Quote Originally Posted by Ultimatecalibur View Post
At the same time many of those against are also not factoring in the implied desire that those newly freed buttons would get used to add complexity back in.

Take Warrior for example:

Current 9 button gcd spread:
  • Heavy Swing
  • Maim
  • Storm's Path
  • Storm's Eye
  • Tomahawk
  • Inner beast/Fell Cleave/Inner Chaos
  • Overpower
  • Mythril Tempest
  • Steel Cyclone/Decimate/Chaotic Cyclone

Theoretical 9 button gcd spread:
  • Storm's Path combo (Heavy Swing -> Maim ->Storm's Path)
  • Storm's Eye or Storm's Eye combo
  • Ranged Combo (Tomahawk -> New action 1 (generates Beast gauge) -> New action 2 (generates Beast gauge and extends Storm's eye)
  • Inner Beast (with self heal and damage down buff returned)/Inner Chaos (now with self heal and damage down buff)
  • Fell Cleave/New Nascent Chaos enhanced Cleave
  • Mythril Tempest combo (Overpower -> Mythril Tempest)
  • Steel Cyclone (with self heal returned)/Chaotic Cyclone (now with self heal)
  • Decimate/New Nascent Chaos enhanced Decimate
  • Fracture (possibly on a long recast, now also building Beast gauge)

By combining the combos into one button you end up freeing 3 buttons up to introduce new actions or reintroduce improved versions of Fracture, Inner Beast and Steel Cyclone back in and also make it possible to add in ranged combos without bloating the number of buttons (which would help repositioning and disengagement).
Just gonna throw this out: what would stop the devs from combining the potencies on the combos, dividing the result by amount of buttons in the combo and just make it single button altogether? Because the risk of that happening is there.