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  1. #1
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    I am not a hardcore fighting game player anymore; but back in 2019, a pro fighting game player named Momochi commented on how many fighting games are taking the 'if we make it easier, then more people will play our game' like how the FFXIV devs over simplified the healers and tanks. In his argument, he states that simplifying the game doesn't generate new players. Rather, most still quit either way, and the oversimplification of the game frustrated veteran players, causing a split in the community. At worst, some veterans even quit! This happened with Street Fighter 5 and Mortal Kombat 11, and I believe the same exact issue is happening with the healer and tank communities in FFXIV.

    Making the game easier won't fix any problems as good players will always do good and newbies with no patience will get frustrated and quit. Tanks and Healers are still played less compared to DPS classes. Making the jobs easier did nothing! All SE did was frustrate veteran players by limiting their playstyle and removing job identity.

    If you want to see Momochi's argument, here's a link: https://www.youtube.com/watch?v=cBmjwMgDQ0U
    (11)
    Last edited by currentlemon; 07-24-2020 at 08:19 AM.

  2. #2
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by currentlemon View Post
    I am not a hardcore fighting game player anymore; but back in 2019, a pro fighting game player named Momochi commented on how many fighting games are taking the 'if we make it easier, then more people will play our game' like how the FFXIV devs over simplified the healers and tanks. In his argument, he states that simplifying the game doesn't generate new players. Rather, most still quit either way, and the oversimplification of the game frustrated veteran players, causing a split in the community. At worst, some veterans even quit! This happened with Street Fighter 5 and Mortal Kombat 11, and I believe the same exact issue is happening with the healer and tank communities in FFXIV.

    Making the game easier won't fix any problems as good players will always do good and newbies with no patience will get frustrated and quit. Tanks and Healers are still played less compared to DPS classes. Making the jobs easier did nothing! All SE did was frustrate veteran players by limiting their playstyle and removing job identity.

    If you want to see Momochi's argument, here's a link: https://www.youtube.com/watch?v=cBmjwMgDQ0U
    Short, sweet, and to the point. Thanks for sharing this, I agree that it fits the situation too well, though 14 does have one unique thing that differs from fighting games: Duty Finder... DF feels like kind of a thorn in the side of getting the dumbing-down of healers addressed, because, "well, people are still playing it, right? 25% of all slots have to be this, and DF congestion hasn't been TOO bad, right?" There's a subset of players who play healers specifically to avoid DF congestion as much as possible. This leads to people with zero investment whatsoever in any intrinsic factor of the role playing it, solely queueing as it for the extrinsic duty rewards. Healers could've gotten an even worse rework, and there would be some non-veterans that would still play it, because it's required. Getting queued with a player like that is like playing against someone who only mashes their one-button combos- .


    Yeah... It's not just that healers being bad is bad for healers. Giving healers a good rework that makes them happy will make everyone who plays with healers happy, too. Things spiral both ways.
    (2)

  3. #3
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Hence I take the view, don't make healing easier, sure try to give it a low skill floor, but gives people more tools to help improve and build confidence and feel like they can do this.

    What's more rewarding, finding healing is easier so you can clear more content?

    Or learning to heal better and earning that content and being like, "holy shi I healed that?"

    A low skill floor is there to give a good entry point for newbies, but a higher skill ceiling allows for the job to be more interesting once you have gotten used to the core gameplay mechanics.
    (4)
    Last edited by Saefinn; 07-24-2020 at 10:26 PM.

  4. #4
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    I finally joined a static and am having a good time... but I ain't playing healer anymore.
    (1)

  5. #5
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by currentlemon View Post
    I am not a hardcore fighting game player anymore; but back in 2019, a pro fighting game player named Momochi commented on how many fighting games are taking the 'if we make it easier, then more people will play our game' like how the FFXIV devs over simplified the healers and tanks. In his argument, he states that simplifying the game doesn't generate new players. Rather, most still quit either way, and the oversimplification of the game frustrated veteran players, causing a split in the community. At worst, some veterans even quit! This happened with Street Fighter 5 and Mortal Kombat 11, and I believe the same exact issue is happening with the healer and tank communities in FFXIV.

