Quote Originally Posted by HeulGDarian View Post
You know you guys are overestimating the arr ex trials, the least clearable one ramuh has like 4 mechanics : tank swap, Fear cleansing ,Adds ,Chains. You can make an arguement that having to pick orbs to lower ramuh dmg is also one but its something that can be done by one person , and wouldnt you know thats an easy requirement to fulfill.
Do you know why Ramuh EX is the least clearable one synced in Mentor Roulette? It's because the tank swap AND the "pick the 3 orbs" mechanics for Shock Strike is heavily tank dependent. If the tank does not have the 3 orbs to have the "Surge Protection" buff, the tank will get one-shotted by Shock Strike. To make things much worse, Shock Strike ignores and goes through tank immunity effects. Should the tank get one-shotted from Shock Strike, most runs usually snowball into a wipe from there.

Let's not even get to the part where people tend to get uncoordinated for fear cleansing. It's bad enough people are bad at this mechanic in the Hard story version. Not cleansing here in Extreme mode will be fatal for the ones who don't have the Surge Protection buff.

Finally, the tether mechanics requires only one person of the tethered pair to get 3 orbs. Letting the tethers remain is more punishing in Extreme mode when synced. Don't forget that tanks still need their surge protection buff from getting 3 orbs.

Coordinating these mechanics synced in a random pug group via roulette is extremely difficult for the average person.