


lol concepts I can accept just not do it exactly like the previous online game of theirs and it seems we're on the same page with the teleportation^_^
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I could see them doing something like... Say giving you an anima gauge. It fills up to full every day(I think this would be fair, and would not make you feel like you need to take a week off sometimes to get anima), but say...
You could use it only twice if you are teleporting from a non-aethereal gate.
Or you could use it about 4 times if you go to an aethereal gate.
Possibly not allowing the use of teleing others with you... It is kinda lame when you can tele people to places they have never been... I more so had a problem with that when the game first came out. But honesty until zone revisions, they better not take or change this anima system. I am not walking across some of these maps.
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everyone would just lvl mage and have unrestricted teleports. unless there is a massive cooldown. in game now with a massive boring map, i like anima. i dont know how ill feel about it in 2.0.Is there any word from Devs weather or not Anima and teleporting all over the place will remain in 2.0?
I say:
- Give WHM teleports back. (level 30 or something so people don't cry about it. They can just carry a WHM weapon around)
- Leave Chocobos
- Leave city warps
- Leave Airships
- Add Movement speed boots that stack with swiftsong
- Add Chocobo armor that increases movement speed
(The above is just my opinion on the subject <3 Let's hear yours)
Thoughts?
Dafaq!?!?!
/NO!
If you don't like anima, don't use it.
I rarely get time to play FFXIV during the week, I do play for 4-6 hours on the weekend. I LOVE that I don't have to spend 1-2 of those hours running around on chocobo, If i'm going from uldah to drybone or horizon, i'll often take chocobo not anima, because I rarely let it drop below 50, incase I need to go to moogle or ifrit fast.
If anything, I think anima should be purchasable. e.g. a mage stood by the atherytes in each city sells you 100 anima for 1million gil, perhaps also available in 25 for 250k, and 50 for 500k. (it should always cap at 100).
Anima doesn't give any players any huge benefit over another, it just makes the game less boring. We need more gil sinks, i think anima could be a good one.


its obvious that things wil change ], new maps = new teleport locations and smaller maps equal less. inthe cs for ifrit you see the guy destroy an ath, is that a sign of things to come. i have a feeling teleporting will be made more strict.

The farther away this game gets from FFXI, the better.

The only parts of Anima I absolutely don't like is the teleport anywhere at anytime in the field and the anima resource penalty, and I abused that to hell and back. My 'ideal' teleport/fast travel system is as follows.
Abolish the Anima penalty. No more wondering if you can teleport just because you have done it too often. Believe it or not this is my biggest problem with the system, you can spend all your anima in one day without much trouble but if you are stingy or selective it won't drain very fast or not at all (especially if you hadn't played in a week or so) but this attitude splits the community between those that have anima, and those willing to share it.
Crystal to Crystal Teleportation network with maybe a bit of gil cost. No penalty for how often you do it, just a bit of gil and it scales with the distance traveled, you can't do it in the field, but there is usually a node or a crystal near by almost anywhere you are. Keep "Return" and every 30 minutes you can immediately teleport to network crystal anyways, but maybe increase the time on return to 60 minutes (or keep it, I don't know).
Basically I want the system streamlined where it doesn't favor the conservative or the stingy or people that haven't played recently, and it also favors traveling through the world at least once and makes your more attached to a specific location (Knowing at any time where a node is for fast travel). Keep the nodes in the city and at any time you can travel anywhere from there.
Last edited by Croy; 02-01-2012 at 02:51 AM.
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