Quote Originally Posted by Jojoya View Post
It's the amount of representation that's at issue.

There are far more sexy, scantily clad female human normal/near-normal NPC models than sexy, scantily clad male human normal/near-normal NPC models. When there's such a massive difference in representation, you're going to get claims of sexism because not all the preferences of the player base are getting equal representation. It's been an issue pretty much throughout video game history. The industry is still defaulting NPC models (and advertising) to appeal to the straight males (which can have a side benefit of appealing to non-straight females) while mostly ignoring the straight females and non-straight males.

Try drawing up a list of all the sexy, scantily clad male human normal NPC models in the game then compare it to a list of ll the sexy, scantily clad female human normal NPC models. Straight females and non-straight males would love to see their preferences represented just as much as straight males and non-straight females get their preferences represented.

If representation were close to equal, most of the claims of sexism would disappear (won't claim all, we all know some people are still going to complain regardless).
Whether people like it or not gamers, as in those who have multiple consoles, large game libraries, are more prone to buying new games/systems at release, etc, are predominately male. That's not sexism, that's just statistics.

Barring that, I'd have to agree with Amnmaat that women are traditionally viewed as beautiful, elegant and graceful while guys are viewed as rugged and rough. I think the designs are meant to reflect that.