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  1. #1
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    Quote Originally Posted by BrusselSprout View Post
    Would you keep return, then? Because as it stands return would pretty much negate what you have in mind.
    I'm pretty sure the 15 minute cooldown on return would deter too much rapid warping in the way you are thinking. Hell they could even bring back the 1 anima cost for Return forcing people who want to be lazy to pay in armour durabillity.

    Not saying it's what I'd do but it's a possabillity.
    (4)

  2. #2
    Player
    Majidah's Avatar
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    Majidah Sihaam
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    Balmung
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    Archer Lv 50
    Quote Originally Posted by Jynx View Post
    I'm pretty sure the 15 minute cooldown on return would deter too much rapid warping in the way you are thinking. Hell they could even bring back the 1 anima cost for Return forcing people who want to be lazy to pay in armour durabillity.

    Not saying it's what I'd do but it's a possabillity.
    ^ This. In an ideal world there would be an exp penalty, no return, and return like items (think PSO, how they had items that'd create a portal back into town that anyone could take for a limited time).

    But I'd settle with having the aetherytes be the ones that warped us at cost for anima, and return on a timer as it is now. Maybe a higher timer.
    (2)

  3. #3
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    Quote Originally Posted by Jynx View Post
    I'm pretty sure the 15 minute cooldown on return would deter too much rapid warping in the way you are thinking. Hell they could even bring back the 1 anima cost for Return forcing people who want to be lazy to pay in armour durabillity.

    Not saying it's what I'd do but it's a possabillity.
    Yeah bringing back the 1 mp cost would be sufficient probably in that case. I was taking the idea as intending to force travel to an aetherite before TP, but with return costing nothing, theres no point. People would just return to a crystal and TP anyways.

    I don't care for the idea, as it reminds me too much of having to seek out a crystal to refill MP. Did not enjoy that very much, no sir.
    (0)
    Quote Originally Posted by KiriA500
    Protip: An 8 hour nap is just called sleeping.

  4. #4
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    Majidah's Avatar
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    Majidah Sihaam
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    Quote Originally Posted by BrusselSprout View Post
    Yeah bringing back the 1 mp cost would be sufficient probably in that case. I was taking the idea as intending to force travel to an aetherite before TP, but with return costing nothing, theres no point. People would just return to a crystal and TP anyways.

    I don't care for the idea, as it reminds me too much of having to seek out a crystal to refill MP. Did not enjoy that very much, no sir.
    Actually bringing 1 anima would make no sense; with there being no exp loss people would just blood warp.
    (0)

  5. #5
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    Quote Originally Posted by Majidah View Post
    Actually bringing 1 anima would make no sense; with there being no exp loss people would just blood warp.
    They would do that anyways if you raised the timer and had no anima cost, so its kind of a moot point I guess. People are always going to find a way around this stuff.
    (0)
    Quote Originally Posted by KiriA500
    Protip: An 8 hour nap is just called sleeping.

  6. #6
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    Majidah's Avatar
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    Majidah Sihaam
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    Archer Lv 50
    Quote Originally Posted by BrusselSprout View Post
    They would do that anyways if you raised the timer and had no anima cost, so its kind of a moot point I guess. People are always going to find a way around this stuff.
    Hence the maybe before of a higher timer. Death would need to come with something like more drastic equipment damage.
    (0)

  7. #7
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    Quote Originally Posted by Majidah View Post
    Hence the maybe before of a higher timer. Death would need to come with something like more drastic equipment damage.
    As much as I don't like that, I think you're right. Not sure how else you could effectively "tax" death with no xp loss.
    (1)
    Quote Originally Posted by KiriA500
    Protip: An 8 hour nap is just called sleeping.