    Making the game easier won't fix any problems as good players will always do good and newbies with no patience will get frustrated and quit. Tanks and Healers are still played less compared to DPS classes. Making the jobs easier did nothing! All SE did was frustrate veteran players by limiting their playstyle and removing job identity.

    If you want to see Momochi's argument, here's a link: https://www.youtube.com/watch?v=cBmjwMgDQ0U
    Good argument as it applies to fighting games, but people go to a fighting game and a theme park MMO for different things.
    (0)

  6. #6
    Player
    Dragonexx's Avatar
    Join Date
    Mar 2020
    Location
    Ul-Dah
    Posts
    37
    Character
    Lachelle Kisne
    World
    Mateus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ItMe View Post
    Good argument as it applies to fighting games, but people go to a fighting game and a theme park MMO for different things.
    He was talking about fighting games, but the idea applies to gaming in general. If you dumb things down, lowering the skill ceiling and removing depth, then people might join, but they'll get bored easily and won't stick around. This applies regardless of whether your game is a fighting game, an MMO, a TTRPG, a platformer, a beat 'em up, or whatever.
    (5)

  7. #7
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    as much as theres lots of people quitting healing here all i see is an extremely jumping number of healer in jp server, it used to be a hour or two just waiting for healer to come for weekly savage now healer is tge first one to fill, so yeah the healer population is jumping at a superb rate here, my main who is an SMN also using healer to do weekly savage since a monyh ago, so i must the if the reason of healer simplification is to raise the population, they are succuss in it.
    (tank however, decresing in population for oversimplification xd)
    (1)

  8. #8
    Player
    Kinks's Avatar
    Join Date
    Mar 2019
    Posts
    25
    Character
    Mana Kane
    World
    Siren
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Miminming View Post
    as much as theres lots of people quitting healing here all i see is an extremely jumping number of healer in jp server, it used to be a hour or two just waiting for healer to come for weekly savage now healer is tge first one to fill, so yeah the healer population is jumping at a superb rate here, my main who is an SMN also using healer to do weekly savage since a monyh ago, so i must the if the reason of healer simplification is to raise the population, they are succuss in it.
    (tank however, decresing in population for oversimplification xd)
    I guess they really do just want anyone be able to faceroll on the keyboard and heal effectively. Hearing that is a discouraging, I was holding out for changes to scholar kit to be more fun, but I really might end up quitting for good. I love the storyline, but as a healer its so dry and boring to actually play.

    Edit: but that tanks decreased due to over simplification made me lol a bit
    (4)

  9. #9
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Kinks View Post
    I guess they really do just want anyone be able to faceroll on the keyboard and heal effectively.
    Shit like this is really discouraging when I'm trying to learn healing and it feels like a struggle :,(
    (0)

  10. #10
    Player
    Kinks's Avatar
    Join Date
    Mar 2019
    Posts
    25
    Character
    Mana Kane
    World
    Siren
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ItMe View Post
    Shit like this is really discouraging when I'm trying to learn healing and it feels like a struggle :,(
    And its discouraging to us who have played for years only to have the skill ceiling smashed on our heads.

    You can always practice more, and you will get better and eventually it wont feel like such a struggle, yes right now I know it probably feels crappy for you, but you will get better. One day you'll get to the point where even you'll see that the downtime and having just '1 1 1 1 2 ' as your skill rotation will wear you out.

    Edit: Also, us asking for our dps skills back isn't going to make or break your current experience either; you can still play healer in whatever fashion you want to and decide to, but the play style of many Scholars got kicked to the curb.
    (15)
    Last edited by Kinks; 07-25-2020 at 09:46 AM. Reason: I speak for Scholars only because I'm only a lvl 50 Astro :x

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