Chests with junk loot also got removed in general, so there's less chests to go around.
EDIT:
Yeah but I benefit from that, too, since I can roll. Nobody benefits from 3 junk potions being added to a random guy's inventory.
Naoki Yoshida:
Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
Well, it seems the reason for removing all that junk was so the chests now always drop actual gear, so for players at the dungeon's lvl there may be more reason for to go get them, not less. Or for those turning in all gear to grand companies.
Naoki Yoshida:
Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
Ot wasn't all junk. Some of the crafting materials were nice to get and have in stock.
They were a nice bonus when you were put in those dungeons by the roulette, but if you actually need the materials for a crafting project it's way faster to farm company seals and buy them. Or, if you're like me, you buy the materials first and then get the seals back soon after from turning in all the junk gear you greed from dungeons. I get more seals than I know what to do with so I'm just happy if I actually have something useful to spend them on.
it's actually sad, how else will you get the zombie looking chest pieces.
list of things I will miss.
Blunt Bastard Sword
Cracked Daggers
Damaged Cudgel
Brittle Picatrix
Worm-eaten Square Shield
Tarnished Hoplon
Greasy Half Apron
Cracked Shepherd's Belt
Moth-eaten Coatee
Frayed Chef's Belt
Nicked Viking Sword
Splintered Cane
Dented Celata
Frayed Cotton Doublet Vest
Blackened Smithy's Gloves
Rusting Scutum
Stained Chef's Apron
Ripped Chef's Hat
Blackened Scale Mail
Mildewed Thighboots
Blunt Goblin Scimitar
Notched Buckler
Rotting Round Shield
Ripped Hose
Moth-eaten Seneschal Coatee
Blunt Goblin Longsword
Chipped Hora
Scarred Kite Shield
Moldering Jester's Cap
Torn Coif
Ripped Haubergeon
Notched Bill
Crooked Guisarme
Warped Bow
Tattered Robe
--
p.s. I also hope people will still run off to other rooms, as I prefer full clears.
I wish they'd give us an option to tell our retainers NO when they bring us back like a fish or random gear loot that wasn't even relevant back in 2.1 .. or potions/elixirs etc. I have 4 retainers I thought about getting more but nah, it's not worth it to me if that is the majority of what I get back. I know i can ask them to do things like hunt for specific ingredients, but I would happily continue just using quick exploration if they added a "No thanks" or instant sell in that little reward menu. Perhaps this is the next step in eliminating inundating us with trash garbage.
I think a lot of people hated the "TP" gauge, and they wanted more WoW like combat, but I might be the minority that enjoyed having another resource to be concerned with. It could have been restored in several other ways than what we had, but I did feel it added another layer of technical complexity that the game feels like it is sorely missing right now. The trinity style of gaming to me is also getting kind of stale, I do enjoy being able to just form a party with friends and queue up with "mismatched" classes when we all want to go as what we want to go as, so I like that. But just endless run into stuff and aoe it down asap getting pretty heckin boring. There are some things I like about the "new system", but if I had to pick between what we have now and what we had then, I'd definitely go back. Sure we had super man pulls all over the place, but I feel like "in order to make the game more accessible" we have kind of turned the game into baby's first mmo, and it doesn't need to be that. Not sure how this ties into the "full patchnotes" theme of the thread, but I hope this post gets seen by someone that is on the team and they kind of grasp what I mean. This game doesn't need to be drag your fingertips over the numbers at the top of the keyboard and win easy. And the instance dungeons are fine, but can you please try to break the mold some? Please? If you're only gonna give us 1 dungeon per update cycle, raise the bar please. Cosmos was pretty cool I think, probably the best dungeon of ShB imo. I am also not fond of ShB at all as an expansion so the community may say my opinion is not valid. I found it the most boring of the entire game, ARR 2.1 to 3.0 included. Like more boring than things you went back and pruned for the sake of making it less boring. I have utterly rejected the pvp changes, and I'm pretty sure my opinion on that is in the prevailing majority area. I don't even do roulettes anymore, don't cap my Allegory weekly, I deco fc houses, friend's houses when they ask, and go to "rp" clubs and fake being a drunk online for completely random people and have a blast doing it. The content being pushed out is just not engaging for me due to just trying to shove it out there for the masses to gobble up. I did Neir raid like 3 times. 3. XD I'm also not into the Neir series so I have no idea what is so appealing about it, sure some of the glam was appealing for people, but as a raid I found it kind of bleh. Dun Scaith which I've only gotten to do recently was WAY more of the kind of content I'd like in a raid.
Additionally, I really been into eating peanut butter and jelly lately. Pretty nummy.
Last edited by Sauteed; 08-11-2020 at 07:19 AM.
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