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Thread: AST fix ever?

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  1. #1
    Player
    Vyrerus's Avatar
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    May 2014
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    The Interdimensional Rift
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    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    No, probably not. They wanted to simplify the cards to make them easier for people to use quickly without much thought so that the lowest common denominator of player would perform closer to the upper crust. The current system has ultimately succeeded in doing that, compared to the older system, regardless of our views on it as players. Even with all the hub-ub about it, I see them letting it stew for the rest of this expansion and the next, and they might even go as far as just eliminating the crest idea so you don't have to care about redraws all that much.

    I know I would love for the old system or something like it to come back, but with the changes they've made to the game, they'd have to delete Spire or change its effect. Hehe, an easy change if they did go back to how things were would be to make Spire enact a buff that makes gauge depleting abilities/weaponskills cost half of what they normally would.
    (2)

  2. #2
    Player
    Nhala_Levee's Avatar
    Join Date
    Feb 2018
    Location
    Hungary
    Posts
    37
    Character
    Sin Faye
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Vyrerus View Post
    No, probably not. They wanted to simplify the cards to make them easier for people to use quickly without much thought so that the lowest common denominator of player would perform closer to the upper crust. The current system has ultimately succeeded in doing that, compared to the older system, regardless of our views on it as players. Even with all the hub-ub about it, I see them letting it stew for the rest of this expansion and the next, and they might even go as far as just eliminating the crest idea so you don't have to care about redraws all that much.

    I know I would love for the old system or something like it to come back, but with the changes they've made to the game, they'd have to delete Spire or change its effect. Hehe, an easy change if they did go back to how things were would be to make Spire enact a buff that makes gauge depleting abilities/weaponskills cost half of what they normally would.
    I dont know, astro is becomed far more complicated than the old one was... Cards are useless and if you have only one type of dps in your group, you cant do anything. 3 reroll simply not enough to roll a card for only ranged dps or only melee dps with the right seal. Maybe in raids have some uses but even that is just dmg so nothing useful. Many astro (when i rarely met one) not even use the cards cause simply no meaning for them and very much more trouble to pick the right one. Meanwhile the tank or the whole team dies. Me just roll the 3 card skill on the tank and like that i can heal too, the buff the cards gives entirely meaningless so no matter if you put all 3 on the tank. And you get an instant aoe dmg boost what is still not realy worthy but well, more than nothing. But still just dmg boost, so not realy have matter if you use it or not.

    So basicaly astro becomed a pure heal class, or as many calls nowadays WHM2, but not realy cause whm still have far more heal capacity.
    Shorten it up, they made astro far more overcomplicated that it ever was meanwhile they nerf it to ground and i simply dont see any logic in this.
    (btw i was main astro before shb, now i still use it but its a heavy struggle compared to the other 2 heals)
    (4)