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  1. #1
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Velhart View Post
    While this game needs to base a lot of concepts from FFXI for their niche audience, WHM teleportation is not one of them.
    lol concepts I can accept just not do it exactly like the previous online game of theirs and it seems we're on the same page with the teleportation^_^
    (0)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  2. #2
    Player
    OranGemeo's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Oran Gemeo
    World
    Exodus
    Main Class
    Paladin Lv 83
    I could see them doing something like... Say giving you an anima gauge. It fills up to full every day(I think this would be fair, and would not make you feel like you need to take a week off sometimes to get anima ), but say...

    You could use it only twice if you are teleporting from a non-aethereal gate.
    Or you could use it about 4 times if you go to an aethereal gate.

    Possibly not allowing the use of teleing others with you... It is kinda lame when you can tele people to places they have never been... I more so had a problem with that when the game first came out. But honesty until zone revisions, they better not take or change this anima system. I am not walking across some of these maps.
    (0)
    My goal is to get my Blue Mage Thread seen by Yoshida!


    Support the thread and its idea! - http://forum.square-enix.com/ffxiv/threads/333552-FFXIV-Blue-Mage-Could-It-Work-I-think-it-can...-and-here-s-how%21

    Remember! #bluemagexiv!

  3. #3
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by DoctorMog View Post
    Is there any word from Devs weather or not Anima and teleporting all over the place will remain in 2.0?


    I say:
    - Give WHM teleports back. (level 30 or something so people don't cry about it. They can just carry a WHM weapon around)
    - Leave Chocobos
    - Leave city warps
    - Leave Airships
    - Add Movement speed boots that stack with swiftsong
    - Add Chocobo armor that increases movement speed

    (The above is just my opinion on the subject <3 Let's hear yours)


    Thoughts?
    everyone would just lvl mage and have unrestricted teleports. unless there is a massive cooldown. in game now with a massive boring map, i like anima. i dont know how ill feel about it in 2.0.
    (0)

  4. #4
    Player
    Petdo's Avatar
    Join Date
    Apr 2011
    Posts
    202
    Character
    Ma Nya
    World
    Tonberry
    Main Class
    Goldsmith Lv 60
    Dafaq!?!?!
    /NO!
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    122
    If you don't like anima, don't use it.

    I rarely get time to play FFXIV during the week, I do play for 4-6 hours on the weekend. I LOVE that I don't have to spend 1-2 of those hours running around on chocobo, If i'm going from uldah to drybone or horizon, i'll often take chocobo not anima, because I rarely let it drop below 50, incase I need to go to moogle or ifrit fast.

    If anything, I think anima should be purchasable. e.g. a mage stood by the atherytes in each city sells you 100 anima for 1million gil, perhaps also available in 25 for 250k, and 50 for 500k. (it should always cap at 100).

    Anima doesn't give any players any huge benefit over another, it just makes the game less boring. We need more gil sinks, i think anima could be a good one.
    (0)

  6. #6
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    its obvious that things wil change ], new maps = new teleport locations and smaller maps equal less. inthe cs for ifrit you see the guy destroy an ath, is that a sign of things to come. i have a feeling teleporting will be made more strict.
    (0)

  7. #7
    Player
    Kasathar's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Kasathar Belaris
    World
    Cactuar
    Main Class
    Warrior Lv 70
    The farther away this game gets from FFXI, the better.
    (3)

  8. #8
    Player
    MysteriousRonin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    201
    Character
    Natsume Shinto
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kasathar View Post
    The farther away this game gets from FFXI, the better.
    (6)

    A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin

  9. #9
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by MysteriousRonin View Post
    Here grab my little hand it's stronger..

    (0)

  10. #10
    Player
    Croy's Avatar
    Join Date
    Mar 2011
    Posts
    65
    Character
    Allard Barrows
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    The only parts of Anima I absolutely don't like is the teleport anywhere at anytime in the field and the anima resource penalty, and I abused that to hell and back. My 'ideal' teleport/fast travel system is as follows.

    Abolish the Anima penalty. No more wondering if you can teleport just because you have done it too often. Believe it or not this is my biggest problem with the system, you can spend all your anima in one day without much trouble but if you are stingy or selective it won't drain very fast or not at all (especially if you hadn't played in a week or so) but this attitude splits the community between those that have anima, and those willing to share it.

    Crystal to Crystal Teleportation network with maybe a bit of gil cost. No penalty for how often you do it, just a bit of gil and it scales with the distance traveled, you can't do it in the field, but there is usually a node or a crystal near by almost anywhere you are. Keep "Return" and every 30 minutes you can immediately teleport to network crystal anyways, but maybe increase the time on return to 60 minutes (or keep it, I don't know).

    Basically I want the system streamlined where it doesn't favor the conservative or the stingy or people that haven't played recently, and it also favors traveling through the world at least once and makes your more attached to a specific location (Knowing at any time where a node is for fast travel). Keep the nodes in the city and at any time you can travel anywhere from there.
    (1)
    Last edited by Croy; 02-01-2012 at 02:51 AM.

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