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  1. #161
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Fey View Post
    pity that isn't an animation: the mist coming out of the crystal coalescing. (bad for the GPU perhaps)
    I wish instead of a black loading screen we got an acid trip CS like entering promyvion in XI. Seriously. The animation is lame. Any improvement would be greatly appreciated--especially if it tied into the lore.
    (0)
    Last edited by Mychael; 02-01-2012 at 05:01 PM.

  2. #162
    Player

    Join Date
    Dec 2011
    Posts
    45
    Quote Originally Posted by Bulwarkz View Post
    I see - initially having to begin the travel sequence at an aetherite, as opposed to hitting a teleport key and bringing up all destinations from anywhere; basically the system in place now, with that one stipulation. That's not a bad idea, giving one the sense of a physical network in place instead of materializing in and out of thin air.
    It would be more consistent with their lore.
    (2)

    to be or not to be: sqrt( 4 b ^2 )

  3. #163
    Player

    Join Date
    Jan 2012
    Posts
    21
    Quote Originally Posted by Yellow View Post
    .. Anima gives everyone the ability to teleport right? So .. why restrict it to one job? That's silly

    There's a fair recharge on anima, so those who teleport everywhere will eventually run out and be forced to walk.

    I'm pretty sure we don't want to force people to walk, or allow this stupid idea of WHM unlimited teleports. Anima allows for a system that can balance out teleporting/walking.

    It really doesn't ruin the game at all... I use it all the time when I teleport with parties to La Nosca from Ul'dah saves us time and lets us get on with what we want to do.


    -- Also, Anima not feeling very 'Final Fantasy' to you? >:[ I wonder what people said about Final Fantasy VII (how different it is compared to the previous final fantasys)?
    Personally I think Anima did ruin the game somewhat, but it's not disastrous, I bet there's a better alternative out there or maybe a small tweak would do it. I just gets to be a bit knowing every measly adventurer could zip through space anytime from anywhere, at the cost of some strain on the soul. I know...it's in the "lore" but it's also a bit of a stretch.

    Also, as it is right now teleporting is not a spell nor an acquired skill..it's a press of a menu button, that also took away the RPG feel to it somewhat.

    In all fairness though, teleport shouldn't be restricted to a specific class. That too would take the fun away from some people, and maybe give rise to paid-tele service. So I understand why there are opposing voices here.
    (2)

  4. #164
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DoctorMog View Post
    True, it probably is.

    I'll admit that.

    I'm still allowed to have my opinions and share them, weather people agree, they are logical, or not.

    I'm not always right. I'm cool with that.
    XD
    This is why I do respect you.
    And I appreciate that you don't resort to name calling and personal attacks.

    I am a very mediocre player and still naive when it comes to games, and it probably shows here on the forums.

    But I have learned a lot from reading posts by people like you, who are much more skilled than I am -- even if our opinions may differ.


    Group hug. ^^
    (4)

  5. #165
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    I wish they'd keep anima but that it only worked when at an aetheryte.
    (1)

  6. #166
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    322
    Quote Originally Posted by Majidah View Post
    I wish they'd keep anima but that it only worked when at an aetheryte.
    Would you keep return, then? Because as it stands return would pretty much negate what you have in mind.
    (0)
    Quote Originally Posted by KiriA500
    Protip: An 8 hour nap is just called sleeping.

  7. #167
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by BrusselSprout View Post
    Would you keep return, then? Because as it stands return would pretty much negate what you have in mind.
    I'm pretty sure the 15 minute cooldown on return would deter too much rapid warping in the way you are thinking. Hell they could even bring back the 1 anima cost for Return forcing people who want to be lazy to pay in armour durabillity.

    Not saying it's what I'd do but it's a possabillity.
    (4)

  8. #168
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jynx View Post
    I'm pretty sure the 15 minute cooldown on return would deter too much rapid warping in the way you are thinking. Hell they could even bring back the 1 anima cost for Return forcing people who want to be lazy to pay in armour durabillity.

    Not saying it's what I'd do but it's a possabillity.
    ^ This. In an ideal world there would be an exp penalty, no return, and return like items (think PSO, how they had items that'd create a portal back into town that anyone could take for a limited time).

    But I'd settle with having the aetherytes be the ones that warped us at cost for anima, and return on a timer as it is now. Maybe a higher timer.
    (2)

  9. #169
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    322
    Quote Originally Posted by Jynx View Post
    I'm pretty sure the 15 minute cooldown on return would deter too much rapid warping in the way you are thinking. Hell they could even bring back the 1 anima cost for Return forcing people who want to be lazy to pay in armour durabillity.

    Not saying it's what I'd do but it's a possabillity.
    Yeah bringing back the 1 mp cost would be sufficient probably in that case. I was taking the idea as intending to force travel to an aetherite before TP, but with return costing nothing, theres no point. People would just return to a crystal and TP anyways.

    I don't care for the idea, as it reminds me too much of having to seek out a crystal to refill MP. Did not enjoy that very much, no sir.
    (0)
    Quote Originally Posted by KiriA500
    Protip: An 8 hour nap is just called sleeping.

  10. #170
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by BrusselSprout View Post
    Yeah bringing back the 1 mp cost would be sufficient probably in that case. I was taking the idea as intending to force travel to an aetherite before TP, but with return costing nothing, theres no point. People would just return to a crystal and TP anyways.

    I don't care for the idea, as it reminds me too much of having to seek out a crystal to refill MP. Did not enjoy that very much, no sir.
    Actually bringing 1 anima would make no sense; with there being no exp loss people would just blood warp.
    (0)

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