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Thread: AST fix ever?

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  1. #1
    Player
    Nhala_Levee's Avatar
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    Feb 2018
    Location
    Hungary
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    37
    Character
    Sin Faye
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Gemina View Post
    Lack of creativity is what has caused issues for AST in the first place. Instead of creating a true third healer, they decided to make AST a job that could fill in for whatever the group needed. Since this was done poorly, AST were left in the dust for prog raid content. In order to get more players to use AST, they once again showed a lack of creativity and just overtuned it to the stratosphere.

    No, no. If you want use creativity as your angle, then I would trace it all the way back to the roots. Players have always shown an exceptional amount of creativity in mmos, and because most follow the path of least resistance; if there is an exploit to be found, they will find it. Yet, AST card mechanic remained, and basically remains the same: Draw the right three cards in order to boost everyone's damage. Any, and I do mean any utility from the cards other than DMG boosts was not desired by your party members. If your fishing resulted in something other than the Balance, then you use it if the situation warrants it, and if not then you just used minor arcana instead. Another broken ability back then because you did not always need the heal.

    I am also not sure what you're talking about with each card having three different effects. Each card had one effect that could be augmented three different ways, but those augments were the same for every card: 50%potency+AoE, 200% duration, or 150% potency iirc. From those, you would always aim to get the AoE, despite how nice the other ones were.
    Jesus girl you ever played AST?... dmg boost is the only thing that a party need? We talking about the same game? Final Fantasy 14? Defense and survivability far overpriority than dps as even mp regen as you cant do anything without mp or without life. Maybe in atom savage raids (what is meaningles even they existence) its works but in any other raid damage boost is simply useless. Dont have meaning for its existence in any way. AST always was an utility support healer, not a dps. And it was perfect in it. I saved whole groups even in roulette raids with an aoe bole card and keep up the aoe crit card for places where needs fast short burst in mechanic. Need to know the bosses and they mechanics to adapt with ast to it. Not easy, yes, for me needed years to learn all but then i already knew what use where. Even spire... when the bards and mchs depleted they tp in seconds in aoe burst. Now the cards not even worth to waste time with them. The boost they gives are worthless even in savage raids cause too small and too overcomplicatedly rng. If they dont want unique char then simply copy holy paladin from wow or druid. This is my point of viev and as i could used ast in every situation perfectly well, i wont change my mind for anything.
    (0)

  2. #2
    Player Seraphor's Avatar
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    Feb 2018
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    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    AST cards were not perfect.

    Their goal this expac was to better balance the three healer kits. The problem here is that AST had a pretty decent mitigation tool within it's RNG card buff system.
    They couldn't balance for the possibility of having the Bole available.

    Additionally, large scale Crit and Speed buffs are hard to balance, not least because of how Crit scales making it progressively more powerful the further into the current expansion we are. This is why BRD lost it's crit procs, and partly why Wildfire was changed so as not to double up on crits.

    Overall the buffs were scaled back to reduce the amount of burst rdps AST kicks out, and make it a bit more consistent.

    NINs Trick Attack got a similar treatment.
    (1)

  3. #3
    Player
    QooEr's Avatar
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    Oct 2016
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    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Seraphor View Post
    AST cards were not perfect.

    Their goal this expac was to better balance the three healer kits. The problem here is that AST had a pretty decent mitigation tool within it's RNG card buff system.
    They couldn't balance for the possibility of having the Bole available.

    Additionally, large scale Crit and Speed buffs are hard to balance, not least because of how Crit scales making it progressively more powerful the further into the current expansion we are. This is why BRD lost it's crit procs, and partly why Wildfire was changed so as not to double up on crits.

    Overall the buffs were scaled back to reduce the amount of burst rdps AST kicks out, and make it a bit more consistent.

    NINs Trick Attack got a similar treatment.
    the bole was fine. on aoe it was the same as sacred soil which scholar can put out every 30 seconds or fey covenant too, and on single target its basically pld's intervention.

    besides bole really only shone in prog and almost everyone progged with white mage, to the point whm was called the prog healer.

    the old systems weakness was its unreliability and the huge disparity between buffs, mostly that balance was overtuned. there was also the issue that if you wanted to use the utility cards, you had to sacrifice your royal road you might've been saving for balance/spear.

    but instead of finding ways to increase consistency, to make other cards more usable and the balance not straight up broken, they just made everything the most boring iteration possible next to PvP cards.
    (2)

