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Thread: Geomancer

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  1. #1
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    Eric_Riot's Avatar
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    Hey All,

    This is my first FFXIV game since 7, which btw I was super sad the re-release was not for PC .

    Anyhow would the spell's be like this: FFXI Geomancer?. When I think Geomancer for some reason I think "Earthquake" & "Wall of Rocks" I don't think Water or Wind not that i'm against it. What FF version of Geomancer did you guys have in mind?

    As to "Dancer" I was one of the ones that hoped that "Dancer" would be a "Healer" class, it would have been so cool to "Dance" you fellow's back to health.. but it ended up being just another ranged DPS *yawn*.

    I do hope Geomancer is about earth AOE and AOE Healing that would be cool. Just not another range dps class.

    Cheers
    (1)

  2. #2
    Player
    BasicBlake's Avatar
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    Basic Blake
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    Cactuar
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    Red Mage Lv 90
    Quote Originally Posted by Eric_Riot View Post
    Hey All,

    This is my first FFXIV game since 7, which btw I was super sad the re-release was not for PC .

    Anyhow would the spell's be like this: FFXI Geomancer?. When I think Geomancer for some reason I think "Earthquake" & "Wall of Rocks" I don't think Water or Wind not that i'm against it. What FF version of Geomancer did you guys have in mind?

    As to "Dancer" I was one of the ones that hoped that "Dancer" would be a "Healer" class, it would have been so cool to "Dance" you fellow's back to health.. but it ended up being just another ranged DPS *yawn*.

    I do hope Geomancer is about earth AOE and AOE Healing that would be cool. Just not another range dps class.

    Cheers
    I mean technically they could be like in 11! Their whole purpose there was support to allies and they got their own personal form of aoe elemental spells along with a gimmick that gave added benefits based on your compass position in relation to the target. As for water and wind, it’s not so much based on other games’ version of the class, in 14 they are masters of Wind, Water and Stone.

    Dancer healer would have definitely been a new take and most likely interesting but ultimately probably a nightmare to balance in regards to who certain mechanics happen in raid situations. As for dancing your allies back to health, they have always been a supporting damage dealing class since the beginning so the chances of them coming in as a main heal were always very slim to zero. With Geomancers having even less healing capabilities than the already low dancer.
    (1)

  3. #3
    Player
    Eric_Riot's Avatar
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    Eric Gorn
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    Quote Originally Posted by BasicBlake View Post
    As for dancing your allies back to health, they have always been a supporting damage dealing class since the beginning so the chances of them coming in as a main heal were always very slim to zero. With Geomancers having even less healing capabilities than the already low dancer.
    Yeah, I have no idea about lour, and I agree they should stick with lour. I just pictured dancers "Charming" enemy's while tossing heals around.

    Well what ever they do I hope Geomancer is cool if they do got that way. I picture "Wall of Stone" blocking the enemy's off from you party.. followed by "Earthquake" that knocks them down.. then you put a "Root" on your allies to "shield" them but they can not move but also do not take damage. Then a wave of water slows the enemy but heal's your allies.. Just huge AOE stuff that looks cool and is useful.

    I mean I have a White mage and she's good and all but it's pretty boring to spam her aoe stun over and over after you toss on your HoT's and then more aoe stun.. boring.
    (0)

  4. #4
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    BasicBlake's Avatar
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    Basic Blake
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    Quote Originally Posted by Eric_Riot View Post
    Yeah, I have no idea about lour, and I agree they should stick with lour. I just pictured dancers "Charming" enemy's while tossing heals around.

    Well what ever they do I hope Geomancer is cool if they do got that way. I picture "Wall of Stone" blocking the enemy's off from you party.. followed by "Earthquake" that knocks them down.. then you put a "Root" on your allies to "shield" them but they can not move but also do not take damage. Then a wave of water slows the enemy but heal's your allies.. Just huge AOE stuff that looks cool and is useful.

    I mean I have a White mage and she's good and all but it's pretty boring to spam her aoe stun over and over after you toss on your HoT's and then more aoe stun.. boring.
    Whatever healer ends up coming next is going to get the iconic one single target spell, a damage over time and one aoe spell just like the other three healers sadly.

    Granted that could change in 6.0 if they overhaul healers!
    (3)

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