You may not like it but its the meta for logical reasons:
1: Going fast makes AoE tools more valuable, more mobs equals more dps for each time you press an AoE, this is especially useful in healer's case since AoEs are one of the most MP draining tools on their kit so the less they have to press the better and the best way to minimize that number is by making them more efficient having larger pulls
2: Going fast also makes cooldowns a better tool, a cooldown gains value in HP the more damage it mitigates, by having largers pulls you're making your cooldowns mitigate bigger numbers and therefore getting more HP value out of them than smaller pulls
3: Smaller pulls makes tanks and healers roles unnecessary, when you pull small you either don't need a tank to do those pulls or a tank that is doing their job need barely any healing, on a game that forces you to have those two roles in a party I'd say that a playstyle that makes them unnecessary is disrespectful as you're making their experience worse.
4: Mobs are boring for the vast majority of players so the longer you take fighting them the worse you make the experience for your party
5: You have to pay a subscription therefore the time you play has a monetary value, making things take more than the expected devalue that time, at the same time you don't know if other players want or have the time to go slow so imposing a slow playstyle can be hindering, especially when the option of trusts exists for those who want to go slow.
I saw someone making a metaphor with cars and using something similar I'd say that going slow in this game is like being on a road where everyone is going at 90 km/h but then you start going at 50 Km/h it isn't forbidden and the other drivers may not care but there is a high chance that other drivers have to adjust to you, therefore making their driving experience something more stressful and worse and when doing that a crash may happen, basically adjust your playstyle at what its expected from you and if for some reason you want to do something that is outside the norm communicate with your party and make sure the majority agrees.
In the end everyone decides the pace of a dungeon not only one person and that applies both for those who want to go at 50Km/h as well as those who want to go at 150 Km/h


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