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  1. #41
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Theodric View Post
    I think a large part of the problem is the lack of ways to take excess items out of the game/economy. It doesn't help that there's no consistent market for a lot of items that should be selling like hotcakes, either - furniture being the biggest culprit. If everybody had access to a house then it'd sell much more frequently.
    I use to make millions selling furniture, then they added all the Hingan stuff to the Venture Exploration so now many of the items on the market like the Hingan Fences are far cheaper then their own mats. The result being that I craft far less now.
    (1)

  2. #42
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Edax View Post
    I use to make millions selling furniture, then they added all the Hingan stuff to the Venture Exploration so now many of the items on the market like the Hingan Fences are far cheaper then their own mats. The result being that I craft far less now.
    That's a good point. I think ventures could do with some tweaks. I've been getting a lot of sky pirate gear and Hingan furniture and neither are really worth putting onto the market on my server. Even in late Stormblood, I was making a respectable amount of gil selling the Hingan items if I took the time to gather the materials myself. Now it just isn't worth it.

    The most profitable furniture item I've been selling lately comes from FATE tokens...which seems counterproductive to me but it is what it is for now, I guess.
    (0)

  3. #43
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Once again, you're making assumptions. I am far from someone who only runs content once and never again. This is an alt character I post here on, however my main has pretty much done everything from FATEs to Ultimate. In fact, you mention Copied Factory, I'm currently sitting on 18 tokens over a two week-ish span. Admittedly, I dropped out of Savage this tier for drama related reasons but pugged almost every fight well over 20 times (E2 over 70).

    So no, I've done a lot throughout this game. I'm sorry but grinding out 500,000 Skybuilder points for every single DoH/L isn't what I'd describe as good content. Although, I am doing it because hey, what else is there? Which is precisely the point. Even a MMO should have more to offer than the crafting equivalent of grinding 10,000 FATEs. Your subsequently reply actually touches on this more. If you aren't doing every little thing FFXIV offers, it runs out of content fast. While yes, you can't expect to only enjoy Savage or Crafting and be kept entertained for several months but if you're fairly active in a variety of things but content still runs dry unless you opted into the extremely grind-y achievements or have a rather infrequent play schedule. That speaks to a lack of longevity on more meaningful content.

    There's a reason Mythic+ styled dungeons keeps being brought up every other Q&A they do. It's one of the few things WoW did well that kept people busy. Is it perfect? No. But FFXIV could certainly build off the same premise.
    So far Shb has been one of the expansions that has delivered the least amount of content yet you will find people that say there is no problem because there are 12983849203 meaningless boring grinds to do. The community is frustratingly conformist a lot of the time and that is why the devs can deliver so little without repercussion.

    FFXIV desperately needs well designed content that can last for more than 1 week and doing glorified turn-ins or fighting mindless battles against mobs praying rngjesus bless you with one skill is not that kind of content.
    (14)
    Last edited by WaxSw; 06-05-2020 at 03:07 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  4. #44
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I wonder how much of the issue is due to the development team being distracted by projects unrelated to FFXIV?
    (3)

  5. #45
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by WaxSw View Post
    So far Shb has been one of the expansions that has delivered the least amount of content yet you will find people that say there is no problem because there are 12983849203 meaningless boring grinds to do. The community is frustratingly conformist a lot of the time and that is why the devs can deliver so little without repercussion.

    FFXIV desperately needs well designed content that can last for more than 1 week and doing glorified turn-ins or fighting mindless battles against mobs praying rngjesus bless you with one skill is not that kind of content.
    Sadly, I really cannot disagree. Although, I think it's more than dedicating far too much time and resources into more casual content that doesn't last. Take Ocean Fishing, for example. Cool idea in concept but... once you have the minion and mount, it's effectively pointless as there are far more efficient ways to grind scrips if you even need them. How much time was put into that? I get it. They want to expand on different things—which I'm all for. But this circles back to my original argument. Content needs to last longer otherwise it will make things feel hollow, especially when it's more on the niche side.

    Of course, I'm only speculating here. Ocean Fishing could have been fairly easy and cost efficient for all we know. Just a thought though.

    Quote Originally Posted by Liam_Harper View Post
    I wish. I'd say Shadowbringers has almost killed off crafting/gathering for the veterans. There is nothing left worth crafting now. 500 hours of grind on the same collectibles for a single mount is literally all the endgame crafting has.
    This is how I feel. While I was never a super dedicated omni-crafter, I did have spurts where I'd go into week long moneymaking ventures just for fun. I'll never forget how excited I was figuring out how to make the Ironworks set without spending too much money but still being able to craft everything. Nowadays, it just isn't worth bothering when the i480 gear goes for cheaper than baby leveling gear. Seriously. It's dropped to as little as 37k on some servers. Now some of this is due to the relic and patch delay, so I suspect prices will recover a bit. But never to what it used to be largely because they keep making everything so damn easy. Expert Recipes are a nice idea, however they don't offer enough. For a lot of crafters, making money and playing the markets is what made that content fun. It says a lot when Ashe10 hardly touches crafting despite his Twitch/Youtube channel basically being dedicated to it for years.

    What sucks is they could have made the upgraded crafting gear something for, you know, crafters to do in the odd patches. Instead, people just turn in their crafted gear for freebie upgrades.
    (4)
    Last edited by ForteNightshade; 06-05-2020 at 04:31 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #46
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I've always thought the PvE design in this game was a waste of resources. Dungeons exactly the same every run (same enemies in same order) and no chance of any interesting rare items to drop. It's like the content design tries hard to get the least amount of replayability and fun out of those nice assets that artists had to make. Some of the dungeons are beautiful but I don't want to keep playing them if the runs are identical every time and there's nothing interesting to loot from there.

    Looking back it's surprising that I was captivated by this game for so many years. My achievement farming ocd kept it going for thousands of hours, but once I cleared all of the reasonable grinds it was hard to find a reason to stay invested. This August marks 7 years of the same basic gameplay loop, increasing your item level by getting your weekly tomestones and/or raid loot, repeat and replace all of the gear the next tier/patch. I need a new core gameplay progression system, not an isolated side content curio that lasts a couple patches.
    (5)

  7. #47
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Theodric View Post
    I wonder how much of the issue is due to the development team being distracted by projects unrelated to FFXIV?
    Well, even Yoshi himself working on 16. So yeah, almost no hopes left that this game will grow bigger, if next expansion wouldn't be a big thing with many changes, popularity will go downhill. Especially when we're getting answers like they don't have time/money on improving the game experience, graphics, netcode issues. But for some reason we're getting more gpose features, performance stuff, yet another minion game, maybe update for fishing stuff that will last for 2 more weeks and nothing more, nothing to be excited about. The same old stuff, same dungeon(s), same bosses in circles, no deep dungeon, (even a copycat like HoH was). The last hope is new eureka, that's really all what left to see something creative and interesting to play not just once from them.
    Competitor to WoW, it's finally time to shine said people and then we got this, 1 million players so we can have boat fishing and round cup in cutscenes with detailed water, impressive.
    Well, what you can expect, when the savior of the game don't even work on it full time and have other big project.
    (1)

  8. #48
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Quote Originally Posted by WaxSw View Post
    So far Shb has been one of the expansions that has delivered the least amount of content yet you will find people that say there is no problem because there are 12983849203 meaningless boring grinds to do. The community is frustratingly conformist a lot of the time and that is why the devs can deliver so little without repercussion.

    FFXIV desperately needs well designed content that can last for more than 1 week and doing glorified turn-ins or fighting mindless battles against mobs praying rngjesus bless you with one skill is not that kind of content.
    I have a dejavu of a lot of games that complaints as they are have degenerated into atrocities (Wow is one of them) I prefer systems to be maintained before starting experiments that normally end up ruining the good just because it is "predictable"
    (0)

  9. #49
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    (0)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  10. #50
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    also YoshiP is NOT working on a FFXVI. so you can throw that theory right out the window.
    (1)

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