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  1. #9
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by LittleImp View Post
    People have so much of their identity invested into this game that they're essentially incapable of admitting it's possible to just be bad at it.

    Instead, we parade out justifications for how inefficient, low quality game-play is just an alternative playstyle and that it somehow doesn't impact their value as a player in a multiplayer game.

    The wonderful thing about being bad or new is that it's totally temporary! Due to this games incredibly low skill floor, you can make massive improvements to your gameplay with very minimal effort. This game even offers an incredible abundance of people that are willing to help you improve.

    Improvements are easy to make. Resources and people are available to help you make them. If, in the face of that, you still refuse to try to do better in the context of a cooperative activity..... What exactly does that say about someone?
    Value as a player isn't the issue. The faster you can clear the more valuable you are; most people wouldn't deny that.

    If someone decides they'd rather take a slower approach then they probably don't care that much about your value assessment. You're just not very important.

    That's kind of my issue with this. I'll generally wall to wall in endgame dungeons, but when someone in a video game tells me I'm not ALLOWED to do anything else... that doesn't set well. Acting like your preference is an in-game rule that you have the authority to enforce on everybody is just bratty nonsense that turns people against you.

    Most groups don't care if the tank isn't pulling wall to wall. Even when single pulling an instance rarely takes more than 20-25 minutes. The people losing their minds over this are a minority of wannabe elitists.
    (7)
    Last edited by Goji1639; 08-01-2020 at 07:48 AM.