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  1. #16
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Mikita View Post
    After following this thread for a while, I'm a bit confused.

    It sounds like most people do want some form of instant travel and fast travel -- be teleportation through spells or anima, airships, chocobo and other mounts, etc.

    It also sounds like most people want there to be some sort of restrictions in place so you can't just get anywhere, anytime, instantly and without any effort.

    How does anima not fulfill these wishes?

    Is it because it's limited and always running out?

    So people want to shift the limiting factor to something else like gil, Grand Company seals, time, or time to rank up a certain class? I really don't understand how that would be better. ><;
    What you are hearing are proposals from people who play a lot--40 hours a week or more. They are proposing teleportation schemes that cost something you can earn more of by playing more and thus favor people who play a lot, as opposed to anima, which grows at a fixed rate whether you're playing or not, and thus favors people who play maybe 10 hours a week. This is, of course, by design; it ensures that player with limited play time gets the most out of his limited time without letting the hardcore grinder teleport everywhere all the time.
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    Last edited by Conradus; 02-03-2012 at 09:24 PM.