People that run MSQ for exp will not care sll thst much if it gets changed to a solo instance, they will just move on to the next exp method prob frontlines.It's amazing that Enix has literally bribed people with a huge chunk of exp and tomes, specifically to help the new players through these MSQ dungeons and players still refuse to do so, simply taking the bribe and leaving the new player in the dust with "lol that's Prae".
I hope you guys realize they will rework these into solo instances, remove MSQ roulette, give you nothing back to replace it and that's 100% on the playerbase. MSQ roulette is not daily exp that you are entitled to.



The thing is...Is it? Is player acquisition for a game this age that much more important than retention? IMO neither should trump the other. There needs to be balance. Too many games flip off their veterans while chasing "untapped demographics" that just don't exist.
Do I think the MSQ roulettes would be better off as solo instances? Unequivocally. Do I think not addressing the XP or tome farming would damage retention? Very much so.This. And with fewer roulettes, existing roulettes have better saturation. It's not a 1:1 thing since not everyone who did MSQ roulette will do the others (it's a popular one if people are not going to be playing the game, like watching videos or playing on their phone), though for those duties that might have slow turnover time, or for people trying to queue for a post-expansion trial a bit late, they'll get in the game faster.
Also, bear the irony of the fact you are bringing up existing players for content that is old, anyways. So what's our loss? XP, of which people who have cleared ARR already have so many great sources? Pretty minimal, especially since pixies give us so much XP now, and people at high level in general already have a greater density of roulettes to choose from, and more and more and more stuff is coming out several times a year at any moment besides now, most of it aimed at established players.





It's a shame that this happened as it ruined the experience for you. Been happening for years though, but at least SE didn't repeat the same mistake twice.
Heck, it took me 4-5 days to reach lvl 50 during ARR launch week as DRG, and by that point people were already skipping/rushing. I missed most of the boss fights in Prae because I was watching cutscenes as intended. Thankfully no one cared, and I requeued again right after to experience the fights themselves, but the dev team clearly didn't think that through.
It's a nice concept, but they failed to account for how people act when they want their tomes apparently. The forced cutscenes were a band aid fix of sorts, but I still don't think it addressed the underlying problem. They need to be solo instances, in my opinion. Period. Hopefully you will tough it out because the experience gets better, I promise. I wouldn't let one bad experience ruin what could very well be an enjoyable experience if you can move past it.



The ideal outcome is they sack MSQ roulette, make those solo duties, and distribute the XP elsewhere. A little could go into the 50/60 roulette, which some people skip since they feel it's not rewarding enough. ARR FATEs and pre-Stormblood hunt marks could also use a little love. There's places you can go to get XP that are actually fun to play that are worth highlighting and are more flattering for what FFXIV should be.
Of course, they could take out MSQ roulette and not improve XP elsewhere, though that's still the better outcome so that new players can have a much better experience.
Is it? Is player acquisition for a game this age that much more important than retention? IMO neither should trump the other. There needs to be balance. Too many games flip off their veterans while chasing "untapped demographics" that just don't exist.
Do I think the MSQ roulettes would be better off as solo instances? Unequivocally. Do I think not addressing the XP or tome farming would damage retention? Very much so.
Don't really get why veteran players would want to get rid of the MSQ roulette. It's the most efficient way to level up and farm poetics in the entire game; it's a massive loss if it's gone. If you don't like it then level up and farm tomes with the crappier tools at your disposal. Veterans should be thanking SE and new players for the MSQ roulette as it exists.
I will admit it sucks for new players, though. Everything about the experience would be 100x better if it were a solo instance, but instead new players are forced to deal with this communities nonsense if they want to progress the story.
Player
Nothing about leveling actually teaches you how to play your class; the max ilvl synch is so high for everything the only time dungeons are even interesting is if someone doesn't know what they're doing. I'd rather level faster then get rid of my best leveling tool just so I can act elitist.What would you like vets to thank Square for? Is it allowing people to play and level a job without ever learning to play it? Giving the lazy players in this game a tool to hit a job's max level without having ever used a skill above level 50? No. MSQ Roulette should never of existed in its current form and I think it's one of the primary factors as to why the playerbase's general skill level is embarrassingly low.
If the main reason people would like to see it change is because the way it's currently set up sucks for new players, I guess I agree. It would suck to lose it, though. It makes leveling up alts a lot faster and the content is easy enough I can do it while working.Because MSQ roulette has been inherently flawed from the beginning due to the poor design of these two dungeons - a design SE has not repeated since.
I hate MSQ roulette. I usually don't even run it for EXP except when I'm in the 50~65 range on a new job, only been running it more often lately for Moogle Tomes as an addition. The only other tomes I'll ever get from it with what I use it for are Poetics, and I'm practically drowning in those just from my other daily roulettes on a level 80.
If they get rid of it I'll consider it not only a good thing, but not much of a loss on my end. They should have turned these into solo instances with NPC assistance a long, long time ago.
Last edited by Goji1639; 07-06-2020 at 12:00 PM.
Player




MSQ Roulette and being able to iLevel cheese into only getting the CT series are part of what's making the playerbase lazy imo.This is my primary issue with the community right now. You want your selfish little Netflix EXP drop every day at the cost of not knowing a damn thing about how to play the game. That means that you will need to be carried in the future, burdening 3-23 other players because you want an easy path. If it's elitist to feel that people should carry their own weight, so be it. I'd rather see people understand more and do better then flail at their keyboard randomly.
It also is exactly why I hate both MSQ roulette and CT. It's so stupid seeing people leave CM because it isn't as much EXP for less work (as in you spend most of Prae in movie mode as opposed to moving around burning trash mobs), or leave upon getting anything in Alliance roulette that isn't CT or the first two parts of the Mhachi series.
People need to stop being afraid of doing 'hard' (read: still easy but not brainless) content because they don't want to learn how to actually play competently. People need to stop continuing to be a burden on 3-7-23 other people because they're lazy and afraid of effort.
As for MSQ roulette, though - Alliance roulette gives about (give or take) as much EXP as Castrum does. There are plenty of EXP sources in the game beyond MSQ, and some of them are actually fun to play and don't force vets and newbies to butt heads the way these two dungeons have done since 2.1 dropped. If it goes, good freaking riddance honestly. We'll all be free of the burden then - new players wanting to experience ARR's climax properly, and old players who can't stand being forced to sit and watch the same crappy cutscenes over and over that we've seen since 2.0.
Last edited by Kaoru_Nagisa; 07-06-2020 at 12:47 PM.
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