you know i left nn cause there were people who talked in french all the time telling me to stop talking (and i dont mean helping new players), multiple times so i just left cause i didnt need to be there to help new players, but at some point ,cause everytime a fck mentors thread comes there is always a passive aggressive with sarcastic remarks conversation pic, i started wondering if there are people who just go in there to instigate drama just cause. At least i met a really good friend in there , with which i still hang out even in other games![]()
EX fights have ZERO business being in the Mentor Roulette. I've said it since they started putting them into them.
Straight up. That level of fight requires too much communication, coordination, and skill for the type of players who need it level synced.
Last edited by Deceptus; 07-10-2020 at 07:11 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Player
I've actually got a .txt file on my laptop with notes on all the ARR EX mechanics just in case I need it whenever I wind up with the 1500 comms I need to recertify and start doing Mentor Roulette again.
That being said, I'm also of the opinion that EX trials shouldn't be in Mentor Roulette to begin with. EX simply isn't roulette content and no part of the mentor certification process prepares you for EX content, yet the roulette requires it anyway?
I'm of the opinion that, if people wish to learn a fight, then they should form a group or join one with the intention of learning. Half of the Ex trials are probably doable in a Mentor Roulette timer, but only if people are willing and able to learn. There's quite a few of them though that will probably require multiple attempts for a new player to learn the fights thoroughly, such as Ramuh, Thordan, Suzaku and most recently Memoria Misera (I don't think that's in the roulette yet? Idk. I hope not).
And that burden should NOT fall to the mentors to do through a roulette because the chances of anyone getting anywhere are slim to none when you throw 8 random people together. A mentor's job is to help people, but they can only help those who are willing and able to be helped. And Ex trials through the DF do not usually provide them with the people who could actually put that help to use. It is mostly players saying "YOLO!" and queueing up.
Player
Just think of when Hades EX goes in. There are so many mechanics in it where one person not in the right spot will wipe the party. I've even been in Titania EX farms where dps following healers with chains would wipe the party. Of the ones so far, Innocence seems to be the easiest for one person not following a mechanic. Of the ARR ones, most I've found are doable if 6 of 8 people listen unless the two healers are the two that don't listen. The day Shiva Unreal was announced I cleared Shiva EX in just 3 pulls in mentor with a group and figured good practice for the unreal fight.
Last edited by Rosa_Frandlia; 07-09-2020 at 11:49 AM. Reason: u
And that is something I agree with. However, it helps no one if the group is getting nowhere which happens more often than you seem to think. I just feel that Extreme trials are a bit excessive. Not even from a roulette standpoint either. Simply from the simple fact that a lot of people can't handle them. I want to help people, and I did what I could while I had the crown. But you underestimate the incompetency that can occur. Again, you can't help those that either can't make use of it or don't want it.
That doesn't make me entitled or any less willing to help though. Just have to know when there's a losing battle and move on to the next, which happened a lot in regards to Extreme trials. Heck, it happens in party finder groups which are usually meant to filter out who has or hasn't done something. In the end, that don't mean much. The same outcome occurs even when the mentors outnumber the new players in a roulette.
I stopped doing the roulette long before I lost my crown due to the Shadowbringers updates. I could get it back if I wanted to put in the effort, but I'd rather not. Not because I don't want to help people. It is because I'm tired of trying to help those who don't want to be helped. So I can do it at my own discretion now, and I and pick and choose my battles. If me wanting to make better use of my time made me a bad mentor, so be it. But my intention really was to help people. Extreme trials weren't really the place to do that because the information being conveyed was rarely understood or put into practice. Just...zerg the boss, die, rinse and repeat. How does that help anyone? The answer is this...it does not.
Without the crown I can lend a hand without the stigma or pressure. Don't even get me started on the crap I got for just trying to help simply because I had a crown next to my name. There were a few occasions where I tried to help, politely and in a civil manner, and I was simply disregarded for being one. At times it wasn't even rewarding to have the mentor status. Quite the opposite, actually. I suppose I am a former disgruntled Mentor which perhaps clouds my vision a bit.
That's probably fairly server specific.
While Hyperion certainly has its moments, it's for the most part classier than the other servers I've visited. As soon as I world visit to do some market board shopping I'm blasted with nonstop nonsense from the other servers.
Ex fights aren't endgame.
They're one or two steps easier than it. It's good that people will have some sort of hail mary in their queue when they try these fights for the first time, even if the best they get is teachings on how to use party finder.
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Do you know why Ramuh EX is the least clearable one synced in Mentor Roulette? It's because the tank swap AND the "pick the 3 orbs" mechanics for Shock Strike is heavily tank dependent. If the tank does not have the 3 orbs to have the "Surge Protection" buff, the tank will get one-shotted by Shock Strike. To make things much worse, Shock Strike ignores and goes through tank immunity effects. Should the tank get one-shotted from Shock Strike, most runs usually snowball into a wipe from there.
Let's not even get to the part where people tend to get uncoordinated for fear cleansing. It's bad enough people are bad at this mechanic in the Hard story version. Not cleansing here in Extreme mode will be fatal for the ones who don't have the Surge Protection buff.
Finally, the tether mechanics requires only one person of the tethered pair to get 3 orbs. Letting the tethers remain is more punishing in Extreme mode when synced. Don't forget that tanks still need their surge protection buff from getting 3 orbs.
Coordinating these mechanics synced in a random pug group via roulette is extremely difficult for the average person.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
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