Thanks! I actually looked into the credits myself and found this:
The battle system team saw the previous lead, Kei Sato, leave, then get replaced with someone who was on the team prior, and we got a new assistant designer. So the situation hasn't changed at all, really... Still just 4 people. I gotta hold out hope for Hironori Isami to turn out to be a healer main, honestly. Or for Tsuyoshi Yokozawa to have some kind of interview / Q+A / dev workshop panel in the near future so that we can raise our concerns to the person in charge directly. This team is almost certainly overworked, given how small they are in relation to everything going on around them (looking at you, all the dozens of people involved in encounter design.)
Blue Mage is technically a "6th" role, since I don't see a separate listing for them, isn't it? If we go with the flawed "deeps = 3 roles lol" logic. So we've got 4 people working on 6 roles... w-why? why isn't this team twice its current size? twelve, answer me, whyyyyy
Someone made a post earlier this month(?) that answers that question. I can't find it at the moment, but lemme paraphrase it:
Yoshi-P wants more people on his team, but it's hard to actually expand the team. He feels he ultimately has to find people that already have certain job experience and who have already worked with the team to some extent so you're not adding people who might not work well with the rest of the team, and because training people in takes way more work than you'd think.
Blizzard tried to hire some new people to help work on WoW before Warlords of Draenor (I think that post said WoD...) and trying to integrate the new people in took away a lot of dev time. Then, after they had all these new people there was actually a content bottleneck where more stuff was being made than the QA team could review and balanced and checked both against the existing content as well as the new content everyone was trying to add.
In the end, ironically, because they hired more people a lot less content was able to be put into the game than usual.
I'm not saying that FF14 is healthy with 4 people working on jobs, but Yoshi P has expressed he isn't in a position where he can just hire some people and see who works out.
E4S Clear no healer
Feel like this has interesting implications for fight design/healer design.
I really hope that's not the future SE has been aiming towards...
Even if that's only possible because pld and smn are both extremely overpowered. (pld has godly self sustain, can solo lots of content every other job can't) its still incredibly damning.
edit: what this should be taken as, is proof that healing requirements are too low between lack of frequency and levels of damage and that SE's pure healing ideas need to be confined to the bin permanently and start giving us back our downtime dps abilities again
Last edited by Recon1o6; 07-16-2020 at 07:15 PM.
1st off impressive grats to themE4S Clear no healer
Feel like this has interesting implications for fight design/healer design.
2nd While having 30 ilvs more than max gear when this was current it highlights how low healing requirements are that you can ignore an entire role within the same expansion the content is released in, not even half way done at that, this will get easier from patch 5.4 due to another 30 ilvs of gear being added.
I hope this may finally be the thing that gets them to open their traps about their healer direction, slim hope as that is, if this was 6.0 I would've write it off as unsync shenanigans but it's not there equal level to it a role should not be allowed to be taken out, you couldn't do that with Neo or Godka.
Small correction the video has them in gear that is equal to the max when E4s was current so savage when it is relevant can be done without a single healer, devs care to comment? No silence and twiddle thumbs and bury your head in the sands that healers are fine when HIGH END CONTENT DOESN'T NEED THEM?!! Ok enjoy continuing down the path where healers will eventually be left out of groups in all content barring df due to your ineptitude.1st off impressive grats to them
2nd While having 30 ilvs more than max gear when this was current it highlights how low healing requirements are that you can ignore an entire role within the same expansion the content is released in, not even half way done at that, this will get easier from patch 5.4 due to another 30 ilvs of gear being added.
I hope this may finally be the thing that gets them to open their traps about their healer direction, slim hope as that is, if this was 6.0 I would've write it off as unsync shenanigans but it's not there equal level to it a role should not be allowed to be taken out, you couldn't do that with Neo or Godka.
The best time to start something is NOW. Time will pass regardless. From what I see in the credits you have one battle design manager, 2 people working hard, and one intern learningSomeone made a post earlier this month(?) that answers that question. I can't find it at the moment, but lemme paraphrase it:
Yoshi-P wants more people on his team, but it's hard to actually expand the team. He feels he ultimately has to find people that already have certain job experience and who have already worked with the team to some extent so you're not adding people who might not work well with the rest of the team, and because training people in takes way more work than you'd think.
Blizzard tried to hire some new people to help work on WoW before Warlords of Draenor (I think that post said WoD...) and trying to integrate the new people in took away a lot of dev time. Then, after they had all these new people there was actually a content bottleneck where more stuff was being made than the QA team could review and balanced and checked both against the existing content as well as the new content everyone was trying to add.
In the end, ironically, because they hired more people a lot less content was able to be put into the game than usual.
I'm not saying that FF14 is healthy with 4 people working on jobs, but Yoshi P has expressed he isn't in a position where he can just hire some people and see who works out.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
It might be, in a sense, three and a half now.Thanks! I actually looked into the credits myself and found this:
The battle system team saw the previous lead, Kei Sato, leave, then get replaced with someone who was on the team prior, and we got a new assistant designer. So the situation hasn't changed at all, really... Still just 4 people.
Here's the Stormblood credit section (Sato is separate).
Here's Heavensward.
'Assistant' Battle System Designer seems like it's a bit less weighty.
Perfection is an unattainable ideal. 'Tis the paradox of the immaculate carrot. - Cookingway
Assistant might mean they're new to the team, but being mentored. So, I guess that applies the whole "you get less work done while mentoring" thing. Maybe we actually only have, effectively, 2 people on the team right now.
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