I'm so excited for the Dwarf Tribe! They've always been one of my favorite aspects of The First.
I'm so excited for the Dwarf Tribe! They've always been one of my favorite aspects of The First.
I mean, Emergency Tactics is on a 15sec CD and now Succor is more in line with the cost of Medica.Bit disapointed how SCH once again got forgotten, less MP for its AoE Heal, nice but, i wish it would play more around, SCH has it the hardes on healing still, OCD Heals rely a lot on its aether stacks while WHM and AST have so many instant heals without conditions. I love paly SCH still but the class simply has to work far more to get the same effect then the other healers, it is a shame how it got butchered since the mass rework.
I think it's in a good spot.
So is AST now, thankfully! If anything I'd kinda worry we might have like... too much MP? I guess it depends on how well people were utilizing Lightspeed's 50% cut before. Either way, much hype for updated AST even if I may miss the chaos of that first sleeve draw.


I miss HW DRK. What is miss most I think is Scourge, the DoT for those who don't know. I wish they'd give that back to us as an alternative combo finisher to use besides Soul Eater. I like the current version better than the SB version, but I miss the HW one, T.TIt was the most complex tank, but everything flowed really well. Parrying had a chance to pull Reprisal off cooldown (meaning you could spam it practically if you were MT), crits had a chance to pull Low Blow off cooldown so you could spam it, a constant MP degen while Darkside was up so you had to balance doing damage with keeping your MP up, possible to always have cooldowns up and on rotation, an actual 2nd DPS combo (I miss HW Delirium), Abyssal Drain was spammable (if you had the MP for it), and a DoT. Just from that, you can tell what all was ripped from my poor boy.
Bit disapointed how SCH once again got forgotten, less MP for its AoE Heal, nice but, i wish it would play more around, SCH has it the hardes on healing still, OCD Heals rely a lot on its aether stacks while WHM and AST have so many instant heals without conditions. I love paly SCH still but the class simply has to work far more to get the same effect then the other healers, it is a shame how it got butchered since the mass rework.It's not though. I'm not saying its in a bad spot, but it's still not where it once was. And I don't mean it being so overly strong compared to the other healers. The issue with SCH now is ironically the same issue it always has been the faerie, but reversed. I'll share what I was telling some FC mates.
Basically, they nerfed the faerie when she was "too strong" and that made sense then. But they kept nerfing her and not really adjusting the other abilities SCH has access to. All the meanwhile giving WHM and AST additional oGCD heals. Physick is the only heal on the SCH side that I think could use a boost. But everything else is on the Faerie side. Her heals are too weak now to compensate for what SCH's lack in raw power. Not to mention she's been integrated into our kit more. Additionally, SCH not only has to deal with pet heals having a lower output, but a delay as well. The other healers don't have to worry about that."In regards to SCH, their potencies do need a bit of a tweak. But I feel its more on the faerie side of things moreso. Maybe a flat buff to Physick like make it 450 or 500, but when they tried to adjust how the faerie fits into the kit they nerfed her a bit too much. Having that kind of adjustment was "fine" when SCH was the main healer that relied on oGCD heals. But since that's not a thing anymore, and WHM and AST not only have a plethora of oGCD heals, but ones that are instantaneous (no pet ai delay) and reliant on their own power, the faerie needs a fix."
Last edited by Eloah; 08-11-2020 at 08:56 AM.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.




DRK gets rebuilt every expansion, I'm sure 6.0 won't be any different. The job team just seems to have no idea what to do with it.
Loving my AST changes because the piety builds we’re getting annoying, now we can turn towards a more dps build without the frequent drop in MP regeneration and a high focus on perfect light speed windows to manage MP further. Sleeve draw needed this face lift so I thank you devs for looking further into AST issues.




I actually loved the Stormblood version, aside from the Dark Arts spam. Can't comment on HW because I didn't have the nerve to try tanking yet.
It was the most complex tank, but everything flowed really well. Parrying had a chance to pull Reprisal off cooldown (meaning you could spam it practically if you were MT), crits had a chance to pull Low Blow off cooldown so you could spam it, a constant MP degen while Darkside was up so you had to balance doing damage with keeping your MP up, possible to always have cooldowns up and on rotation, an actual 2nd DPS combo (I miss HW Delirium), Abyssal Drain was spammable (if you had the MP for it), and a DoT. Just from that, you can tell what all was ripped from my poor boy.



WAR Changes: Storm's eye duration increased to 1 min and "Nascent Flash - No longer requires a target party member to execute."? I love the devs so much right now.
Also, all the junk got taken out of DNG treasure coffers, which is cool.
So no more doubling up on tomestone rings with one augmented and the other not.Gear that required the exchange of a base item and upgrade material can now be obtained directly in exchange for Allagan tomestones of poetics.
The base items and upgrade materials for such gear can no longer be obtained from shops or dungeons.
Oooh, shiney...
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