once because the tank and ranged didn't interrupt the attack.

    It's less bad now because gear but at min ilvl it'll oneshot casters and healers at least, if not all non tanks.
    (1)

  7. #217
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Goji1639 View Post
    Guides are required purely because it's a garbage mechanic. The mechanic is completely indiscernible without some form of outside help. SE shouldn't be leaning on Youtube guides because they don't know how to create mechanics that can be read during the actual fight.
    If you don't communicate with your party and you die to a mechanic you had no way of knowing, that is 100% all the time every day your fault. If you try to communicate and they ignore you and you die to a mechanic you had no way of knowing, then it's their fault.
    (1)

  8. #218
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by EgilTheStressedMage View Post
    If you don't communicate with your party and you die to a mechanic you had no way of knowing, that is 100% all the time every day your fault. If you try to communicate and they ignore you and you die to a mechanic you had no way of knowing, then it's their fault.
    I'm not really concerned with who's fault it is when you die to a crap mechanic. It's still a crap mechanic that's probably embarrassing for SE from a design perspective, so it makes sense they'd want to fix it.
    (0)

  9. #219
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Goji1639 View Post
    I'm not really concerned with who's fault it is when you die to a crap mechanic. It's still a crap mechanic that's probably embarrassing for SE from a design perspective, so it makes sense they'd want to fix it.
    You never did comment on the now required instant death mechanics that have no markers. Say what you want about AV, it's technically skippable. LotA/ST/WoD no longer are, and all of those have one-shot mechanics without markers.
    (3)

  10. #220
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ilenya View Post
    You never did comment on the now required instant death mechanics that have no markers. Say what you want about AV, it's technically skippable. LotA/ST/WoD no longer are, and all of those have one-shot mechanics without markers.
    I assume those are all alliance raids, which I'm not super familiar with. If they're 1 hit kills that offer absolutely no indication of what you're supposed to do to avoid dying, then I feel the same way about them.
    (0)

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