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  1. #31
    Player
    BadLala's Avatar
    Join Date
    Jul 2020
    Posts
    22
    Character
    Lala'p Sampo
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 19
    Quote Originally Posted by Deceptus View Post
    Yeah and that gear required multiple runs of BA, possibly the hardest content in the game at the time to acquire.

    Most people never got it.
    People just farmed the first two bosses to get them. There was nothing difficult about Art/Owain or Raiden. People still do BA now even though it doesn't have any buffs like the other zones in Eureka.
    (1)

  2. #32
    Player
    AncientCrystal's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    231
    Character
    Dawn Solaris
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Tlamila View Post
    What I particularly think it's a mistake repeated from Eureka is delevelling when you die. It's literally the reason that kept me from even trying Eureka this whole time.
    I think you never had an interest in Eureka to begin with. Don't blame deleveling.
    (8)

  3. #33
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by AncientCrystal View Post
    I think you never had an interest in Eureka to begin with. Don't blame deleveling.
    I agree.

    I took numerous characters through Eureka and only de-leveled once in Pyros and that was due to an NM pop which happened at the time before a friend and I could find a group. I also de-leveled twice in BA do to raid wipes where everyone died but sprite island with the discord resulted in a very quick re-level for all those that needed it.

    Content was not meant to be running around solo and if you did you took the risk of not getting a raise.
    (2)

  4. #34
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Deceptus View Post
    So you'll have a zone with 72 in it but randomly choose 24-48 of them to participate in a battle that provides bonus rewards and you DON"T think there's going to be animosity or griefing?
    There might be, but it's probably easier to set difficulty for 24-48 people than 72. Also, not everyone may want to join, and the random choosing is only if the number of people who want to join exceeds the limit of that particular engagement.
    Then you have the solo battle. From what we've heard you have to be the best person in the fight.

    If you don't think FC's / Linkshells / Discords aren't going to pick one person to try to boost for prestige you are out of your mind.
    In an MMORPG, having friends that you play with always gives benefits.
    Playing as a Tank or a Healer? Not happening.
    That depends on how they calculate the best.
    Same as Eureka, the gear you earn in Bozja will essentially be useless in the content you earn it in. All of those 5 slot melds in the gear? Gone with sync.
    That's a good thing considering anyone from level 71 and up can enter.
    These systems simply seem extremely not thought through enough.
    It may not be perfect, but nothing shown so far would make me think that.
    (4)

  5. #35
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Tlamila View Post
    What I particularly think it's a mistake repeated from Eureka is delevelling when you die. It's literally the reason that kept me from even trying Eureka this whole time.
    I don't like that either, but it seems in this case, you only lose mettle when you die. Since you apparently talk to an NPC to use your mettle to rank up, it's possible you won't rank down and just need to farm more mettle to meet the requirement to rank up, maybe.
    (3)

  6. #36
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Judging from what those power point slides showed, I'd say they learned alot. But okay. It also looks like they are adding some Wings of the Goddess stuff from FF XI, namely the Campaign type content.
    (7)
    Last edited by Vahlnir; 07-23-2020 at 04:58 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #37
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Deceptus View Post
    Then you have the solo battle. From what we've heard you have to be the best person in the fight.

    If you don't think FC's / Linkshells / Discords aren't going to pick one person to try to boost for prestige you are out of your mind. Playing as a Tank or a Healer? Not happening.
    They specifically mentioned a condition could be something akin to never getting hit once by an AOE during the skirmish fight. Without knowing all the conditions required to be selected, it's hard to make any assumptions, as all the conditions could be independent of the ability for a group to help you. No amount of damage boosting would help you avoid an AOE. There might be debuff-based mechanics that you'll have to execute correctly or you get disqualified from being the chosen one, who knows.

    They might also program it to ignore all outside help and base it off your own merits/damage/healing without augmentation.
    (7)

  8. #38
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Deceptus View Post
    Anyone else remember the whole "Portal Sniping" Fiasco from Eureka? Well, get ready for Portal Sniping 2.0.


    So you'll have a zone with 72 in it but randomly choose 24-48 of them to participate in a battle that provides bonus rewards and you DON"T think there's going to be animosity or griefing?
    There will be animosity, though probably not the way you are thinking.

    Animosity will come from those who worked to spawn the fates (assuming that you have to do fates to get the triggering tag to spawn the battles) towards those who sat AFK in “town” and got selected to fight in these battles.

    There was more animosity towards AFKers in Eureka than against the few instances of “Portal Sniping.”

    Quote Originally Posted by Deceptus View Post
    Then you have the solo battle. From what we've heard you have to be the best person in the fight.

    If you don't think FC's / Linkshells / Discords aren't going to pick one person to try to boost for prestige you are out of your mind. Playing as a Tank or a Healer? Not happening.
    We don’t know how the scoring will work on “who is the best” to get that one-on-one.

    Even if what you said is true, why would we not be boosting our best person for the chance to go into one-on-one fight?

    This is no different than boosting the best geared and skilled damage dealers when doing endgame in FFXI. We had parties set up that the best damage dealers would be consistently boosted through bard swaps, assigned corsair for buff roles, and outside RDM/WHMs to keep Haste applied. This is a legit strategy that had us getting the most out of the time limited zones we were in.

    If my FC does this, you bet I am going to do whatever I can to boost our better FC mates.

    By the way, we had a scoring system in FFXI for Campaigns battles. Within these battles, you got a certain amount of EXP based on your actions, with caps on certain actions. So healing gave you a certain amount of exp, taking damage did, dealing damage did, buffing people did, enfeebling enemies did, etc.

    I am very sure FFXIV has something more robust than what FFXI has and it wouldn’t be just “damage dictates the best.”

    Quote Originally Posted by Deceptus View Post
    Same as Eureka, the gear you earn in Bozja will essentially be useless in the content you earn it in. All of those 5 slot melds in the gear? Gone with sync.
    And? Most of our “normal” content is gear synced. Hell, one of the two expert dungeons has iLevel sync!

    Also, Bozja is side content with a parallel leveling system. Instead of you gaining iLevels to go through content easier, it uses its own system (like elemental levels in Eureka). This should not be a surprise to anyone who know about the eLevel system in Eureka.

    To be honest, I have no idea what you are upset about. Did you have some expectations that were not met?
    (3)

  9. #39
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    The Fate "lock" makes this new eureka a lot better than Eureka. This way they can truly balance these fights to be challenging and not the snorefest that was Eureka. Also the mettle system fixing the AFK-Train is a huge step forward.

    They basically implemented many of the ideas I suggested for the open world Fates, a coincidence like that goes to show, in my opinion how great this new Eureka zone will turn out to be.
    Now, just move this exact system to the open world in the 6.0 areas. Fates being used to level is an outdated system, make Fates for other things like super rare achievement mounts, weapons, and glamours.
    (1)

  10. #40
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MariaArvana View Post
    No amount of damage boosting would help you avoid an AOE.
    An unwanted Rescue might prevent someone from avoiding an AoE. That wouldn't be very fair.

    Quote Originally Posted by Tlamila View Post
    What I particularly think it's a mistake repeated from Eureka is delevelling when you die.
    I agree. At least they fixed mounts and alt leveling. Hopefully they also got rid of the problem that you couldn't raise your level in a party where someone is much higher level than you, which prevented you from playing with friends.

    Hopefully we will hear more about the ways to build a relic weapon outside the instance.
    (2)
    Graphics
    MSQ
    Viper

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