The reality is, Savage is unbearable if you don't have a static, it also punishes people (taking loot away) if people who cleared want to go back to help those who are struggling. Without a static, yes it IS a waste of time especially for those who work long hours and/or have a family/don't want to spend up to half the day wiping to the same fight every day.

It gives the impression that Savage is NOT for those people.

Horizontal progression content would be such a nice alternative, low man content that rewards same item level gear. Think a savage dungeon, Deep Dungeon rules so no class is ever left out and once cleared you get ONE piece of max item level gear each week for that patch. That way the raiders won't get upset that the "filthy casuals" are catching up to them (lol). 24 man feels like such a letdown when you get gear that is the same item level as preupgraded tomes, four or more months after the raid tier starts from the previous patch.

People argue the justification, but coming from games with better endgame system I just can't see it.