It's the only metric that matters in 90% of this games content. When a good healer could technically cover a DPS tanking in these dungeons it makes almost everything a good tanking class brings to the table moot. When everything's going fine your class literally doesn't matter, so how is that a good context for comparison? A tank class that falls apart when the group sucks isn't a good tank, imo.Now then.
If your metric of how good a tank is relies on your team being absolute idiots, or even comparable to ACTUAL BOTS I don't know exactly what to say. This is like saying AST is a bad healer because WHM is easier to fix party mistakes with. Just don't make mistakes and be competent at playing your role instead :^)))) Bad players or crisis scenarios should not be the metric where you define how good something is, that doesn't make sense. It can certainly be a positive attritube, but due to the relative infrequency of these crisis situations, I don't think it's accurate to lynch the other tanks for not being able to Cover someone with six vuln stacks or heal themselves with 2 GCDs instantly at the cost of their rotation. It's too uncommon.
Pulling huge is all I'm really talking about, and the context I'm talking about is bad groups. Since we can't just materialize bad groups for comparison purposes I'm using trusts. I think a lot of you are basing your opinions on situations where you wouldn't actually see the differences in effectiveness, because everything is dying fast and the healer is making your defensive kit mostly irrelevant.When you complain about TBN breaking "in 1 second" or "instantly" that's a tell-tale sign something is wrong, as the only way my TBNs ever break at all is if I pull huge. Other people have already gone into this part of it, Shadow Wall with TBN and Arms Length if you have a very large amount of adds at the start of a pull, Rampart with TBN, add in reprisal, throw magic mitigations on top if something in the pack uses magic.
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