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  1. #1
    Player
    EONX_'s Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    42
    Character
    Aeon Lunar
    World
    Lamia
    Main Class
    Dragoon Lv 80
    Removing the ability to PF savage is one of the worst things you can do here. The problem with pugs is that there are absolutely 0, and I mean 0, standards of play established in this game. People are allowed to join content and not know anything about their job and often times don't get punished for it. Damage meters occasionally become toxic because there are players WATCHING people with 0 knowledge on their job completely throw the fight while understanding they can't do anything about it without risking being banned. SE needs to establish standards of play for savage level difficulty if we want to see any type of improvement in the pug raiding scene, this applies to EX content as well. The fact that 0 damage healers still exist in this game in SAVAGE CONTENT (or even EX content and lower) is a testament to why this is a problem and that it NEEDS to be addressed. I get this is a casual game but the players that have absolutely no interest in learning anything about their jobs past an extremely basic level (especially if they don't even learn the basics) should not be allowed to access Savage content without a full 8 man premade, period. Running into players that can't play their jobs at a basic level is extremely frustrating and really takes away from the experience, especially when those same players are toxic and shuffle blame towards others.

    My point is pugging savage isn't necessarily the problem. If players at minimum could do average damage and could do mechanics semi-consistently, PF wouldn't be all that bad. Right now, you have players that do significantly less than average damage and can't do mechanics consistently at all. Removing the ability to pug savage with less than an 8 man premade only punishes players that don't have a consistent schedule and cannot commit to a raid group as a result, and doesn't fix anything.
    (7)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by EONX_ View Post
    Removing the ability to PF savage is one of the worst things you can do here. The problem with pugs is that there are absolutely 0, and I mean 0, standards of play established in this game. People are allowed to join content and not know anything about their job and often times don't get punished for it. Damage meters occasionally become toxic because there are players WATCHING people with 0 knowledge on their job completely throw the fight while understanding they can't do anything about it without risking being banned. SE needs to establish standards of play for savage level difficulty if we want to see any type of improvement in the pug raiding scene, this applies to EX content as well. The fact that 0 damage healers still exist in this game in SAVAGE CONTENT (or even EX content and lower) is a testament to why this is a problem and that it NEEDS to be addressed. I get this is a casual game but the players that have absolutely no interest in learning anything about their jobs past an extremely basic level (especially if they don't even learn the basics) should not be allowed to access Savage content without a full 8 man premade, period. Running into players that can't play their jobs at a basic level is extremely frustrating and really takes away from the experience, especially when those same players are toxic and shuffle blame towards others.

    My point is pugging savage isn't necessarily the problem. If players at minimum could do average damage and could do mechanics semi-consistently, PF wouldn't be all that bad. Right now, you have players that do significantly less than average damage and can't do mechanics consistently at all. Removing the ability to pug savage with less than an 8 man premade only punishes players that don't have a consistent schedule and cannot commit to a raid group as a result, and doesn't fix anything.
    This is why I maintain damage meters or ACT itself should be allowed in EX/Savage content with a simple check box on the PF options to denote it. That way parties are clearly marked, allowing players to decide if they want to join a PF where damage meters will be openly acknowledged and visible. I often see rebuttals to that argument being, "Well, then every PF will check that option!" Which sort of highlights the point, doesn't it? Expectations are much higher in Savage than a dungeon.

    All that aside, it isn't as though the ToS rules still wouldn't apply. Calling someone a bunch of slurs would get you banned with or without damage meters. But in this scenario, telling a White Mage, "Hey, you really need to be doing more than 2k" in E6S wouldn't be labeled "toxic."
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."