Sadly, I really cannot disagree. Although, I think it's more than dedicating far too much time and resources into more casual content that doesn't last. Take Ocean Fishing, for example. Cool idea in concept but... once you have the minion and mount, it's effectively pointless as there are far more efficient ways to grind scrips if you even need them. How much time was put into that? I get it. They want to expand on different things—which I'm all for. But this circles back to my original argument. Content needs to last longer otherwise it will make things feel hollow, especially when it's more on the niche side.
Of course, I'm only speculating here. Ocean Fishing could have been fairly easy and cost efficient for all we know. Just a thought though.
This is how I feel. While I was never a super dedicated omni-crafter, I did have spurts where I'd go into week long moneymaking ventures just for fun. I'll never forget how excited I was figuring out how to make the Ironworks set without spending too much money but still being able to craft everything. Nowadays, it just isn't worth bothering when the i480 gear goes for cheaper than baby leveling gear. Seriously. It's dropped to as little as 37k on some servers. Now some of this is due to the relic and patch delay, so I suspect prices will recover a bit. But never to what it used to be largely because they keep making everything so damn easy. Expert Recipes are a nice idea, however they don't offer enough. For a lot of crafters, making money and playing the markets is what made that content fun. It says a lot when Ashe10 hardly touches crafting despite his Twitch/Youtube channel basically being dedicated to it for years.
What sucks is they could have made the upgraded crafting gear something for, you know, crafters to do in the odd patches. Instead, people just turn in their crafted gear for freebie upgrades.




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