Quote Originally Posted by Jojoya View Post
So what is missing?

Personally I have plenty to do right now and I've got far more time on my hands to be playing than most players.

The problem isn't the developers. Content does take time to develop.

The problem is players who rush through content at breakneck speed then complain when they run out of things to do. That's their choice to play that way. They need to accept responsibility for that choice.
How is it "breakneck speed" to complete things like Copied Factory, MSQ, Eden (Normal) and etc. when they release? None of that takes more than a handful of hours. Even at a slow pace, you'd be done over a weekend. I wouldn't call that "breakneck speed." Which leaves things like Ocean Fishing, The Firmament and Blue Mage. The former two are essentially one and done much like the MSQ. There's no point to spamming Ocean Fishing once you've obtained the mount and minion. Once in a while for fun? Sure. But it has no longevity.

And that is the crux of the problem here. Nothing lasts long enough to keep people occupied. There's a reason our first relic step garnered so many complaints. If you were already capped on Poetics; and lets face it. Most people typically are. You had four relics in two hours.

Considering I took a two month break; logging in only to cap and do the occasional side quest. I'm not exactly speeding through the content. There simply isn't much left.

Quote Originally Posted by Gula View Post
Every game, no matter how old or new, has a content cut off point. There is no game in existence short of rogue-likes and random generated assets that provides content that never "expires" so to speak. Especially if you play a lot throughout the day. You could get an expansion's worth of content every two months and someone will say it's not enough because they no lifed everything within a week.

You may have run out of things to do, but think about how long you've been playing and how long you play a day. There are thousands of people not on the same page as you. It's people's personal way of playing that dictates when content has become old hat. I often find myself feeling the drought because I don't want any spoilers, nor getting to a new trial with people explaining mechanics or expecting you to watch Mr. Brappy. But that's on me.
It isn't that content expires but how quickly. Take the aforementioned relic. Once you've finished the story, it takes no time whatsoever to farm every single relic. A patch that lasts for fourteen weeks shouldn't require you to basically play for only a handful of hours a week or you'll run out of content within the a month. Yes, some people will no life everything. Many people, myself included, who are criticising the lack of longevity aren't no lifing. We simply don't have enough to do because nothing lasts longer than a couple hours.

So by that logic, veteran players are just SoL? You're essentially saying this game's content is only catered to new players. That kind of proves my point. Nothing lasts long enough that unless you're new—with a backlog of old quests—you'll run out of things long before the patch cycle finishes. All some of us are asking for is some content that lasts long enough to focus on for more than a day or two. Savage and Ultimate are the only two things really fitting that bill. And that's only because they're much harder than everything else.