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Thread: Geomancer

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  1. #1
    Player
    PatronasCharm's Avatar
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    Patronas Charm
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    Quote Originally Posted by Kaliesto View Post
    I see Geomancer not so much a Healer Job, but as a Magical Ranged DPS that would be very similar to Black Mages with a different variety of spells that Black Mages don't have access to cast.

    Pure Water and Wind Magic -

    Water I, Water II, Water III, Water IV

    Aero I, Aero II, Aero III, Aero IV

    Also give Earth I, Earth II, Earth III, Earth IV that acts as a AOE spell

    Its utility well...

    I was studying how FFXI worked, and the only thing I can think of is Geomancers can try to raise a random stat for the whole party in battle for X-seconds.

    Also make the Haste Spell be able to boost higher movement speed compared to Peloton and sprint?
    I like this!

    When I recently returned to FFXI, I chose to level Geomancer, and man, it was such a fun job. In party play I generally debuff'ed mob with Magic Defense down / or Defense down, and gave my party members Haste or Attack up (so many varieties), then back up healed, while also DPS'ing (They did have an MP issue, no Lucid dreaming there pal). Later levels they were a powerhouse, not as extreme as a BLM, but their elemental spells would pack a punch if timed correctly. [*Some background In FFXI ideally, having GEO/RDM subjob was excellent, giving it access to Cure IV or /SCH / WHM to give access to status cure spells like (Silena / Paralyna etc..]

    FFXIV's absolute phobia it has with balance would probably remove 3/4 components it did in FFXI, the back up heals / debuff / mega buffs /and make it pure DPS like a BLM. I can see them giving GEO a heal spell with something water related though, in a concept I had Tsunami do a cone shaped cure-effect, nothing too OP. A partial debuff related to terrain. Idk, it's hard, I don't know how the minds of SE works. But if I go by how the implemented RDM, I know it will have something to do with terrain.

    Again, I was sort of let down that they didn't add it in 5.0, seeing how much it was teased in 4.0. I'm hoping to see it in 6.0, Geomancer was a joy to play in FFXI, and I'm sure the way SE adds it, I'll love it in FFXIV just how I enjoy RDM. If it's a healer, hell yeah, guess I'll finally have that Healer job that I may enjoy, if it's magical DPS, awesome, it can use my RDM's gear.
    (2)
    Last edited by PatronasCharm; 06-12-2020 at 07:41 PM.

  2. #2
    Player
    BasicBlake's Avatar
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    Basic Blake
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    Red Mage Lv 90
    Quote Originally Posted by PatronasCharm View Post
    I like this!

    When I recently returned to FFXI, I chose to level Geomancer, and man, it was such a fun job. In party play I generally debuff'ed mob with Magic Defense down / or Defense down, and gave my party members Haste or Attack up (so many varieties), then back up healed, while also DPS'ing (They did have an MP issue, no Lucid dreaming there pal). Later levels they were a powerhouse, not as extreme as a BLM, but their elemental spells would pack a punch if timed correctly. [*Some background In FFXI ideally, having GEO/RDM subjob was excellent, giving it access to Cure IV or /SCH / WHM to give access to status cure spells like (Silena / Paralyna etc..]

    FFXIV's absolute phobia it has with balance would probably remove 3/4 components it did in FFXI, the back up heals / debuff / mega buffs /and make it pure DPS like a BLM. I can see them giving GEO a heal spell with something water related though, in a concept I had Tsunami do a cone shaped cure-effect, nothing too OP. A partial debuff related to terrain. Idk, it's hard, I don't know how the minds of SE works. But if I go by how the implemented RDM, I know it will have something to do with terrain.

    Again, I was sort of let down that they didn't add it in 5.0, seeing how much it was teased in 4.0. I'm hoping to see it in 6.0, Geomancer was a joy to play in FFXI, and I'm sure the way SE adds it, I'll love it in FFXIV just how I enjoy RDM. If it's a healer, hell yeah, guess I'll finally have that Healer job that I may enjoy, if it's magical DPS, awesome, it can use my RDM's gear.
    Yoshi P has said he doesn’t like putting out eastern themed jobs together/back to back, to not overwhelm us with them. So with Sam being released in 4.0 we had to wait a bit
    (0)

  3. #3
    Player
    Archwizard's Avatar
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    Archwizard Drake
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    Quote Originally Posted by Kaliesto View Post
    I see Geomancer not so much a Healer Job, but as a Magical Ranged DPS that would be very similar to Black Mages with a different variety of spells that Black Mages don't have access to cast.

