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  1. #1
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    i think its both things compounding each other. we have more and stronger ogcds to heal and also less damage to heal in fights. its not like we havent gotten any heal checks in recent fights but theyre really far in between and the other unavoidable damage usually happens once a minute.

    i would honestly love if they somewhat nerfed ogcds and made things hit a bit more frequently. i did some min ilv coils of bahamut and for example, the tankbuster flatten in t13 was followed by 2 more hard hitting hits, which meant that rather than just topping the tank with an ED and forgetting about it you had to spam heal for a while. on top of that dps get hit by earthshakers shortly after so you kinda wanna save that instant heal for them too.

    i cant really think of any recent fights where damage happens often enough to worry about things like that
    (0)

  2. #2
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by AdamFyi View Post
    Pushing damage intensity too far up just forces Healers to play almost perfectly to function at the minimum item level, which is almost impossible for the average player. Similarly, pushing for more frequency on the incoming damage too far does the same thing.
    nobody is asking for normal content to be dealt like this. people usually ask for higher healing requirements in high end content, where dps ALREADY have to play almost perfectly at minimum item level to clear.

    besides its not black and white, its a spectrum and we're leaning way too much over one end.

    as for the resources, i get what youre saying, but when people make gearsets around the idea that they wont be casting more than 1 gcd heal per minute because they seriously dont expect to do more than that its telling. imagine if piety was a stat worth caring about
    (0)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,362
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by QooEr View Post
    nobody is asking for normal content to be dealt like this. people usually ask for higher healing requirements in high end content, where dps ALREADY have to play almost perfectly at minimum item level to clear.
    If the goal is to make playing a healer more engaging then only increasing the healing requirement in high end content would be rather pointless. As much as I enjoy doing savage I still spend most of my time doing "normal" content and I'm sure I'm not the only one, so this would still leave me bored out of my mind in 90% of the game.
    (2)

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    If the goal is to make playing a healer more engaging then only increasing the healing requirement in high end content would be rather pointless. As much as I enjoy doing savage I still spend most of my time doing "normal" content and I'm sure I'm not the only one, so this would still leave me bored out of my mind in 90% of the game.
    I'm in a similar boat. I enjoy doing "normal" content yet the sheer amount of Glare casts I can get away with is comical. I'm not a healing 90% of the time, I'm a gimped DPS with a single button. This is a big reason you're seeing more and more complaints from non-Savage raiders. They're even more bored since they aren't interested in raid content.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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