I miss the days when the patch notes showed off some of the Triple Triad cards we'd be getting...![]()
I miss the days when the patch notes showed off some of the Triple Triad cards we'd be getting...![]()
Small oof on the tri-disaster nerf but that still doesn't change that SMN just deletes big trash pulls and can still chunk some bosses with ease.
VERY glad to see AST getting some MP love.
So if I get this correctly, Sleeve Draw is now just one free Draw, but guarantees a different seal than one you already have?





The AST changes are love that should have been around for a while, though I will miss the 50% cut on Lightspeed, though I suppose it's no longer necessary.
The WAR changes actually make me sad. They already deleted my favorite animation from the job, now they make it so you don't do Storm's Eye as much, which was my second favorite animation on the job. OTL I don't like Storm's Path, please give us back Butcher's Block but keep Path's effects. The Nascent Flash thing is very nice. Now WAR's back in on the solo old stuff game!
MNK changes are ehh. Guess you'll get to load up some more Leaden Fist Bootshine > Dragon Kick alternating more often... maybe readjusted openers on a fight by fight basis. Nothing to write home about imo.
GNB mild buff to Brutal Shell is also nice.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
I'm sad that they removed the auto-lifesteal from steel cyclone when ShB launched. Could've kept it on cyclone and decimate at the 50% and then made glint do 50% for all weaponskills to achieve the same purpose since you really only use glint on big trash pulls you AoE down.The WAR changes actually make me sad. They already deleted my favorite animation from the job, now they make it so you don't do Storm's Eye as much, which was my second favorite animation on the job. OTL I don't like Storm's Path, please give us back Butcher's Block but keep Path's effects. The Nascent Flash thing is very nice. Now WAR's back in on the solo old stuff game!
This leaves only DRK remaining who needs QoL changes to help it. Cause man, it makes no sense that Souleater doesn't heal for 100% of the damage dealt. And the Walking Dead effect of Living Dead still needs adjustments so it's easier to recover from. And can we get an MP cost instead of a cooldown on Abyssal Drain? If we're going to use it that little, it may as well share resources with the Shadow moves and TBN.The AST changes are love that should have been around for a while, though I will miss the 50% cut on Lightspeed, though I suppose it's no longer necessary.
The WAR changes actually make me sad. They already deleted my favorite animation from the job, now they make it so you don't do Storm's Eye as much, which was my second favorite animation on the job. OTL I don't like Storm's Path, please give us back Butcher's Block but keep Path's effects. The Nascent Flash thing is very nice. Now WAR's back in on the solo old stuff game!
MNK changes are ehh. Guess you'll get to load up some more Leaden Fist Bootshine > Dragon Kick alternating more often... maybe readjusted openers on a fight by fight basis. Nothing to write home about imo.
GNB mild buff to Brutal Shell is also nice.
That's not bad, definitely a QoL improvement.
Only downside is that first Divination will now be set at 30s into a fight, minimum. Probably more like 33s.
Now if they could just allow Seal activation with just youself or your target being in combat, instead of requiring both of you to be.


You can pre-draw the first card as soon as you enter the dungeon. In many cases all the loading delays and running to the first enemies means that the cooldown of draw is already almost over by the time you're ready to use the card. Then you can draw another, redraw for a different seal if needed, and finally sleeve draw to complete the set.
Bit disapointed how SCH once again got forgotten, less MP for its AoE Heal, nice but, i wish it would play more around, SCH has it the hardes on healing still, OCD Heals rely a lot on its aether stacks while WHM and AST have so many instant heals without conditions. I love paly SCH still but the class simply has to work far more to get the same effect then the other healers, it is a shame how it got butchered since the mass rework.
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