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  1. #1
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90

    Combining some buttons into one

    What is the reason why some abilities can't be combined in one button instead of multiple buttons?

    This is not about combining combo actions like in PVP, but specific oGCDs.

    For example, combining BLM's Ley Lines and Between the Lines into the same button, so that when having Ley Lines active, the button changes to Between the Lines. Or for SMN's Dreadwyrm Trance / Deathflare and Summon Bahamut / Enkindle Bahamut, or SCH's Summon Seraph / Consolation (maybe with implementing a 1s CD so you don't fat-finger it immediately - but that probably wouldn't work anyway...).

    Currently it's like if placing and detonating Earthly Star were two different buttons.

    I always thought it's not possible to combine these actions because of the different cooldowns of them, but then we have DRG's Geirskogul and Nastrond. So if it works for those, why not for others (and if those two are combined into one button, why not Jump and Mirage Dive?)?

    I also don't think combining some buttons would make the game too easy, it would just be some nice QoL changes and free up hotbar space. Not everything has to be combined of course, but it would absolutely make sense for some few actions, and especially on jobs that already have a lot of oGCDs.
    (38)

  2. #2
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    With this sort of thing, you have to be very careful what you wish for. Give specifics as well.
    Though its always better to have more buttons than less, since atm there's hardly any that would need merging.

    Merged buttons I would like

    About half of monk's either useless or overly niche skills (seriously 5 things to do when boss is disengaging is too many)

    Ley lines and Between the lines. BLM's have been asking for this for ages.
    Cover and intervention.
    Hide and Trick attack
    Dragonfire dive and Stardiver. They are literally the same just potency. Dragonfire is on too long a cooldown anyway
    Draw and play (seriously decoupling these was a stupid idea like many things in current Astro. Just remove the timer)
    Cure 1/benefic 1 into cure 2/benefic 2. Benefic 1 is never used and Cure 1 is no longer used after level 40
    (4)

  3. #3
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Recon1o6 View Post
    With this sort of thing, you have to be very careful what you wish for. Give specifics as well.
    Though its always better to have more buttons than less, since atm there's hardly any that would need merging.

    Merged buttons I would like

    About half of monk's either useless or overly niche skills (seriously 5 things to do when boss is disengaging is too many)

    Ley lines and Between the lines. BLM's have been asking for this for ages.
    Cover and intervention.
    Hide and Trick attack
    Dragonfire dive and Stardiver. They are literally the same just potency. Dragonfire is on too long a cooldown anyway
    Draw and play (seriously decoupling these was a stupid idea like many things in current Astro. Just remove the timer)
    Cure 1/benefic 1 into cure 2/benefic 2. Benefic 1 is never used and Cure 1 is no longer used after level 40
    Should collapse combos like the tanks' combos. Set the base path into 1 button and put the alternate finisher(storm's eye, and Goring blade for WAR/PLD respectively) into a 2nd button. Same for pretty much every other job with a linked combo like that. For red mage I like how pvp did it. Where verfire/stone turns into verthunder/aero. They already made thunder/aero turn into flare/holy and jolt turn into scorch so whats stopping them.

    SAM would be the only tricky one since it has 3 separate combos, but I think making hakaze > yukikaze 1 button and then putting the other 2 into 2 different buttons would work since the finisher would reset the chains. So Jinpu > Gekko and Shifu > finisher(can't remember the name)

    I disagree with re-collapsing draw and play. I like being able to hold a card for the CD to cooldown. Makes it possible to throw out 2 Lord/Lady with divination for a solid dps spike without having to blow through sleeve draw just to do that. Draw > wait for CD > deploy the Lords/Ladies > Divination > Sleeve Draw > Deploy more lord/lady or set up next divination for when CD finishes. The more Lord/Lady you can throw using draw the better since its 8% for the respective roles instead of the lower 6% for the basic cards.
    (2)
    Last edited by SomeRandomHuman; 06-09-2020 at 08:50 PM.

  4. #4
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    I think we already had a few threads about the combo merge subjects. It's kind of controversial, as some people are for it, some are against it.

    Of course it would reduce button bloat as well, but it wouldn't even help jobs that don't use combos, like casters and healers.

    So I thought I'd suggest combining some abilities, like SMN/Bahamut or the Ley Lines thing. It wouldn't be such a big change, and 1 button less per job (or 2 at max) wouldn't make the game simpler, just improve QoL without changing too much.
    (0)

  5. #5
    Player
    Drakeos's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dar
    Posts
    423
    Character
    Drakeos Shadowbane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    This would save so much time due to people may have developed carpal tunnel
    (7)

  6. #6
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Personally would rather have more buttons than less. Those suggestions you made do make sense in some way but I still prefer them to be separate buttons. Imo having them seperate is more fun, engaging and immersive since then your button is reserved for a specific action/command, I don't consider summoning something the same as commanding your summon to do something, thus having separate buttons makes more sense to me and I enjoy it more this way.

    The earthly star comparison isn't really a good one imo immersion wise since there you basically cast something that doesn't do anything on its own. It's dormant until time goes by or you trigger the ability, here it makes sense that it would be the same button you'd tap for it to trigger.

    The button bloat-ish combat is something that's atm fairly unique about FFXIV and it's a big reason why I prefer this game over other major MMOs.
    (1)

  7. #7
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SomeRandomHuman View Post
    Should collapse combos like the tanks' combos. Set the base path into 1 button and put the alternate finisher(storm's eye, and Goring blade for WAR/PLD respectively) into a 2nd button. Same for pretty much every other job with a linked combo like that. For red mage I like how pvp did it. Where verfire/stone turns into verthunder/aero. They already made thunder/aero turn into flare/holy and jolt turn into scorch so whats stopping them.
    No please no. Jobs are dumb enough to play already.
    (12)

  8. #8
    Player
    Macleod's Avatar
    Join Date
    Feb 2014
    Location
    Ishgard
    Posts
    441
    Character
    Elric Ashmore
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by EaMett View Post
    No please no. Jobs are dumb enough to play already.
    If the jobs are so dumb currently, then why do you play?
    (8)

  9. #9
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by EaMett View Post
    No please no. Jobs are dumb enough to play already.
    TIL QoL changes makes jobs dumb :P
    (4)

  10. #10
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Macleod View Post
    If the jobs are so dumb currently, then why do you play?
    Because:
    - I'm hopeful.
    - There's more to the game than class gameplay. (Thank god because I'm a career healer)
    - You don't pay my sub.

    Quote Originally Posted by Morningstar1337 View Post
    TIL QoL changes makes jobs dumb :P
    I'm referring to combo actions being merged. That's no longer QoL. The rest of the stuff in here makes sense.
    (9)
    Last edited by EaMett; 06-10-2020 at 01:33 AM.

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