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  1. #21
    Player
    Doru_Nintendan's Avatar
    Join Date
    May 2019
    Posts
    102
    Character
    Doru Nintendan
    World
    Zalera
    Main Class
    Samurai Lv 81
    Quote Originally Posted by Tlamila View Post
    What I particularly think it's a mistake repeated from Eureka is delevelling when you die. It's literally the reason that kept me from even trying Eureka this whole time.
    The delevelling only happens if you choose to just respawn at base, and not get rezzed by another healer or someone with the Raise-L logos action. If you get rezzed by someone else, you keep your Elemental Exp.
    (4)

  2. #22
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tsumdere View Post
    I am pretty critical of Eureka and limited player content, but a lot of this is misinformed so far.

    The max cap is 72 people in the instance. So while not everyone will get in, a large majority will. Those who spawned the Critical Engagement will get priority over those who didn't. The solo battle will more than likely not be based off of DPS or enmity (because that would completely lock out certain jobs forever), but rather other conditions. They mentioned specifically dodging all the AoEs. Things such as this cannot be cheesed by parties.

    The new logos actions look more organized and mounts right out the gate is a great change.

    I am cautiously optimistic.
    This system inherently favors playing DPS over Tank or Healer. So if you have 10 healers or tanks farming an area to spawn these encounters then no matter how you do the math a lot of them are getting screwed. The 48 person one sounds rare compared to the 24 man raid so it is even less people out of the 72 in the zone.

    The entire system incentives playing DPS over healer or tank plus leaving the instance immediately to reenter another one to try and farm to get picked. Not going to go near this content probably for the 1st month until the issues are cleared up because they look pretty obvious right now and poorly thought out.

    Imagine farming just to not get picked. People would be extremely salty or even getting sniped by an organized group farming content and selling runs.
    (2)

  3. #23
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Puremallace View Post
    This system inherently favors playing DPS over Tank or Healer. So if you have 10 healers or tanks farming an area to spawn these encounters then no matter how you do the math a lot of them are getting screwed. The 48 person one sounds rare compared to the 24 man raid so it is even less people out of the 72 in the zone.

    The entire system incentives playing DPS over healer or tank plus leaving the instance immediately to reenter another one to try and farm to get picked. Not going to go near this content probably for the 1st month until the issues are cleared up because they look pretty obvious right now and poorly thought out.

    Imagine farming just to not get picked. People would be extremely salty or even getting sniped by an organized group farming content and selling runs.
    We don't know the conditions yet, save your doomsaying. For all we know there could be a limit on how many of each trinity type are pulled in, could be based on healing as well, etc etc.
    (13)

  4. #24
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    Yeah and that gear required multiple runs of BA, possibly the hardest content in the game at the time to acquire.

    Most people never got it.
    What? BA was never hard provided you joined the discord community associated with your DC. Furthermore, they hosted Frag runs on a constant daily basis. You could slowly get a full Elemental+ set without ever touching AV or Ozma.

    If you didn't get it. That was because you didn't want it or disliked Eureka.
    (14)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #25
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    There was no portal sniping, there was only lazy raiders who did not feel like farming items which gave them their portal.
    (1)

  6. #26
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    I like the idea of favoring the contributors. It sounds like 1/3 or 2/3 can still get into a fate/whatever. You also should factor that the instance may not always be full and some people may need to spend time "in town." If you are one of the people that ran with parties that spawned NMs, exp/weeklies grinded, or box grinded in Eureka, then this should be welcome news.

    Edit- On the portals: While people did technically have the right to take whatever portal, you are basically asking for failure by taking a portal without a preformed group. The person that was intended to go in, was in a discord with the others to coordinate the run and it often took hours for them to even get the that step. The point of the discord and planning was to get as many people through the content as successfully as possible. The reason why it was important to people was because of the rez rules and strength of the monsters inside. Everyone was welcome to join that discord and get whatever help they needed to upgrade their stuff. Now how many of the people that 'swiped' a portal would have still taken a portal, if they knew a preformed group was not going in?
    (1)
    Last edited by Zsolen; 07-23-2020 at 03:49 AM.

  7. #27
    Player
    ClickOnce's Avatar
    Join Date
    Jan 2016
    Posts
    33
    Character
    Awful Sucker
    World
    Gilgamesh
    Main Class
    Dragoon Lv 80
    This new content just sounds like Eureka but with more Fate grinding.
    (5)
    Why are you reading this? Keep scrolling.

  8. #28
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Considering that non-80players can attend. and are synched up. I assume its to ensure they don't get left behind and have a shot at finsihing the battles without needing a carry.

    Might also be used for part of the niche Deep Dungeons filled as well.
    That's an interesting point.
    And I wonder if this would be a useful levelling tool.
    (0)

  9. #29
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Tlamila View Post
    What I particularly think it's a mistake repeated from Eureka is delevelling when you die. It's literally the reason that kept me from even trying Eureka this whole time.
    This is my big problem losing the time I put into getting where I was on top of losing the time I worked on an individual encounter is annoying as hell and just makes my risk-adverse ass not want to play.

    Quote Originally Posted by Doru_Nintendan View Post
    The delevelling only happens if you choose to just respawn at base, and not get rezzed by another healer or someone with the Raise-L logos action. If you get rezzed by someone else, you keep your Elemental Exp.
    So why put it in the content? All it does is cause /shout to be spammed with "res pls <pos>"
    Dying and interrupting your current task is punishment enough we don't need our progress put into other activities taken away from us on top of it.
    (5)
    Last edited by Roda; 07-23-2020 at 04:20 AM.

  10. #30
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    The syncing doesn't bother me tbh.

    I assume you get stronger by leveling mettle in there anyway. If level <80 players level jobs in there and it syncs them up to the base gear level they can level in there and not be super undergeared when they hit the level cap and can continue playing without having to leave to farm gear.

    That means you can play whatever job you want and not only the one that has capped ilvl gear. Also solves the headache of the large ilvl spread and potential for people to be excluded based on ilvl as the expansion goes on with fresh level 80 jobs in there and people that are going to be hitting 520+ down the line and keeps the intended difficulty in tact like the level sync in normal FATEs do.

    For the tank/healer issue they'll probably get some lost actions like they did with Eureka logos that buffs their damage significantly so they aren't super weak.
    (1)
    Last edited by Vaer; 07-23-2020 at 04:49 AM.

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