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  1. #1
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Here is my idea:

    Take away the cost for teleporting and leave everything else the way it is.


    Discuss
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    322
    Quote Originally Posted by RemVye View Post
    Here is my idea:

    Take away the cost for teleporting and leave everything else the way it is.


    Discuss
    My new hobby: buying all of a random high demand crafting mat, teleporting to gridania and selling it there.
    (2)

  3. #3
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by BrusselSprout View Post
    My new hobby: buying all of a random high demand crafting mat, teleporting to gridania and selling it there.
    This plan is most good!

    Now if they abolished the cost of teleporting you could have quite the little business! In some crazy way I will make this bold statement abolishing cost of teleporting will help spread the small community out into other cities!

    [SIZE="5"]Abolish Anima, Make Teleporting Free & Unlimited!!![/SIZE]
    (2)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    282
    Abolish anima= may as well abolish airships.

    Abolish airships=abolish part of what makes this ff.

    That being said, I can't think of any other practical negative consequence to get rid of teleportation costs, FOR NOW. 2.0's a different story.

    But I still support crystal-to-crystal teleportation for 2.0.
    (0)

  5. #5
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Alkoun View Post
    Abolish anima= may as well abolish airships.

    Abolish airships=abolish part of what makes this ff.

    That being said, I can't think of any other practical negative consequence to get rid of teleportation costs, FOR NOW. 2.0's a different story.

    But I still support crystal-to-crystal teleportation for 2.0.
    Dear All Mighty Dictator,

    When can we, the FFXIV player base, and dev staff get your permission to implement game mechanics?

    Thanks,
    Fellow Player
    (0)

  6. #6
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    From what I've seen from the anima hate posts, most of the haters want the system to die because it satisfies Occam's Razor, (especially now when we have multiple transport options available.) as the majority of them seem to want something that does pretty much the same thing, but restricts it to an exclusive class/job ability, or somehow complicates it further...

    I hate to break this news to you, but making the system more complex for complexities' sake is just dumb, especially since it's a system that works. As mentioned before, the rate at which anima recharges is a low enough rate that a player can't teleport everywhere whenever s/he wants, but it's sufficient for when they need to reach a destination, or meet up with a party, and time is not a luxury. On that note, you still are required to attune to an aetheryte or node before you can warp to it, (unless someone offers to teleport you.) they made you do the same thing with the crags in XI.

    Speaking of XI they eventually did add a fast-teleport service to the game just before Abyssea came out, pretty much identical to XIV's teleport system except it was feuled by gil, you could fast travel almost anywhere as long as you had the money.
    (1)

  7. 02-16-2012 01:33 PM

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