So in other words you don't want new players to have an easier time than you did playing the game? If you had to suffer through it then so do they. I got you.Players who can't handle a focus on storytelling in RPG's are not likely to actually be fans of the genre in the first place. Furthermore, I don't think that appealing to new players should come at the cost of the game's core design and nature. There's plenty of players who are new to the game who have little issue with the focus on storytelling, so it's interesting that such a fact is often ignored in favour of expressing concern for the new players who don't enjoy the story.
I didn't 'suffer' through anything. If I didn't find the game to be enjoyable then I would not have played it for years. Obviously there's some things about FFXIV that should be improved, though I disagree immensely with the idea that the story should be given less focus. It's one of the game's biggest draws. The players who don't care about the story aren't likely to be entertained for very long and would be better off playing something else.
They already do have an easier time though. It took me two months to get to 50 back in ARR and even longer to finish up to the 2.4 storyline. There were not story skips back then at all, and leveling was an absolute slog in part because of the necessity of the cross class system and how several classes were hamstrung if they didn't have a specific skill from another class unlocked. Swiftcast and Blood for Blood were absolutely essential for healers and DPS respectively and you needed to level THM and LNC to even get them. Or Stoneskin for that matter for healers in general. Couple that with a lack of options when it came to leveling compared to what we have now along with leveling just taking outright longer and it's not hard to say that newbies have things a lot easier now than we did back then.
SE has gone out of it's way to make the new player experience much more palatable and their planned reduction and streamlining of the ARR questline that's coming in 5.3 is another step forwards in that regards. However what you're asking for just is never going to happen.
Palatable is acceptable to you? I mean in the CCG genre Hearthstone is palatable. But at least the players aren't in denial and know the game isn't new player friendly and it needs to be changed. However the greedy cooperate side says "nah, forget that". FFXIV may not be as bad as hearthstone but it's not far off from turning into the hearthstone of mmorpg's. At least in MTG and Shadowverse you get in game currency plus updates that give you free packs through-out the expansions. Hearthstone be like, "for the release of the expansion here's a quest for 10 packs. pay me for more or spend 40-60 hours grinding to get to a playable state."They already do have an easier time though. It took me two months to get to 50 back in ARR and even longer to finish up to the 2.4 storyline. There were not story skips back then at all, and leveling was an absolute slog in part because of the necessity of the cross class system and how several classes were hamstrung if they didn't have a specific skill from another class unlocked. Swiftcast and Blood for Blood were absolutely essential for healers and DPS respectively and you needed to level THM and LNC to even get them. Or Stoneskin for that matter for healers in general. Couple that with a lack of options when it came to leveling compared to what we have now along with leveling just taking outright longer and it's not hard to say that newbies have things a lot easier now than we did back then.
SE has gone out of it's way to make the new player experience much more palatable and their planned reduction and streamlining of the ARR questline that's coming in 5.3 is another step forwards in that regards. However what you're asking for just is never going to happen.
Because I enjoy the game as it is now? Yes. Particularly since the only part I take issue with is being fixed next patch, which removes any further reason for me to whine about the leveling slog.Palatable is acceptable to you? I mean in the CCG genre Hearthstone is palatable. But at least the players aren't in denial and know the game isn't new player friendly and it needs to be changed. However the greedy cooperate side says "nah, forget that". FFXIV may not be as bad as hearthstone but it's not far off from turning into the hearthstone of mmorpg's. At least in MTG and Shadowverse you get in game currency plus updates that give you free packs through-out the expansions. Hearthstone be like, "for the release of the expansion here's a quest for 10 packs. pay me for more or spend 40-60 hours grinding to get to a playable state."
Also I hate to break it to you but SE is a corporation and a corporation's first job is to make money. I know, it's shocking, but bear with me here while you try to compare to completely different genres that have nothing to do with one another. Likewise we have been shown time and time again that the Mogstation, and the skips as part of it, is one of the only ways money actually gets funneled back into the game for more content. That money goes directly back into producing the endgame content you're holding up as what new players strive to reach. So what do you want? A free way to skip the story or more content at endgame? Because they aren't compatible with each other.
Talking of Hearthstone, did they release a free option to get rid of these annoying parts of the game where you have to play with cards and improve your deck ? I would really like to enjoy the story and the lore, but not doing boring card battles. Is that a possibility now ? Or don't they want new players ?Palatable is acceptable to you? I mean in the CCG genre Hearthstone is palatable. But at least the players aren't in denial and know the game isn't new player friendly and it needs to be changed. However the greedy cooperate side says "nah, forget that". FFXIV may not be as bad as hearthstone but it's not far off from turning into the hearthstone of mmorpg's. At least in MTG and Shadowverse you get in game currency plus updates that give you free packs through-out the expansions. Hearthstone be like, "for the release of the expansion here's a quest for 10 packs. pay me for more or spend 40-60 hours grinding to get to a playable state."
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