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  1. #1
    Player
    Silverneck's Avatar
    Join Date
    Apr 2018
    Posts
    19
    Character
    Jubei Chen
    World
    Leviathan
    Main Class
    Samurai Lv 80
    I just wish the devs would give us feedback on monk. Like saying hey we are seeing the feedback on the forums and working it into our design.

    I also dislike when they make comments on jobs like we see people complaining about a job but the players aren't providing any solutions. When did it become the player's responsibility to improve the job? I thought it was we criticize and they make creative solutions that the majority enjoy.

    I mean IMO they flat out lied about improving monk in shadow bringers and there as been radio silence on any of the issues since.
    (9)

  2. #2
    Player
    Sion_Atlasia's Avatar
    Join Date
    Jan 2014
    Posts
    1
    Character
    Sion Atlasia
    World
    Midgardsormr
    Main Class
    Monk Lv 80
    Quote Originally Posted by Silverneck View Post
    I mean IMO they flat out lied about improving monk in shadow bringers and there as been radio silence on any of the issues since.
    Personally, this is what I find most disappointing. I don't have anything to offer in regards to monk's current design, as many in this thread have already pinpointed the issues and offered interesting solutions.

    But to vent my own thoughts; I've been playing monk for years (since Heavensward) and will continue to do so, but Shadowbringers has been a particularly hard pill to swallow. I was in sheer disbelief with how monk launched in 5.0. "How could this have happened? Surely it was tested before being shipped, right? What happened to the promises?". Monk has always been neglected and I thought launch 4.0 monk would be the worst of it, but this one really stung. It felt like a bad joke, almost malicious to me.

    The adjustments in 5.05 were greatly appreciated but there's still much more that can be done. Broken trust can still be repaired. And as the OP said, we shouldn't have to wait until 6.0.
    (6)
    Last edited by Sion_Atlasia; 07-06-2020 at 04:40 PM.

  3. #3
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silverneck View Post
    I mean IMO they flat out lied about improving monk in shadow bringers and there as been radio silence on any of the issues since.
    Quote Originally Posted by Sion_Atlasia View Post
    The adjustments in 5.05 were greatly appreciated but there's still much more that can be done. Broken trust can still be repaired. And as the OP said, we shouldn't have to wait until 6.0.
    For all that the 5.05 changes were appreciated, they were also almost entirely addressing old complaints in a completely not-timely manner, some of which even dated back to ARR.

    -Mantra having a range bigger than a thimble has been requested since ARR.
    -Form Shift refreshing Greased Lightning was requested in Heavensward.
    -Meditation not requiring spamming out of combat has been requested since Heavensward.
    -Riddle of Fire's slow was the biggest complaint about Monk in Stormblood.

    The only new problems they fixed were:

    -Form's increased to 15 seconds, which addressed a system wide change for 5.0 they forgot to implement on Monk.
    -Riddle of Earth needing an entirely new effect because Form Shift was going to replace it while actually being effective.
    -Meditation and Enlightenment requiring you to be in combat which fixed... I'm not sure what? It was probably done to prevent using a Forbidden Chakra at the beginning of a fight and immediately getting another one or something.

    They were the sort of changes that would have been made for launch if the devs had actually been taking peoples feedback from Stormblood for its Shadowbringers iteration. But the mere fact that Riddle of Fire kept its slow when it was universally hated is pretty indicative of the devs not taking feedback at all.
    (7)
    Last edited by SpeckledBurd; 07-07-2020 at 11:08 PM.

  4. #4
    Player
    Heidrek's Avatar
    Join Date
    Jul 2020
    Posts
    6
    Character
    Heidrek Warsong
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Sion_Atlasia View Post
    Personally, this is what I find most disappointing. I don't have anything to offer in regards to monk's current design, as many in this thread have already pinpointed the issues and offered interesting solutions.

    But to vent my own thoughts; I've been playing monk for years (since Heavensward) and will continue to do so, but Shadowbringers has been a particularly hard pill to swallow. I was in sheer disbelief with how monk launched in 5.0. "How could this have happened? Surely it was tested before being shipped, right? What happened to the promises?". Monk has always been neglected and I thought launch 4.0 monk would be the worst of it, but this one really stung. It felt like a bad joke, almost malicious to me.

    The adjustments in 5.05 were greatly appreciated but there's still much more that can be done. Broken trust can still be repaired. And as the OP said, we shouldn't have to wait until 6.0.
    I'm gonna echo this because it says exactly what I was gonna say. When I looked at the list of things that were removed versus what was added in Shadowbringers, my exact thought was 'What is the design philosophy here?' I know that the TK rotation was not universally loved but I happened to be a massive fan of it and am sad that we don't have anything like that to replace it. I will also continue to play the class because it's still the most fun to me (warts and all) but I would very much like see a rework for the next expansion. There's a missing sense of evolution as well as shortcomings in realize the (to me) enjoyable lore and background of the job.
    (2)