if you are glad you are always tank or a waste of a spot. you are never dps.The thing is, people don't look at how the Job system is going to expand in the future. These classes in the future will have multiple jobs and will work for a given event.
Only an example here but lets say you are a Gladiator. Sometimes you are a tank for the party, sometimes you are a DPS. You also focused mainly on that one class. Depending on the situation, you can go on Paladin, to focus on tanking, or switch to Dark Knight, to make you a better DPS.
I feel some here are not being open minded about this system. It adds a lot of flexibility on party play the way it is set up. For right now, we just have to deal with the "Only 1 job per class." setup until SE is able to offer us a better variety. At the same time, Class is not being out dated. I am sure that I wouldn't want to go Paladin on solo'ing a tough mob. I need abilities from other classes that the job cannot provide.
Don't have to agree with me, but I believe this is a legit system.
Exactly. Anyone dissing the class system is missing the big picture.
Classes are the trunk, jobs are the branches. If you take a look at PGL you'll see how we still have an incomplete framework with this first release of jobs. Several of PGL's abilities would be usesful for tanking, MNK however does not add anything that would help. Dollars to donuts that the next PGL job released will give the rest of the skill set needed for an effective EVA tank.
Let's take Time Mage for example. Alone, it probably doesn't have enough unique abilities to make it a class by itself (maybe it does, let's not argue about that right now). However, as a JOB, branching off something like Arcanist or w/e, Time Mage could exist, since you only need a smaller handful abilities to specialize.
Think of all the other jobs that we've seen in the FF universe, specifically FF Tactics. Think about how many branches we could see. Mustadio's Machinist Job could branch from Musketeer. Musketeer could also branch to Corsair.
Maybe we could see a Scout class that branches off to both Ninja and Thief.
PUG seems pretty in tune with the elements. Maybe it becomes Geomancer one day.
Conjurer could lead to Summoner. Thaumaturge to Red Mage. Who knows.
The potential is huge. The burden of designing a complete, balanced set of abilities from scratch is gone. Adding 5-10 abilities or traits to define a class into a Job is a unique and clever way to do it, that doesn't require you to level up everything.
Last edited by Buuul; 02-07-2012 at 12:56 AM.
Very bad idea.I am sure this thread has been done to death (but I havent seen one that I can remember) but who would be in favor of SE either just scrapping the class system all together instead of giving us jobs or changing the way they describe they are handling the jobs?
The whole class + job system they describe just seems like it could possibly be more complicated than it should be and wont really add much to the game. Unless they have something really fancy lore/quest wise in store for us.
If they scrap classes I do not mean to erase our lvls, but just convert con to whm, thm to blm, gld to pld and so on. I personally wouldnt mind them doing something of the sort. I wouldnt even mind brd overtaking arc if we got rng at some point.
The only way I could see them keeping the class/job combo system as it has been so far described, is if they would make the jobs an advancment of the classes like in ff1 and instead of us equipping the new job when we feel like it, the whm would be the grown up version of con and once you capped con at 50 you do your job quests and your con was renamed whm, and we could go off on our merry way.
It could make for interesting story. Your lvl and strength in a class gets tested at a certain point and you then become a master which is accompanied by a title change.
I understand we dont know what they have in store for us yet but I personally feel this would be a better system then what has been described so far.
The current armoury system with classes and, now, jobs is much more better. It's obvious you haven't thoroughly done your homework on the classes-jobs relation before posting this thread.
My suggestion to you, wait for the actual information to get officially released. Then, wait for 1.21 and play the jobs for a while to get a good grasp of the dynamic. Only when all that is done should you re-write your thread, because right now it's not looking good.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Ok then. I think the armory system should be replaced by squid. Every class/job should just be some slightly different size of squid. I feel that this system is better than what SE is going to impliment because that is my feeling based on what I guess the system will look like based on a dream I had last night. Replacing this overly complicated system with squid will be infinitely better than whatever SE is devising because it is true.
A vote for a system based on squid is a vote for success.
I truly hope to see things develop in this way.Exactly. Anyone dissing the class system is missing the big picture.
Let's take Time Mage for example. Alone, it probably doesn't have enough unique abilities to make it a class by itself (maybe it does, let's not argue about that right now). However, as a JOB, branching off something like Arcanist or w/e, Time Mage could exist, since you only need a smaller handful abilities to specialize.
Think of all the other jobs that we've seen in the FF universe, specifically FF Tactics. Think about how many branches we could see. Mustadio's Machinist Job could branch from Musketeer. Musketeer could also branch to Corsair.
Maybe we could see a Scout class that branches off to both Ninja and Thief.
PUG seems pretty in tune with the elements. Maybe it becomes Geomancer one day (ignore the sword)
Conjurer could lead to Summoner. Thaumaturge to Red Mage. Who knows.
The potential is huge. The burden of designing a complete, balanced set of abilities from scratch is gone. Adding 5-10 abilities or traits to define a class into a Job is a unique and clever way to do it, that doesn't require you to level up everything.
You do know it was simply an example, right? Also, Dev's (not a confirmed fact) want to make Dark Knight an alternate job for Gladiator. If that is the case, most likely GLA would get 2-handed swords and be viable DPS, rather you are on DRK or not. Pure speculation, but like I said, only an "example".
I agree(my 2 cents)! I don't know if all forums are like this one or what, but keep up the good work Square-Enix. There are a lot of quiet gamers out there that don't get on the forums, but truly appreciate your works of art. Keep on sharing that creativity.The thing is, people don't look at how the Job system is going to expand in the future. These classes in the future will have multiple jobs and will work for a given event.
Only an example here but lets say you are a Gladiator. Sometimes you are a tank for the party, sometimes you are a DPS. You also focused mainly on that one class. Depending on the situation, you can go on Paladin, to focus on tanking, or switch to Dark Knight, to make you a better DPS.
I feel some here are not being open minded about this system. It adds a lot of flexibility on party play the way it is set up. For right now, we just have to deal with the "Only 1 job per class." setup until SE is able to offer us a better variety. At the same time, Class is not being out dated. I am sure that I wouldn't want to go Paladin on solo'ing a tough mob. I need abilities from other classes that the job cannot provide.
Don't have to agree with me, but I believe this is a legit system.
This isn't going to happen. Time to move on.
well DK would be the DPS not glad. Glad needs to made a dps for its olo role imo. PLD=tank Glad should =dpsYou do know it was simply an example, right? Also, Dev's (not a confirmed fact) want to make Dark Knight an alternate job for Gladiator. If that is the case, most likely GLA would get 2-handed swords and be viable DPS, rather you are on DRK or not. Pure speculation, but like I said, only an "example".
that's the problem with job system why have pld as party tank when glad is already a good tank. Glad needs to be made a worse tank and better DD to make the job system "party play" make sense.
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