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  1. #1
    Player
    Voross's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    56
    Character
    Ben Fukuro
    World
    Phoenix
    Main Class
    Machinist Lv 90
    I think it's an issue that alot of the long-term content is usually delayed until 5.2/5.3 such as the relic weapon. We don't have a new deep dungeon, no lengthy hildibrand questline or anything similar to tide us over. Shadowbringers has done alot for gatherer/crafters this expansion but sadly not so much for people who'd rather do some...fighting. Grinding fates for the vendors was done with 5.0, the trust system has been pretty much irrelevant apart from using them to grind dungeons for glamour/retainer gear and the 1h relic "quest" really didn't do SE any favours. I keep myself busy by playing/leveling alts but even that gets boring when you're doing it for the sixth time (send help).
    (0)

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Voross View Post
    Shadowbringers has done alot for gatherer/crafters this expansion but sadly not so much for people who'd rather do some...fighting.
    I wish. I'd say Shadowbringers has almost killed off crafting/gathering for the veterans. There is nothing left worth crafting now. 500 hours of grind on the same collectibles for a single mount is literally all the endgame crafting has.
    (5)

  3. #3
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I wish. I'd say Shadowbringers has almost killed off crafting/gathering for the veterans. There is nothing left worth crafting now. 500 hours of grind on the same collectibles for a single mount is literally all the endgame crafting has.
    I think a large part of the problem is the lack of ways to take excess items out of the game/economy. It doesn't help that there's no consistent market for a lot of items that should be selling like hotcakes, either - furniture being the biggest culprit. If everybody had access to a house then it'd sell much more frequently.
    (2)

  4. #4
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Theodric View Post
    I think a large part of the problem is the lack of ways to take excess items out of the game/economy. It doesn't help that there's no consistent market for a lot of items that should be selling like hotcakes, either - furniture being the biggest culprit. If everybody had access to a house then it'd sell much more frequently.
    I use to make millions selling furniture, then they added all the Hingan stuff to the Venture Exploration so now many of the items on the market like the Hingan Fences are far cheaper then their own mats. The result being that I craft far less now.
    (1)

  5. #5
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Edax View Post
    I use to make millions selling furniture, then they added all the Hingan stuff to the Venture Exploration so now many of the items on the market like the Hingan Fences are far cheaper then their own mats. The result being that I craft far less now.
    That's a good point. I think ventures could do with some tweaks. I've been getting a lot of sky pirate gear and Hingan furniture and neither are really worth putting onto the market on my server. Even in late Stormblood, I was making a respectable amount of gil selling the Hingan items if I took the time to gather the materials myself. Now it just isn't worth it.

    The most profitable furniture item I've been selling lately comes from FATE tokens...which seems counterproductive to me but it is what it is for now, I guess.
    (0)

  6. #6
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,653
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by WaxSw View Post
    So far Shb has been one of the expansions that has delivered the least amount of content yet you will find people that say there is no problem because there are 12983849203 meaningless boring grinds to do. The community is frustratingly conformist a lot of the time and that is why the devs can deliver so little without repercussion.

    FFXIV desperately needs well designed content that can last for more than 1 week and doing glorified turn-ins or fighting mindless battles against mobs praying rngjesus bless you with one skill is not that kind of content.
    Sadly, I really cannot disagree. Although, I think it's more than dedicating far too much time and resources into more casual content that doesn't last. Take Ocean Fishing, for example. Cool idea in concept but... once you have the minion and mount, it's effectively pointless as there are far more efficient ways to grind scrips if you even need them. How much time was put into that? I get it. They want to expand on different things—which I'm all for. But this circles back to my original argument. Content needs to last longer otherwise it will make things feel hollow, especially when it's more on the niche side.

    Of course, I'm only speculating here. Ocean Fishing could have been fairly easy and cost efficient for all we know. Just a thought though.

    Quote Originally Posted by Liam_Harper View Post
    I wish. I'd say Shadowbringers has almost killed off crafting/gathering for the veterans. There is nothing left worth crafting now. 500 hours of grind on the same collectibles for a single mount is literally all the endgame crafting has.
    This is how I feel. While I was never a super dedicated omni-crafter, I did have spurts where I'd go into week long moneymaking ventures just for fun. I'll never forget how excited I was figuring out how to make the Ironworks set without spending too much money but still being able to craft everything. Nowadays, it just isn't worth bothering when the i480 gear goes for cheaper than baby leveling gear. Seriously. It's dropped to as little as 37k on some servers. Now some of this is due to the relic and patch delay, so I suspect prices will recover a bit. But never to what it used to be largely because they keep making everything so damn easy. Expert Recipes are a nice idea, however they don't offer enough. For a lot of crafters, making money and playing the markets is what made that content fun. It says a lot when Ashe10 hardly touches crafting despite his Twitch/Youtube channel basically being dedicated to it for years.

    What sucks is they could have made the upgraded crafting gear something for, you know, crafters to do in the odd patches. Instead, people just turn in their crafted gear for freebie upgrades.
    (4)
    Last edited by ForteNightshade; 06-05-2020 at 04:31 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."