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  1. #1
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    You may not like it but its the meta for logical reasons:

    1: Going fast makes AoE tools more valuable, more mobs equals more dps for each time you press an AoE, this is especially useful in healer's case since AoEs are one of the most MP draining tools on their kit so the less they have to press the better and the best way to minimize that number is by making them more efficient having larger pulls

    2: Going fast also makes cooldowns a better tool, a cooldown gains value in HP the more damage it mitigates, by having largers pulls you're making your cooldowns mitigate bigger numbers and therefore getting more HP value out of them than smaller pulls

    3: Smaller pulls makes tanks and healers roles unnecessary, when you pull small you either don't need a tank to do those pulls or a tank that is doing their job need barely any healing, on a game that forces you to have those two roles in a party I'd say that a playstyle that makes them unnecessary is disrespectful as you're making their experience worse.

    4: Mobs are boring for the vast majority of players so the longer you take fighting them the worse you make the experience for your party

    5: You have to pay a subscription therefore the time you play has a monetary value, making things take more than the expected devalue that time, at the same time you don't know if other players want or have the time to go slow so imposing a slow playstyle can be hindering, especially when the option of trusts exists for those who want to go slow.

    I saw someone making a metaphor with cars and using something similar I'd say that going slow in this game is like being on a road where everyone is going at 90 km/h but then you start going at 50 Km/h it isn't forbidden and the other drivers may not care but there is a high chance that other drivers have to adjust to you, therefore making their driving experience something more stressful and worse and when doing that a crash may happen, basically adjust your playstyle at what its expected from you and if for some reason you want to do something that is outside the norm communicate with your party and make sure the majority agrees.
    In the end everyone decides the pace of a dungeon not only one person and that applies both for those who want to go at 50Km/h as well as those who want to go at 150 Km/h
    (11)

  2. #2
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    383
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by WaxSw View Post
    I saw someone making a metaphor with cars and using something similar I'd say that going slow in this game is like being on a road where everyone is going at 90 km/h but then you start going at 50 Km/h it isn't forbidden and the other drivers may not care but there is a high chance that other drivers have to adjust to you, therefore making their driving experience something more stressful and worse and when doing that a crash may happen, basically adjust your playstyle at what its expected from you and if for some reason you want to do something that is outside the norm communicate with your party and make sure the majority agrees.
    In the end everyone decides the pace of a dungeon not only one person and that applies both for those who want to go at 50Km/h as well as those who want to go at 150 Km/h
    This is the wrong metaphor. Because:

    1. In fact, there is no speed limits for the dungeons.

    2. Unlike a highway, there are only four of you and you can easily negotiate the speed.

    3. Nobody's real safety or life depends on the speed of the run.

    4. You can always leave this road and nothing will happen.
    (8)

  3. #3
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by RajNish View Post
    This is the wrong metaphor. Because:

    1. In fact, there is no speed limits for the dungeons.

    2. Unlike a highway, there are only four of you and you can easily negotiate the speed.

    3. Nobody's real safety or life depends on the speed of the run.

    4. You can always leave this road and nothing will happen.
    1. You could say that the walls in most dungeon act as speed limits (and then you have anyder's first pull)

    2. Therefore why I said that if you want to do something outside the norm you communicate with your party.

    3. True that no one is risking their life but in the metaphor we could say that the crash is having your party being fed up with what you're doing, not a literal crash

    4. Same as 3 this is a game you there are things that can't be directly translated to the road metaphor but that doesn't change the underlying meaning.

    In the end I repeat, rush is the meta for a reason, its widely accepted as the most optimal playstyle and the norm, its fine if you don't like it but if you want to do something else try to make sure your party doesn't care about the speed of the run and are fine going slower don't force them to do something they don't want, communication is key
    (2)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.