    Pure Water and Wind Magic -

    Water I, Water II, Water III, Water IV

    Aero I, Aero II, Aero III, Aero IV

    Also give Earth I, Earth II, Earth III, Earth IV that acts as a AOE spell
    Aero and Stone are already available to CNJ/WHM, but we wouldn't necessarily have to see classic spell rankings for a DPS job. Aside from DoTs (Thunder, Bio, Miasma) and filler spells (Ruin, Jolt), XIV treats each rank of an element as having completely separate functions rather than just straight upgrades -- Fire, Blizzard, Ruin 2-4, and Veraero/thunder.
    So you could see them adding pseudo-rankings of spells like Qi, Evocation, and Malediction for GEO to fulfill similar purposes rather than sticking to the usual naming theme. Perhaps with some stance-based component that shifts the element used with each rank?

    And then there's the fact that nobody casts Tornado, Flood or Quake yet...

    Its utility well...

    I was studying how FFXI worked, and the only thing I can think of is Geomancers can try to raise a random stat for the whole party in battle for X-seconds.

    Also make the Haste Spell be able to boost higher movement speed compared to Peloton and sprint?
    One of the things I've been throwing around in my head is that GEO could receive a grouping tool for enemies, which would make it easier to AoE them down given the many different formations for AoE (Dragoon's lines attacks, cones, point-blank AoEs, etc). Could make that the purpose of Tornado (on top of, say, a DoT component), and then have Flood and Quake as filler for an AoE rotation, not unlike BLM's use of Flare, Freeze, and Foul.
    (I considered Flood as an AoE knockback counterpart, but that wouldn't be helpful to group play.)
    (0)

  4. #4
    Player
    MirronTulaxia's Avatar
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    Tank would shock me, if just because it’s right after another Tank, a magical tank, and puts the category up to five jobs which is more than I expect. But the other two definitely don’t surprise me. I kind of imagine Totem-like things to tie in the terrain effects too, it’s hard to think of a viable method otherwise.

    Edit: Oh, but I do like your idea for a magical tank/heavy caster. It's also the kind of thing I like at times for Black Mage. It won't happen, precisely because of how they've built the roles, but it's nice to imagine.
    (1)
    Last edited by MirronTulaxia; 06-13-2020 at 12:03 PM.

  5. #5
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Eh just to be clear I called it GeoKnight because I thought it too far from Geomancer lol. I like names to mean something and making Geomancer into GeoKnight but calling it still Geomancer would be probably a mistake, I mean you could try it but I feel it a better management of expectations to not do that. I agree that would be an incredibly unlikely result of Geomancer specifically and it would however work fine under its own unique school that may have some relationship.

    As for if a caster style brusier could exist.... Keep saying it can't and I'll watch it become more likely lol. Don't challenge Yoshida like that XD. He likes to be break expectations, be a contrarian. I think the role of a magical juggernaut could be an interesting one to fill, since it isn't filled too often in general and I think FF art style of it would be particularly compelling. Unlike say another sword user, or another mage job that plays at a distance. Doesn't mean I think they'll be bad just because they are common (they are common for a reason), but that something weird can be fun too (but like I said managing expectations by name would be nice, to not side swipe people).

    Also doesn't have to relate to Geomancer, I just think it could been a great thematic combo for a bruiser mage that constructs onto the battlefield. Runefencer, as someone mentioned, read with some similar vibes (from the description, I actually didn't play past WotG in FFXI).

    I still imagine the most likely outcome to be Geomancer that is a DD, maybe some mace if it actually relates to someone but nothing like a bruiser mage.
    (2)
    Last edited by Shougun; 06-15-2020 at 04:07 PM.

  6. #6
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    MirronTulaxia's Avatar
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    I mean I definitely think it could fit in another system. But as is Casters are a ranged category. At best you'd maybe get something like a cross between a Black Mage and Red Mage to make it work? But even that seems kind of clunky. That's really the issue when people try and propose something different. If it's melee or ranged depends on the role, and the most you'll get is something like Red Mage (or in reverse though I don't think any melee DPS quite does that currently), which really isn't a in your face Golbez style mage. It would be fun certainly, and I wish we had a melee caster DPS role, but it is what it is. The imbalance of physical and magical kind of bugs me.
    (2)

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