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  1. #1
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    There's a big difference between a game as a whole being based around a grind and a portion of a game being focused around a grind. Only Pagos was overly tedious and that was remedied quite quickly.

    A lot of people burned themselves out on Eureka because they simply did not pace themselves or recognise that it was a long term project, not something to rush in a matter of days.
    (1)

  2. #2
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Theodric View Post
    There's a big difference between a game as a whole being based around a grind and a portion of a game being focused around a grind. Only Pagos was overly tedious and that was remedied quite quickly.

    A lot of people burned themselves out on Eureka because they simply did not pace themselves or recognise that it was a long term project, not something to rush in a matter of days.
    The main issue I have with it is that they didn't devise an alternative route. The nerfs help but it's just not the same. At least they're future-proofing the Bozja instance better.
    (3)
    When the game's story becomes self-aware: