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  1. #1
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    With regards to summoner, I do think some simplicityis required and therefore that condensing all 6 buttons into one would have the effect of confusing everyone. I'd rather the Trances be one button, the Demi summons be a single button, the Enkidle attacks be one button (or hell be folded intot he original Enkindle ability) and the other demo buttons be 1 each, and that condensing everything into a single button would be like condensing the combos into a button but more convoluted.
    (2)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Maybe they can let people assign singular buttons to their bar manually but the game automates assigning the smart buttons (simple upfront but personal preference made available).

    Like for dancer you can assign the dance moves if you wanted, rather than the smart buttons SE provides. Smart buttons being different than macros in that they're SE made and should carry the full features of being a button (like pre-loading).

    I'd be more worried about collapsing if it collapses most of the job's activity, like bringing BLM ley lines into one button doesn't really make the job any less engaging but changing a job that is 80% combos into one or two buttons.. . . lol.

    Of course if they bring down the button count they can consider other spells too, like if they brought down the combos into single buttons but then made those two button slots saved (assuming a 1 2 3 combo) into two more combos that interlink, you might have started something interesting (yet a bit complicated). 1 1 1, 2 2 2 (of course) but also 1 2 1, 2 1 2, etc. Have to be careful with factorial like math though... could easily make it super complicated lol. But it does allow a lot more spells.

    Not looking for them to collapse every single thing possible 'just because' but certainly if they can make it feel smother and less finger spider without making it feel like 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 4 I would personally be okay with that.
    (2)

  3. #3
    Player
    Yue_Amariyo's Avatar
    Join Date
    Jun 2020
    Location
    Gridania
    Posts
    114
    Character
    Yue Amariyo
    World
    Exodus
    Main Class
    Conjurer Lv 46
    to be frank i wish they make cure 1 into cure 2, and remove the freecure trait. I heard horror stories from my fc mates about people in level 50-80 content cure 1 spamming to proc free cure.

    Im also of the opinion that more is not better, nor less= dumb-down. playing your job/role shouldn't be the difficulty or challenge, the content you play in should be where the challenge is. The dark souls games were/are considered pretty hardcore. Incidentally, the combat system is ultra basic, the boss fights, and game zones are where the challenge lies.
    (2)
    Hello, nice to meet you!
    FF14 player as of: 6/3/2020.
    Platform: Ps4

  4. #4
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,160
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Love shout to Paladin for having a button you press once a minute to enable another button you can only use after pressing that button. Maybe have Req put Confiteor on a 2 sec CD or something to prevent you from accidentally mashing it, and have those share buttons. One is an ability and the other is a spell so there's some infrastructural problems they probably need to resolve first.
    (0)

  5. #5
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    The PvE combos should be one set of buttons like PvP already. Easiest way of reducing button bloat.
    (2)

  6. #6
    Player
    jazo's Avatar
    Join Date
    Sep 2013
    Posts
    370
    Character
    Aliane Redwyne
    World
    Shiva
    Main Class
    Samurai Lv 80
    gonna half copy/paste my viewpoint here,

    yes to combo merge, and some other funcional ones on single buttons, give space for more interesting skills and could give us something more interesting

    Usually jobs have 2 combo variations, damage plus or buff/debuff, those usually require 1 button to start and 2 paths of 2 more skills, 5 total for 2 combos, so cut it to 2 button slots would actually help not having to look at your hotbar constantly.

    it would benefit low level players as the combos are not 3 step ones, only 1 or 2 steps, would not have to rethink where to put all the buttons as the combo increase on level, and we might get 4 step combos or a new finisher skill button that changes on combo or change current finishers on number of extra steps, anyway is less bloat and more time you can actually focus your eyes on the field.

    Thats the direct benefit of reduce numer of actuak buttons to get more shiny new ones

    Just an idea of how can less buttons can open new posibilities on playstyle

    They could make the new finisher skill more potent depending on combo step count as today and maybe up to 45 and after finisher delay the gcd a little, so the rotations could be more flexible as how many "auto combo" skills to use before finisher and use the increased delay(1 or 2 secs at most) of finisher to use more ogcd skills

    some 1,2,3~4 combos could be fast to input (like ninja jutsus or dancer steps) and the flair close to make up for the time saved

    knowing when to cut the combo before the finish skill would feel like playing a fighting game (LP,LP,LP,SK ), somefinishers could change effect on number of combo steps. Less wasted build ups if boss jumps off.

    Sure, most jobs would keep the actual 2~ sec button presses but still would have more space for new stuff

    Getting repetitives combos into a single button is not as they would not add more stuff so you can still have to manage multiple buttons for more rotation variety and adaptability

    Sorry if this reads chopped, some similar argument was on another thread
    (1)

  7. #7
    Player
    AmiBeau's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah
    Posts
    55
    Character
    Amillia Beaumont
    World
    Midgardsormr
    Main Class
    Machinist Lv 90
    I remember during the beta for ARR they actually HAD the combo buttons turn into the next one in the chain.. It was actually very nice.. Dunno why they got rid of it.
    (2)
    The abuse of greatness is when it disjoins remorse from power.

  8. #8
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by AmiBeau View Post
    I remember during the beta for ARR they actually HAD the combo buttons turn into the next one in the chain.. It was actually very nice.. Dunno why they got rid of it.
    https://www.youtube.com/watch?v=YOVawV_D9n4
    https://www.youtube.com/watch?v=yrHbLiU8IRM

    According to these, it was never the case.
    (1)



    Baby, tell me, what's your motive?

  9. #9
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SomeRandomHuman View Post
    So you want oGCDs to be combined but not the GCD stuff? Arguing for 1 side of the coin but not the other is odd. Why would you ever use a combo action out of combo order? Its actually MORE of needless bloat that leylines and in between is.
    To be honest, personally I'm not totally against combining combos as well, if it leads to better gameplay overall. But I know that a lot of players rather have the system we have now. It would be a major change, while combining like a handful of oGCDs overall across all jobs would just reduce a little button bloat and make space for new actions.

    Other than that, we already have multiple threads about the combo topic. I actually created this one to discuss something else here, that's why I said in my OP it's not about the combos, because I knew people would confuse them. ^^

    I think it that if they ever plan on merging combos though, the ideal way would be to make it optional.
    (0)

  10. #10
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    If you want to know what spamming the same button for your entire DPS combo feels like, go ask the healers.

    This is problematic for branching combo's, because you need to know what place in the combo you are currently at, in order to keep mental track of your buffs, debuffs and gauge accumulation.
    By having it all on one button, you are forced to watch your hotbars continuously, and can no longer rely on muscle memory.

    Also, there are some jobs it simply wouldn't work for, such as Monk, whose Perfect Balance opens up all combo moves to be used in any order you like.
    Ninja would go down from 4 to 2. So that only saves you 2 buttons, but you want to know what part of the combo you're in for Bunshin/TA windows.
    Samurai would still require at least 3 different buttons for it's combos, so it's not saving much space.
    Dragoon could theoretically go down from 8 to 4. But again, as you will want to weave Life Surge in before True Thrust, this will make it much more difficult to keep track of.
    Dancer will at most shave off 1 button in it's basic 1-2 combo, as the rest are procs that you can hold.
    Bard doesn't need this at all.
    Machinist... might actually be a job this could work for. You don't ideally weave anything in before Clean Shot as you want to use those on Drill/Anchor instead, and the basic 1-2-3 combo doesn't give you anything besides continuous gauge, the only hurdle here is keeping track of that 10 battery gauge from Clean Shot. But this may still result in the job being 'too simple'.
    This sort of 'simplified gameplay' will go hand in hand with 'simplified jobs' and people don't want their jobs being simplified anymore. It's not merely a QoL change.

    There is a place for this however, GNB has it in Continuation, and I'd be all for another new job that features this mechanic, if it worked for that job.
    But if you apply it to existing jobs, you'll get as much backlash as the healers are giving right now.
    (1)
    Last edited by Seraphor; 06-10-2020 at 05:35 PM.

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