People just farmed the first two bosses to get them. There was nothing difficult about Art/Owain or Raiden. People still do BA now even though it doesn't have any buffs like the other zones in Eureka.
I agree.
I took numerous characters through Eureka and only de-leveled once in Pyros and that was due to an NM pop which happened at the time before a friend and I could find a group. I also de-leveled twice in BA do to raid wipes where everyone died but sprite island with the discord resulted in a very quick re-level for all those that needed it.
Content was not meant to be running around solo and if you did you took the risk of not getting a raise.
There might be, but it's probably easier to set difficulty for 24-48 people than 72. Also, not everyone may want to join, and the random choosing is only if the number of people who want to join exceeds the limit of that particular engagement.In an MMORPG, having friends that you play with always gives benefits.Then you have the solo battle. From what we've heard you have to be the best person in the fight.
If you don't think FC's / Linkshells / Discords aren't going to pick one person to try to boost for prestige you are out of your mind.That depends on how they calculate the best.Playing as a Tank or a Healer? Not happening.That's a good thing considering anyone from level 71 and up can enter.Same as Eureka, the gear you earn in Bozja will essentially be useless in the content you earn it in. All of those 5 slot melds in the gear? Gone with sync.It may not be perfect, but nothing shown so far would make me think that.These systems simply seem extremely not thought through enough.
I don't like that either, but it seems in this case, you only lose mettle when you die. Since you apparently talk to an NPC to use your mettle to rank up, it's possible you won't rank down and just need to farm more mettle to meet the requirement to rank up, maybe.
Judging from what those power point slides showed, I'd say they learned alot. But okay. It also looks like they are adding some Wings of the Goddess stuff from FF XI, namely the Campaign type content.
They specifically mentioned a condition could be something akin to never getting hit once by an AOE during the skirmish fight. Without knowing all the conditions required to be selected, it's hard to make any assumptions, as all the conditions could be independent of the ability for a group to help you. No amount of damage boosting would help you avoid an AOE. There might be debuff-based mechanics that you'll have to execute correctly or you get disqualified from being the chosen one, who knows.Then you have the solo battle. From what we've heard you have to be the best person in the fight.
If you don't think FC's / Linkshells / Discords aren't going to pick one person to try to boost for prestige you are out of your mind. Playing as a Tank or a Healer? Not happening.
They might also program it to ignore all outside help and base it off your own merits/damage/healing without augmentation.
There will be animosity, though probably not the way you are thinking.Anyone else remember the whole "Portal Sniping" Fiasco from Eureka? Well, get ready for Portal Sniping 2.0.
So you'll have a zone with 72 in it but randomly choose 24-48 of them to participate in a battle that provides bonus rewards and you DON"T think there's going to be animosity or griefing?
Animosity will come from those who worked to spawn the fates (assuming that you have to do fates to get the triggering tag to spawn the battles) towards those who sat AFK in “town” and got selected to fight in these battles.
There was more animosity towards AFKers in Eureka than against the few instances of “Portal Sniping.”
We don’t know how the scoring will work on “who is the best” to get that one-on-one.Then you have the solo battle. From what we've heard you have to be the best person in the fight.
If you don't think FC's / Linkshells / Discords aren't going to pick one person to try to boost for prestige you are out of your mind. Playing as a Tank or a Healer? Not happening.
Even if what you said is true, why would we not be boosting our best person for the chance to go into one-on-one fight?
This is no different than boosting the best geared and skilled damage dealers when doing endgame in FFXI. We had parties set up that the best damage dealers would be consistently boosted through bard swaps, assigned corsair for buff roles, and outside RDM/WHMs to keep Haste applied. This is a legit strategy that had us getting the most out of the time limited zones we were in.
If my FC does this, you bet I am going to do whatever I can to boost our better FC mates.
By the way, we had a scoring system in FFXI for Campaigns battles. Within these battles, you got a certain amount of EXP based on your actions, with caps on certain actions. So healing gave you a certain amount of exp, taking damage did, dealing damage did, buffing people did, enfeebling enemies did, etc.
I am very sure FFXIV has something more robust than what FFXI has and it wouldn’t be just “damage dictates the best.”
And? Most of our “normal” content is gear synced. Hell, one of the two expert dungeons has iLevel sync!
Also, Bozja is side content with a parallel leveling system. Instead of you gaining iLevels to go through content easier, it uses its own system (like elemental levels in Eureka). This should not be a surprise to anyone who know about the eLevel system in Eureka.
To be honest, I have no idea what you are upset about. Did you have some expectations that were not met?
The Fate "lock" makes this new eureka a lot better than Eureka. This way they can truly balance these fights to be challenging and not the snorefest that was Eureka. Also the mettle system fixing the AFK-Train is a huge step forward.
They basically implemented many of the ideas I suggested for the open world Fates, a coincidence like that goes to show, in my opinion how great this new Eureka zone will turn out to be.
Now, just move this exact system to the open world in the 6.0 areas. Fates being used to level is an outdated system, make Fates for other things like super rare achievement mounts, weapons, and glamours.
An unwanted Rescue might prevent someone from avoiding an AoE. That wouldn't be very fair.
I agree. At least they fixed mounts and alt leveling. Hopefully they also got rid of the problem that you couldn't raise your level in a party where someone is much higher level than you, which prevented you from playing with friends.
Hopefully we will hear more about the ways to build a relic weapon outside the instance.
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