Quote Originally Posted by Goji1639 View Post
When matched with a bad healer, bad DPS, bad group, etc. Paladin is better because you can spam Clemency. That's just a fact. That only 1 tank class has the versatility to adapt to seriously bad groups to that degree is lame, but if that doesn't bother any of you it's completely fine with me. I'll just play Paladin and leave the other tanks alone.
Each tank has something that keeps it unique, Paladin's is enhanced stability through support (which actually costs him, cover costing sheltron, clemency costing damage). Yet if you were grinding to the metal you might find Warrior's tank buster super helpful, or DRK and their magic resist both having pretty neat aoe healing that is also damage.

If all the tanks do all the tasks exactly the same it'll make them less interesting. Yes if you want to do casual content with bad groups Paladin is probably a good choice, but even that isn't exclusively Paladin as the other tanks can do some pretty nice solo moments too (it just happens Paladin does 'group support during a train wreck' the best). Casting clemency is almost always a flag that something really bad happened, and under normal circumstances is a bad choice unlike using your self heals that other tanks have (that Paladin don't get to use). You happen to like the spice Paladin has.. and that's okay but I don't think it would be that exciting to strip Paladin of it by taking it away or sharing it with all the other jobs.

In terms of big pulls the other tanks, not Paladin, actually have better optimal sustain as they can do it while also doing damage unlike Paladin. Something is quite wrong if you've got to cast clemency frequently, even as someone who loves Paladin I almost never get to use it (when I do it's because of some extreme issue, and that's the cost/benefit of the skill- personally would like to get to use it more without it being unoptimal but I think we'll need an expansion to balance out that change and keep all the tanks identities).