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  1. #1
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by TeraRamis View Post
    The one that most comes to mind for me, at least, is rogue. Personally, I would much rather play a rogue than a ninja is pretty much any Final Fantasy setting (I'm of the belief that Locke is more compelling than Shadow or Edge, but I know there are tons of people who would go the other way). A rogue is a thief; a brigand; a social outcast who lives off their wits. By contrast, ninjas generally operate under some kind of code - their trade is heavily influenced by eastern traditions, mysticism, Bushido, etc. In fact, I'd go so far as to say that the transition from a rogue to a ninja is an enormous stretch - the difference between a dirty pit fighter who gets his or her nose bloodied often, and being such an astoundingly slick warrior as to be nigh-unhittable. FFXIV reflects this transition by essentially dumping the majority of the rogue kit the moment you become a ninja - you've "outgrown" everything from abilities to animations (ninjas and rogues don't even run the same).
    It may have been a while since you've done these quests, but rogues in this game aren't lone wolf brigands who live by their own set of values. If you go back to the rogue quests, they are a formal part of the law enforcement of Limsa Lominsa, and have a code they live by. This is the core of all of their quests, so even if rogue were separate from ninja, your dream of how they would be implemented is already gone.

    Also when it comes to animations... I hate to ruin it for you like it was for me, but the rogue weapon drawn walk/run animation is just the paladin walk/run animation. It's the same as every crafter/gatherer uses the paladin movement set, they didn't create one for rogue and one for ninja, they just had rogue copy over paladin. And other animations, the animations for your skills that copy over are still the same.
    (8)

  2. #2
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by wereotter View Post
    It may have been a while since you've done these quests, but rogues in this game aren't lone wolf brigands who live by their own set of values. If you go back to the rogue quests, they are a formal part of the law enforcement of Limsa Lominsa, and have a code they live by. This is the core of all of their quests, so even if rogue were separate from ninja, your dream of how they would be implemented is already gone.
    "Formal" is a really strong word there, considering a large part of the Rogue quests were having issues with someone with the Yellowjackets over the legality of the Rogue's efforts.
    (1)

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ilenya View Post
    "Formal" is a really strong word there, considering a large part of the Rogue quests were having issues with someone with the Yellowjackets over the legality of the Rogue's efforts.
    Formal in that Merlwyb commissions the Rogue's Guild to perform tasks as part of the law enforcement she can't assign to the Yellow Jackets, but because they're more like a covert ops arm of her peace keeping operations, the Yellow Jackets don't see them as a part of the law, but acting outside of it. So I guess more like contract secret agents?

    Either way, they do have a formal code they live by, and are part of the system to uphold the law as opposed to subverting it and living by their own sense of right and wrong.
    (5)