Thank you for all of the replies.
My character is out of Praetorium.
I guess I was either out of the game long enough, or a GM saw my request to move my character so I do not see the end cutscene of out context. Probably the former since my character is in the Waking Sands instead of Northern Thanalan.
For some of the later replies who find my post to be self-entitled or aggressive, well, I'm sorry. But not one time did someone say "we are high level players rushing for rewards". No one said "just stick with us and click on this thing". The only things going on in chat were people joking around or not chatting at all. No one tried to explain anything when I asked.
Not when I got killed by a train of mobs after not clicking on a door that wasn't obvious. Not after I missed the Magitek key because and had to go back for it. (In many previous dungeons all 'key' like items are group progress and only require a single player to click it for the group). This got me skipped ahead a cinematic or two when I'm on my way up the elevator and suddenly my character is blowing everything up and challenging Gaius.
If you do not understand how being teleported around left and right, not getting responses from chat, and seeing cutscenes you haven't advance to yet can be a jarring and negative experience for a new player, than I am sorry to have wasted your time.
I've experienced rushing before in other dungeons when people are leveling new jobs. I'm not new to it. The post was two fold. One about the dungeon community and new players, the other about the design itself. I can rush when it's time to rush. And I can deal with unresponsive chat when people just want to get things done. It's the antipodal combination of such conduct inside the MSQ that upsets me.
Now that I'm out I'll see if I can find an organized run. Or at least just watch the cutscenes in proper order at an inn before accepting the Epilogue quest.
Thank you again for all the replies. Even the "go watch youtube" guy.