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  1. #31
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    The AST changes are love that should have been around for a while, though I will miss the 50% cut on Lightspeed, though I suppose it's no longer necessary.

    The WAR changes actually make me sad. They already deleted my favorite animation from the job, now they make it so you don't do Storm's Eye as much, which was my second favorite animation on the job. OTL I don't like Storm's Path, please give us back Butcher's Block but keep Path's effects. The Nascent Flash thing is very nice. Now WAR's back in on the solo old stuff game!

    MNK changes are ehh. Guess you'll get to load up some more Leaden Fist Bootshine > Dragon Kick alternating more often... maybe readjusted openers on a fight by fight basis. Nothing to write home about imo.

    GNB mild buff to Brutal Shell is also nice.
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  2. #32
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,055
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Driavna View Post
    For me is the best part! Still, I'm not opposed to variations so perhaps a request to be added in the future will be a good approach?
    It's cute with the doll on it, but a similar ribbon without the doll would work with a different style of outfit.

    I just generally want to see more varieties of jewellery and interesting things in those slots. Like we've never gotten another scarf after the Redbill scarf - it seems obvious and they've got the model ready to use.

    Also, Lv1 jewellery (what little exists) always seems to be some kind of novelty mascot thing. I'd like to see more variety there.
    (4)

  3. #33
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vyrerus View Post
    The WAR changes actually make me sad. They already deleted my favorite animation from the job, now they make it so you don't do Storm's Eye as much, which was my second favorite animation on the job. OTL I don't like Storm's Path, please give us back Butcher's Block but keep Path's effects. The Nascent Flash thing is very nice. Now WAR's back in on the solo old stuff game!
    I'm sad that they removed the auto-lifesteal from steel cyclone when ShB launched. Could've kept it on cyclone and decimate at the 50% and then made glint do 50% for all weaponskills to achieve the same purpose since you really only use glint on big trash pulls you AoE down.
    (1)

  4. #34
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by tdb View Post
    That's how I read it, yes.
    That's not bad, definitely a QoL improvement.
    Only downside is that first Divination will now be set at 30s into a fight, minimum. Probably more like 33s.

    Now if they could just allow Seal activation with just youself or your target being in combat, instead of requiring both of you to be.
    (0)

  5. #35
    Player
    Saix027's Avatar
    Join Date
    Jul 2017
    Posts
    136
    Character
    Ashyra Leyran
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Bit disapointed how SCH once again got forgotten, less MP for its AoE Heal, nice but, i wish it would play more around, SCH has it the hardes on healing still, OCD Heals rely a lot on its aether stacks while WHM and AST have so many instant heals without conditions. I love paly SCH still but the class simply has to work far more to get the same effect then the other healers, it is a shame how it got butchered since the mass rework.
    (0)

  6. #36
    Player
    xxmiamorecadenza's Avatar
    Join Date
    May 2020
    Posts
    647
    Character
    Miawkwa Fletcher
    World
    Golem
    Main Class
    Summoner Lv 90
    I'm so excited for the Dwarf Tribe! They've always been one of my favorite aspects of The First.
    (2)

  7. #37
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vyrerus View Post
    The AST changes are love that should have been around for a while, though I will miss the 50% cut on Lightspeed, though I suppose it's no longer necessary.

    The WAR changes actually make me sad. They already deleted my favorite animation from the job, now they make it so you don't do Storm's Eye as much, which was my second favorite animation on the job. OTL I don't like Storm's Path, please give us back Butcher's Block but keep Path's effects. The Nascent Flash thing is very nice. Now WAR's back in on the solo old stuff game!

    MNK changes are ehh. Guess you'll get to load up some more Leaden Fist Bootshine > Dragon Kick alternating more often... maybe readjusted openers on a fight by fight basis. Nothing to write home about imo.

    GNB mild buff to Brutal Shell is also nice.
    This leaves only DRK remaining who needs QoL changes to help it. Cause man, it makes no sense that Souleater doesn't heal for 100% of the damage dealt. And the Walking Dead effect of Living Dead still needs adjustments so it's easier to recover from. And can we get an MP cost instead of a cooldown on Abyssal Drain? If we're going to use it that little, it may as well share resources with the Shadow moves and TBN.
    (1)

  8. #38
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    DRK gets rebuilt every expansion, I'm sure 6.0 won't be any different. The job team just seems to have no idea what to do with it.
    (6)

  9. #39
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Seraphor View Post
    That's not bad, definitely a QoL improvement.
    Only downside is that first Divination will now be set at 30s into a fight, minimum. Probably more like 33s.
    You can pre-draw the first card as soon as you enter the dungeon. In many cases all the loading delays and running to the first enemies means that the cooldown of draw is already almost over by the time you're ready to use the card. Then you can draw another, redraw for a different seal if needed, and finally sleeve draw to complete the set.
    (1)

  10. #40
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Loving my AST changes because the piety builds we’re getting annoying, now we can turn towards a more dps build without the frequent drop in MP regeneration and a high focus on perfect light speed windows to manage MP further. Sleeve draw needed this face lift so I thank you devs for looking further into AST issues.
    (1)

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