Problem: We are killing/clearing the MSQ too fast.
Solution: Slow us down. (cap our our damage ilvl to 70-90?)
This way nobody dares to charge and pull every thing in the dungeon.
Problem: We are killing/clearing the MSQ too fast.
Solution: Slow us down. (cap our our damage ilvl to 70-90?)
This way nobody dares to charge and pull every thing in the dungeon.



My first experience with Prae was back when i90 was the highest, I was lucky enought to see the cutscenes first time and not get kicked for it, but that also meant that I was seeing them back to back. Nothing short of i45-i65 sync would stop people from doing mass pulls (and even then I wonder if they'd do it anyway).
I most certainly would try.My first experience with Prae was back when i90 was the highest, I was lucky enought to see the cutscenes first time and not get kicked for it, but that also meant that I was seeing them back to back. Nothing short of i45-i65 sync would stop people from doing mass pulls (and even then I wonder if they'd do it anyway).
Then nobody would run it unless they offer 2-3 levels of experience and half the tomestone cap. The problem with MSQ roulette as somebody else pointed out is that the rewards are too good to ignore. Rather this roulette is part of many players' daily chores because there's such a lack of suitable XP sources in the game particularly if you're DPS or you're trying to level a role you're not comfortable with.
The correct fix (IMO of course) involves serving that need. We need better options for levelling. Story XP is stingy enough that you'll run into a wall unless you're overlevelled at the start of the patch. PotD/HoH, leves, and FATE grinding all have issues. Kinda hard to "grind" dungeons when DPS queues are 30+ minutes.
Only then can they convert Rhytalyn, CM, and Prae into solo instances. Perhaps Square gets that and that's why addressing MSQ roulette was stated to not be part of the 5.3 adjustments.
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