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  1. #1
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80

    The role name "Healer" should be changed.

    "Healers should just heal."
    How many times have we heard that by now? It's misleading. Nobody queues up for a fight just to heal. If they do, then other players doing mechanics correctly sabotages their objective- by not taking extra damage to heal, they're infringing on your playstyle as badly as a tank Shirking a deeps just before a tank buster. Dead deeps do no damage and a healer with all full HP bars does no healing. Rather, we focus on the survival of our teammates, rather than large amounts of heals-per-second.



    "Healers" queue up for fights with the objective of "win the fight." Maybe they're after loot. Maybe they're after EXP. Maybe tomestones, mounts, minions, or achievements. But regardless, your motivation is likely to fall into one of those categories. Casting healing magic is but a means to an end- a tool. It is a hammer, but not every situation in FF14 is a nail. In fact, "nails" are kind of infrequent as of late. That's why I think the name of the role should be changed...


    "Healers" don't just heal if they want to complete their objective of "win the fight" as smoothly and cleanly as possible. Supporting allies with damage buffs (like SCH and AST do) is one of their options, as is dealing damage. After all, dealing damage inflicts a -100% damage dealt debuff called "You Died" on enemies, which helps your teammates survive.


    Combat Medic, Support, Party Survival Specialist, there're plenty of possible names that more accurately reflect the role's playstyle. We don't just heal, and leaving the name "Healer" intact reinforces the idea that "healers should just heal." But again, healing is just a hammer, and not every situation is a nail. I think it's highly unlikely that we're going to see "nails" appear more often, so I believe the title of the role should change to embrace our full kits instead.
    (11)

  2. #2
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Just call it DPSH, for DPS with Heals. Can do the same with Tanks, would more accurately reflect things to be sure.
    (0)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,732
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Healer, Support, honestly just an argument of semantics likely derrived from World of Warcraft's generally different approach to how Healers, damage intake and fight design works compared to Final Fantasy XIV, intentionally or not.

    I'll call it Healer because thats the terminology what the devs gave it ingame and I stick with that.
    (5)

  4. #4
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I'll call it Healer because thats the terminology what the devs gave it ingame and I stick with that.
    I'm not making an argument that players should pick a different name amongst themselves- if I were, I'd pick the "Damage Dealer (DD) vs DPS" argument, since that's much more interesting. I'm making an argument that "just semantics" has a measurable impact. It's the packaging the job comes in- if packaging didn't matter, then packaging design wouldn't be a multimillion (or billion?) dollar industry until itself.



    Quote Originally Posted by Saefinn View Post
    ...
    I can't think of a game in the FF series where you're needing to only heal or constantly have a heal focus, except for certain fights.

    ...
    I remember FF4 in particular... Until Holy, there are no damaging white magic spells (exception for Curing undead aside), but your white magic casters DO have options for contributing to the party. Rosa had a varied selection of useful buffs and debuffs. Porom could Twincast with Palom. As for other games, most of your healers have some sort of subjob- whether it's Yuna or Garnet also being summoners, or FF5/T giving you access to one other job's ability set.


    Funny enough, these encounters are designed to give us room to cast buff / debuff spells using GCDs, like how Rosa often has time to cast Blink on Cecil or some of the other frontliners. We just kinda don't have any of our old FF staples to cast. FF white magic casters have never "just" healed- would be nice to have some kinda figurative sticker on the package that says "Does more than just heal!"
    (2)

  5. #5
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    "Support" I think would be fair, though probably a bit late and kinda arbitrary to do it now.

    But "support" encompasses healers who DPS and healers who buff (like AST) and other useful things that could support the party. And is probably more descriptive of the core design of "healing" in this game.

    And being honest? I've always liked it.

    But I feel this game's approach until maybe the current iteration has respected the general approach of healer characters in the FF series, in that if there is no healing needed then your healer character is tasked with doing something else most of the time. It also respects the FF MMO universe where FFXI your healer jobs also were expected to do other things when healing wasn't necessary. I was a main healer for my FFXI as a Scholar, Scholar was arguably one of the most complicated jobs to play in the game, it was both great for healing and DPS and I'd have to juggle the two and it was great. That carried over to here and that worked great IMO. But now the DPS side feels really lackluster and the healing side is too efficient for most content for that to be interesting.

    I can't think of a game in the FF series where you're needing to only heal or constantly have a heal focus, except for certain fights.

    "Healers must only heal" seems to be mentality that comes from MMO's where this is more accurate, where there is a harder push for heals. And the game isn't really designed to favour how other MMO's handle healing, so I don't understand why there are people who keep trying to push it.

    I'd say something like "I don't want this to be like WoW healing" but I hopped onto my Holy Paladin whilst FF was down for patch and was like, "huh, I have a more varied DPS than my SCH on FFXIV, not massively more, but still more".
    (10)
    Last edited by Saefinn; 08-20-2020 at 09:15 AM.

  6. #6
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    We can call it SEs green boy
    (1)

  7. #7
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    677
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Gosh this is petty.
    (5)

  8. #8
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Wilford111 View Post
    Gosh this is petty.
    Agreed.

    They can call it whatever, you're still a healer in the sense that it is your primary responsibility to sustain the group through both unavoidable AND avoidable damage. This is done via healing and this responsibility falls solely on you.

    Everyone is a support role in this game, including the DPS.
    (3)

  9. #9
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Gemina View Post
    Agreed.

    They can call it whatever, you're still a healer in the sense that it is your primary responsibility to sustain the group through both unavoidable AND avoidable damage. This is done via healing and this responsibility falls solely on you.

    Everyone is a support role in this game, including the DPS.
    Your primary responsibility as a healer is to clear the instance by killing the enemies, same as anyone else. The only difference is you have comparatively more skills that restore HP.
    (5)

  10. #10
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Veis_Alveare View Post
    Your primary responsibility as a healer is to clear the instance by killing the enemies, same as anyone else. The only difference is you have comparatively more skills that restore HP.
    Spin it how you want. It's still your primary responsibility to sustain the group, and DPS stops when heals are needed. Period. Number of skills is entirely irrelevant, but if you want to go there you might want consider not how many more healing skills you have opposed to DPS abilities, but rather how many/few of those abilities you have in respect to the other members of your group.

    No matter if your perspective is "I DPS until it's time to heal" or "I DPS when heals aren't needed." you're still cut from the same cloth. So please stop wasting your time trying be right.
    (1)

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