  4. #4
    Player Seraphor's Avatar
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    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by QooEr View Post
    the bole was fine. on aoe it was the same as sacred soil which scholar can put out every 30 seconds or fey covenant too, and on single target its basically pld's intervention.
    Precisely the point.
    SCHs Sacred Soil is a regular cooldown. Bole was RNG. You can't balance around having it, you can't balance around not having it.
    Imagine if Sacred Soil just occasionally didn't work.
    (5)

  5. #5
    Player
    Ilenya's Avatar
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    Limsa Lominsa
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    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Seraphor View Post
    Precisely the point.
    SCHs Sacred Soil is a regular cooldown. Bole was RNG. You can't balance around having it, you can't balance around not having it.
    Imagine if Sacred Soil just occasionally didn't work.
    Wasn't there a time period where it didn't actually give the buff until a second or so after it was activated?
    (0)

  6. #6
    Player
    Leareaux's Avatar
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    Aug 2013
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    85
    Character
    Sinking Stone
    World
    Hyperion
    Main Class
    Archer Lv 80
    As far as card effect variety goes, what we have now is also a result of player feedback. Devs have consistently been told that a player does not like having to choose between a damage buff and a utility buff.
    (0)

  7. #7
    Player
    Crushnight's Avatar
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    Dec 2014
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    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    If there is going to be a change it will be 6.0 and only 6.0 that'll do it. There has been plenty of feedback over the current card system, some good some bad, 6.0 will determine whether the system will remain in place and no one other than the devs can say with certainty whether this system is here to stay or a 1 and done expansion, like bow mage was.
    (0)

  8. #8
    Player
    Hanayumi's Avatar
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    Nov 2013
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    1,229
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Yeah, devs already mentioned there is no plan for any major card changes, theyre fairly content with how they are now, next patch changes are primarily mp changes. As for the boring-ness, pretty much all job got reduced to a dull, barebone standard, but this at least gives them a balanced platform to expand on the jobs so well shall see next expac.
    (1)

  9. #9
    Player
    Brandedblade's Avatar
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    Nov 2017
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    Limsa Lominsa
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    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nhala_Levee View Post
    It was only broken for those, who didnt had creativity to use the other side of the cards. 1 single card had 3 diferent effect to use it. If you couldnt think out of anything from them, it is only your fault and not the games fault.
    I always could used every of the old cards. Every one of them had they own uses and they combinations. TP was useless, maybe yes. But you forgot that The Spire card had 2 other side to use. If you cant come up anything with 3 diferent effect, than this game is not for you, sorry.
    Your spire example is exactly what people here are talking about, the fact is the card was so bad it's only use was to buff the one good card, or the two acceptable but not as good cards, or toss it away for a minor arcana
    (3)

  10. #10
    Player
    elioaiko's Avatar
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    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Quote Originally Posted by Nhala_Levee View Post
    Jesus girl you ever played AST?... dmg boost is the only thing that a party need? We talking about the same game? Final Fantasy 14? Defense and survivability far overpriority than dps as even mp regen as you cant do anything without mp or without life. Maybe in atom savage raids (what is meaningles even they existence) its works but in any other raid damage boost is simply useless. Dont have meaning for its existence in any way. AST always was an utility support healer, not a dps. And it was perfect in it. I saved whole groups even in roulette raids with an aoe bole card and keep up the aoe crit card for places where needs fast short burst in mechanic. Need to know the bosses and they mechanics to adapt with ast to it. Not easy, yes, for me needed years to learn all but then i already knew what use where. Even spire... when the bards and mchs depleted they tp in seconds in aoe burst. Now the cards not even worth to waste time with them. The boost they gives are worthless even in savage raids cause too small and too overcomplicatedly rng. If they dont want unique char then simply copy holy paladin from wow or druid. This is my point of viev and as i could used ast in every situation perfectly well, i wont change my mind for anything.
    As much I want the old cards back as the next person, this is a bit of stretch.

    Spire was very much useless and honestly removing TP was for the better.

    The real reason that AST's cards were a problem is that there was damage card mixed in with utility cards. You're right that damage mostly related to raiding and high end content.

    But unfortunately this made it difficult for them to balance, as people would beg for the Balance card constantly.

    What they should have done is made all the cars utlity based and keep Divination. There would be no best card as random utlity is subjective to the raid, but damage buffs? That is.

    Keeping Divination with the old card system probably would have been a better way to marry the two systems (probably kinks to work out).

    But to say that damage buffs aren't important to AST is kinda wrong. SE wanting to balance out the cards isn't wrong in itself. They just went about it the wrong way. It wasn't the system, it was divide between what they can do and what thay provided for the party.
    (6)

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